Improvised Weapon Mastery (Feat)

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You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a bone-smashing sack of flour.

Prerequisites: BAB +8, Catch Off-Guard (Feat) or Throw Anything (Feat)

Benefit: You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one point of base weapon damage. This bonus to base weapon damage increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level. This bonus is then multiplied for a high level wielder as normal at 8th, 15th, 22nd, and 29th levels.

Special: The improvised weapon has a critical threat range of 19-20, with a critical multiplier of x2.