Jangle Bangles

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Jangle Bangles

Wrists Slot Item - Evocation Aura

Jangle Bangles are a set of heavy bracelets, worn on the wrists, massively constructed, usually of copper, gold, or dweomermetals. They always have one or more loosely attached decorative metal parts, such as massive chain links, copper hoops, heavy lightning-bolt shaped charms, mystical signs denoting aggression, and the like. They may be crudely hammered and chiseled into shape or masterworks of the goldsmith's artifice. They may be plain, highly figured with tool marks, engraved, and even inlaid with cabochons of semi-precious stones such as amber.

All Jangle Bangles, despite their whimsical name, are powerful and dangerous items. Once they are attuned to the wearer, they begin to accumulate vast eldritch power, causing tiny sparks to occasionally crackle and snap between the body of the bracer and the attached decorations. When the attuned wearer makes a successful melee attack (no matter how much or how little reach that attack has), the Jangle Bangle discharges a hefty, jarring shock to their target. This blast of energy inflicts additional damage with every successful blow, and with the more powerful Jangle Bangles, this shock can act as a powerful goad, drawing the fury of the struck foe toward the wielder.

For durable melee combatants, a Jangle Bangle can serve as a useful source of extra damage, and the painfully goading shocks can serve to focus enemies upon the wearer, which can be a useful thing if your allies are delicate.

Sadly, the rattling and clinking bangles hanging from the bracelet, combined with the bright, noisy sparking it gives off, can make being sneaky quite difficult. Of course, if you WANT to draw attention, then Jangle Bangles are one of the most effective ways to undertake this mission.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Jangle Bangle +1   [link]  [edit]

Cost: 7,500 gp
Weight: 4 lbs.
A Jangle Bangle +1 adds 3 points of bonus lightning damage to the effects of any successful melee attack or combat maneuver made by the wearer. This is a separate effect from any weapon damage, and is not affected by anything that changes weapon damage. This effect operates at all times, and thus affects attacks of opportunity and bonus attacks. While this item is worn, the wearer suffers a -5 penalty to all Stealth skill rolls, due to the clinking, crackling, and occasional sparks.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 3,750 gp (minus cost of symbolic item).

Jangle Bangles +2   [link]  [edit]

Cost: 25,000 gp
Weight: 4 lbs.
A Jangle Bangle +2 adds 5 points of bonus lightning damage to the effects of any successful melee attack or combat maneuver made by the wearer. This is a separate effect from any weapon damage, and is not affected by anything that changes weapon damage. This effect operates at all times, and thus affects attacks of opportunity and bonus attacks.

Once per day, as a free action, the wearer may choose to make the crackling shock of the Jangle Bangle extremely painful and irritating. This inflicts the Vexed status upon the victim they just attacked. This condition is automatic, with no save allowed, as long as the attuned wearer managed to strike the creature's AC.

While this item is worn, the wearer suffers a -5 penalty to all Stealth skill rolls, due to the clinking, crackling, and occasional sparks.
Creation: Creator (Feat), Bailiwick Check (DC 30 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 12,500 gp (minus cost of symbolic item).

Jangle Bangles +3   [link]  [edit]

Cost: 71,000 gp
Weight: 4 lbs.
A Jangle Bangle +3 adds 2 points lightning damage to the effects of any successful melee attack or combat maneuver made by the wearer. This damage is classed as base weapon damage, and thus is multiplied when the wearer reaches levels 6, 11, 16, 21, 26, and 31, and is multiplied on a critical hit. This is a separate effect from any weapon damage, and is not affected by anything that changes weapon damage. This effect operates at all times, and thus affects attacks of opportunity and bonus attacks.

Twice per day, as a free action, the wearer may choose to make the crackling shock of the Jangle Bangle extremely painful and irritating. This inflicts the Vexed status upon the victim they just attacked. This condition is automatic, with no save allowed, as long as the attuned wearer managed to strike the creature's AC.

While this item is worn, the wearer suffers a -4 penalty to all Stealth skill rolls, due to the clinking, crackling, and occasional sparks.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 35,500 gp (minus cost of symbolic item).

Jangle Bangles +4   [link]  [edit]

Cost: 240,000 gp
Weight: 4 lbs.
A Jangle Bangle +4 adds 3 points lightning damage to the effects of any successful melee attack or combat maneuver made by the wearer. This damage is classed as base weapon damage, and thus is multiplied when the wearer reaches levels 6, 11, 16, 21, 26, and 31, and is multiplied on a critical hit. This is a separate effect from any weapon damage, and is not affected by anything that changes weapon damage. This effect operates at all times, and thus affects attacks of opportunity and bonus attacks.

Three times per day, as a free action, the wearer may choose to make the crackling shock of the Jangle Bangle extremely painful and irritating. This inflicts the Vexed status upon the victim they just attacked. This condition is automatic, with no save allowed, as long as the attuned wearer managed to strike the creature's AC.

While this item is worn, the wearer suffers a -4 penalty to all Stealth skill rolls, due to the clinking, crackling, and occasional sparks.
Creation: Creator (Feat), Bailiwick Check (DC 48 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 120,000 gp (minus cost of symbolic item).

Jangle Bangles +5   [link]  [edit]

Cost: 755,000 gp
Weight: 4 lbs.
A Jangle Bangle +5 adds 4 points thundercrash damage to the effects of any successful melee attack or combat maneuver made by the wearer. This damage is classed as base weapon damage, and thus is multiplied when the wearer reaches levels 6, 11, 16, 21, 26, and 31, and is multiplied on a critical hit. This is a separate effect from any weapon damage, and is not affected by anything that changes weapon damage. This effect operates at all times, and thus affects attacks of opportunity and bonus attacks.

Five times per day, as a free action, the wearer may choose to make the crackling shock of the Jangle Bangle extremely painful and irritating. This inflicts the Vexed status upon the victim they just attacked. This condition is automatic, with no save allowed, as long as the attuned wearer managed to strike the creature's AC.

While this item is worn, the wearer suffers a -4 penalty to all Stealth skill rolls, due to the clinking, crackling, and occasional sparks.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 56 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 377,500 gp (minus cost of symbolic item).

Jangle Bangles +6   [link]  [edit]

Cost: 2,300,000 gp
Weight: 4 lbs.
A Jangle Bangle +6 adds 5 points thundercrash damage to the effects of any successful melee attack or combat maneuver made by the wearer. This damage is classed as base weapon damage, and thus is multiplied when the wearer reaches levels 6, 11, 16, 21, 26, and 31, and is multiplied on a critical hit. This is a separate effect from any weapon damage, and is not affected by anything that changes weapon damage. This effect operates at all times, and thus affects attacks of opportunity and bonus attacks.

Eight times per day, as a free action, the wearer may choose to make the crackling shock of the Jangle Bangle extremely painful and irritating. This inflicts the Vexed status upon the victim they just attacked. This condition is automatic, with no save allowed, as long as the attuned wearer managed to strike the creature's AC.

While this item is worn, the wearer suffers a -3 penalty to all Stealth skill rolls, due to the clinking, crackling, and occasional sparks.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 64 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 1,150,000 gp (minus cost of symbolic item).

Jangle Bangles +7   [link]  [edit]

Cost: 7,200,000 gp
Weight: 4 lbs.
A Jangle Bangle +7 adds 5 points thundercrash damage to the effects of any successful melee attack or combat maneuver made by the wearer. This damage is classed as base weapon damage, and thus is multiplied when the wearer reaches levels 6, 11, 16, 21, 26, and 31, and is multiplied on a critical hit. This is a separate effect from any weapon damage, and is not affected by anything that changes weapon damage. This effect operates at all times, and thus affects attacks of opportunity and bonus attacks.

Thirteen times per day, as a free action, the wearer may choose to make the crackling shock of the Jangle Bangle extremely painful and irritating. This inflicts the Antagonized status upon the victim they just attacked. This condition is automatic, with no save allowed, as long as the attuned wearer managed to strike the creature's AC.

While this item is worn, the wearer suffers a -3 penalty to all Stealth skill rolls, due to the clinking, crackling, and occasional sparks.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 3,600,000 gp (minus cost of symbolic item).

Jangle Bangles +8   [link]  [edit]

Cost: 22,050,000 gp
Weight: 4 lbs.
A Jangle Bangle +8 adds 6 points thundercrash damage to the effects of any successful melee attack or combat maneuver made by the wearer. This damage is classed as base weapon damage, and thus is multiplied when the wearer reaches levels 6, 11, 16, 21, 26, and 31, and is multiplied on a critical hit. This is a separate effect from any weapon damage, and is not affected by anything that changes weapon damage. This effect operates at all times, and thus affects attacks of opportunity and bonus attacks.

Twenty-one times per day, as a free action, the wearer may choose to make the crackling shock of the Jangle Bangle extremely painful and irritating. This inflicts the Antagonized status upon the victim they just attacked. This condition is automatic, with no save allowed, as long as the attuned wearer managed to strike the creature's AC.

While this item is worn, the wearer suffers a -2 penalty to all Stealth skill rolls, due to the clinking, crackling, and occasional sparks.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 80 (10 + double CL)), Mythic remnant, An item symbolic of the enchantment, 11,025,000 gp (minus cost of symbolic item).

Jangle Bangles +9   [link]  [edit]

Cost: 58,450,000 gp
Weight: 4 lbs.
A Jangle Bangle +9 adds 7 points thundercrash damage to the effects of any successful melee attack or combat maneuver made by the wearer. This damage is classed as base weapon damage, and thus is multiplied when the wearer reaches levels 6, 11, 16, 21, 26, and 31, and is multiplied on a critical hit. This is a separate effect from any weapon damage, and is not affected by anything that changes weapon damage. This effect operates at all times, and thus affects attacks of opportunity and bonus attacks.

Thirty-four times per day, as a free action, the wearer may choose to make the crackling shock of the Jangle Bangle extremely painful and irritating. This inflicts the Antagonized status upon the victim they just attacked. This condition is automatic, with no save allowed, as long as the attuned wearer managed to strike the creature's AC.

While this item is worn, the wearer suffers a -2 penalty to all Stealth skill rolls, due to the clinking, crackling, and occasional sparks.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 88 (10 + double CL)), Empyrean remnant, An item symbolic of the enchantment, 29,225,000 gp (minus cost of symbolic item).