Invisible Summons (Feat)

From Epic Path
Jump to navigation Jump to search


Your summoned allies are nearly impossible to see.

Prerequisites: Level 16

Benefit: Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits:

  • Increase the creature's Stealth skill by +1 per 5 full CRs of the summoned creature (dropping fractions; thus +1 at CR 5 through 9, +2 at CRs 10 through 14, +3 at CRs 15 through 19, etc., to a maximum of +7 at CRs 35 and above).
  • The summoned creature may begin any encounter stealthed and under the effects of Greater Invisibility. This still applies even if the creature is summoned during an encounter; it enters play stealthed and under the effects of greater invisibility. It must still make a stealth check to see which creatures, if any, can perceive it, but only if those creatures are performing a Spot (active perception) check within 30 feet of the summoned creature's space. Once the summoned creature performs any action that would break its stealth stance, its invisibility is similarly dismissed.

Making an attack while invisible grants a +2 circumstance bonus to the attacker's to-hit roll, and the target is considered flat-footed against the attack. Of course, the invisibility (and stealth) is dismissed immediately after the attack is resolved.

Once the summoned creature breaks stealth for the first time in the encounter, it can no longer regain Greater Invisibility, though it may still use stealth as normal, if it wishes. Remember that you can never re-initiate stealth in the same round in which your stealth stance was broken.

Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.