Improvised Weapon Mastery (Feat)

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You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a bone-smashing sack of flour.

Prerequisites: BAB +8, Catch Off-Guard (Feat) or Throw Anything (Feat)

Benefit: You do not suffer any penalties for using an improvised weapon, and you increase the amount of damage dealt by the improvised weapon by one point of base weapon damage. This bonus to base weapon damage increases to +2 at 11th level, +3 at 21st level, and +4 at 31st level. This bonus is then multiplied for a high level wielder as normal at each experience tier above courageous (i.e. at 6th, 11th, 16th, 21st, 26th, and 31st levels).

Special: The improvised weapon also has a critical threat range of 19-20, though the critical multiplier remains unchanged at x2.