Inferno (Melee Weapon Magic Property): Difference between revisions

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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
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| ShortDesc|Adds 3d6+6 fire damage to all attacks, and can strike one additional target within a 2x3 square area with each attack.
| ShortDesc|Adds 3d6+6 fire damage to all attacks, and can strike targets in a 2x3 square area with each attack.
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Revision as of 14:47, 21 May 2019

Inferno (Melee Weapon Magic Property)

Enchant Cost: +6 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

The wielder of this weapon may activate this property with a swift action, causing the weapon to become sheathed in fire, dealing 3d6+19 points of bonus Fire (energy, common) damage on a successful hit. The fire does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

As an additional swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as fire damage. This effect persists for as long as the fire effect is active, or until another swift action is spent to return the weapon's damage back to normal.

The fire damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Singed condition on the target, in addition to the weapon's normal critical damage. The damage inflicted by Singed is based on the character level of the wielder.

While the property is active, all attacks made with this weapon can blast a 2x3 square area (10 feet x 15 feet), where one square of the short side must be adjacent to a flat edge of the wielder's space (i.e., it cannot be made to attack diagonally, and the short side of the rectangle is always flush with a flat edge of your space, not a corner). All attacks must include at least one target within this area of affect that is within the wielder's normal melee reach (that is, this blast effect cannot be used to gain additional reach; it can only be used if it is started from an attack against a foe within reach). The wielder rolls to hit all targets within the area of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is applied to all successfully struck targets.

This blast effect is optional, and the wielder can decide whether they are using it or not with each attack. Note that this blast effect is indiscriminate — it will hit both friend and foe alike, and it cannot be used with selective effects such as the Selective Spell feat. Aim carefully!

If the weapon has more reach than the length of the base area of effect, then the area of effect lengthens until it equals the length of the reach. For example, if you somehow apply this property to a weapon that has a reach of five squares (e.g. a Cavalry Whip with the Shadowy property), the area of effect of this property would expand out to a 2x5 square space.

If this weapon is used with a single attack that targets multiple creatures as part of a single attack action (such as Cleave, Whirlwind Attack, or a Monk's Echoing Strike), the bonus damage applies to all creatures struck, but the blast effect can only be used once per attack action.

While the Inferno effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 50), a intense remnant (tier 4), and an item symbolic of the enchantment.