Incendiary (Melee Weapon Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| The wielder of this weapon may activate this property with a swift action, causing the weapon to become sheathed in fire, dealing {{WeapAug|Fire}} on a successful hit. The fire does not harm the wielder.  The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielder.  The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


As an additional swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as fire damage.  This effect persists for as long as the fire effect is active, or until another swift action is spent to turn it off.
As an additional swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as fire damage.  This effect persists for as long as the fire effect is active, or until another swift action is spent to return the weapon's damage back to normal.


The fire damage granted by this property is bonus damage, which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Singed]] condition on the target, in addition to the weapon's normal critical damage. The damage inflicted by Singed is based on the character level of the wielder.
The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon any successful hit, the wielder inflicts the [[Singed]] condition on the target, in addition to the weapon's normal damage. The damage inflicted by Singed is based on the character level of the wielder.


While the Incendiary effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.
While the Incendiary effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Since this is a light source, it is not possible to use stealth while this property's effect is active.
}}</onlyinclude>
}}</onlyinclude>


| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
<!-- INCLUDE IN DESCRIPTION ANY AFFECTS TO SKILLS; REMEMBER BONUS TYPE (enhancement or competence) -->
| StealthEffect|N
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Adds 2d6+3 fire damage to all attacks, and all damage can be dealt as fire.
| ShortDesc|Adds {{WeapAug|Fire|17}}, and all damage can be dealt as fire.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 19:21, 28 May 2019

Incendiary (Melee Weapon Magic Property)

Enchant Cost: +4

The wielder of this weapon may activate this property with a swift action, causing the weapon to become sheathed in fire, dealing 3d6+10 points of bonus Fire (energy, common) damage on a successful hit. The fire does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

As an additional swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as fire damage. This effect persists for as long as the fire effect is active, or until another swift action is spent to return the weapon's damage back to normal.

The fire damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon any successful hit, the wielder inflicts the Singed condition on the target, in addition to the weapon's normal damage. The damage inflicted by Singed is based on the character level of the wielder.

While the Incendiary effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Since this is a light source, it is not possible to use stealth while this property's effect is active.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.