Innkeepers (Armor Magic Property)

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Innkeepers (Armor Magic Property)

Enchant Cost: +4

A suit of armor with this property is typically decorated with pastoral scenes of peaceful countrysides and gatherings at tables laden with feasts, and images of comfortable repose in front of cozy fires.

Out of combat, the Innkeepers property allows the wearer to trigger the armor with only a moment of concentration (while wearing it) to become a massive adamantine tower (a 20-foot (4x4x4 square) cube). This tower must be activated upon a surface suitable for using the Walk movement, and requires a 4x4 space of open terrain. If these conditions are not met, the property will not activate. The adamantine tower has a Maneuver Defense equal to the wearer of the armor +3, and has a Durability ten times that of the armor before it is activated. Any damage inflicted upon the tower is instantly repaired if the armor is activated again, and any damage on the armor is instantly repaired when the tower is activated. If either the armor or the tower is broken, then it cannot switch forms until it is repaired. The armor, the tower, and all portals within are completely immune to such effects as Dispel Magic, Disjunction, and even Antimagic Fields.

Inside of the tower are a single large room on the lower floor, ten feet high, with metal tables, chairs, doors, and stairs to a second room at the top of the tower. The top of the tower has basic crenelations from which to fight, if desired.

In the upper room is a portal to a Mage's Magnificent Mansion, with a Caster Level equal to the character level of the wearer of the armor.

While in its fortress form, the wearer is not considered to be wearing the armor. However, when the owner is done with the fortress/mansion, when they are the last person inside, they may trigger it again to be instantly back inside their armor. The armor may not be triggered while anyone other than the owner is wearing it, or inside the fortress/mansion.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.