Jaunt Boots

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Jaunt Boots

Feet Slot Item - Illusion Aura

Jaunt Boots are subtle items. Their effects are simple but profound, tricking the eyes (and other senses) of enemies.

In keeping with their subtlety of action, these boots are unassuming in appearance. They can come in a myriad of forms, ranging from cansas and rubber boat slippers to finely tooled examples of high fashion. But they are very rarely flashy. Indeed, they are often the most sober and dignified of footwear.

In combat, however, Jaunt Boots are tremendously useful things, exactly because their low-key appearance 'rubs off' on their wearer, making them much less interesting in battle. As it turns out, being boring can be extremely powerful and deadly!

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Jaunt Boots +1   [link]  [edit]

Cost: 1,875 gp
Weight: 3 lbs.
Jaunt Boots +1 work once per round when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to ten feet of their movement which does not provoke attacks of opportunity. This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll. The main caveat is that all of the non-provoking movement must be consecutive, ie, all of it must be used in one continuous move.
Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 938 gp (minus cost of symbolic item).

Jaunt Boots +2   [link]  [edit]

Cost: 6,250 gp
Weight: 3 lbs.
Jaunt Boots +2 work once per round when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to fifteen feet of their movement which does not provoke attacks of opportunity. This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll. The main caveat is that all of the non-provoking movement must be consecutive, ie, all of it must be used in one continuous move.
Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 3,125 gp (minus cost of symbolic item).

Jaunt Boots +3   [link]  [edit]

Cost: 15,500 gp
Weight: 3 lbs.
Jaunt Boots +3 work once per move action, or up to twice per round, when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to fifteen feet of their movement which does not provoke attacks of opportunity.

This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll.

The main caveat is that all of the non-provoking movement must be consecutive within each move taken, ie, all of it must be used in one continuous move. If the user of the Boots wishes, they can take a double move and place all the non-provoking movement adjacent to each other 'in the middle'.
Creation: Creator (Feat), Bailiwick Check (DC 32 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 7,750 gp (minus cost of symbolic item).

Jaunt Boots +4   [link]  [edit]

Cost: 35,500 gp
Weight: 3 lbs.
Jaunt Boots +4 work once per move action, or up to twice per round, when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to fifteen feet of their movement which does not provoke attacks of opportunity.

This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll.

The main caveat is that all of the non-provoking movement must be consecutive within each move taken, ie, all of it must be used in one continuous move. If the user of the Boots wishes, they can take a double move and place all the non-provoking movement adjacent to each other 'in the middle'.

Alternatively, when the wearer of these boots declares a Full Attack Action, they gain one free Five Foot Step. They may use this free step to move further during the Full Attack, or they can use it to move a little bit without using up one of their attacks, or any combination they wish.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 17,750 gp (minus cost of symbolic item).

Jaunt Boots +5   [link]  [edit]

Cost: 120,000 gp
Weight: 3 lbs.
Jaunt Boots +5 work once per move action, or up to twice per round, when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to twenty feet of their movement which does not provoke attacks of opportunity.

This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll.

The main caveat is that all of the non-provoking movement must be consecutive within each move taken, ie, all of it must be used in one continuous move. If the user of the Boots wishes, they can take a double move and place all the non-provoking movement adjacent to each other 'in the middle'.

Alternatively, when the wearer of these boots declares a Full Attack Action, they gain one free Five Foot Step. They may use this free step to move further during the Full Attack, or they can use it to move a little bit without using up one of their attacks, or any combination they wish.
Creation: Creator (Feat), Bailiwick Check (DC 48 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 60,000 gp (minus cost of symbolic item).

Jaunt Boots +6   [link]  [edit]

Cost: 377,500 gp
Weight: 3 lbs.
Jaunt Boots +6 work once per move action, or up to three times per round (after expending an Action Point, for example), when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to thirty feet of their movement which does not provoke attacks of opportunity.

This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll.

The main caveat is that all of the non-provoking movement must be consecutive within each move taken, ie, all of it must be used in one continuous move. If the user of the Boots wishes, they can take a double move and place all the non-provoking movement adjacent to each other 'in the middle'.

Alternatively, when the wearer of these boots declares a Full Attack Action, they gain one free Five Foot Step. They may use this free step to move further during the Full Attack, or they can use it to move a little bit without using up one of their attacks, or any combination they wish.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 56 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 188,750 gp (minus cost of symbolic item).

Jaunt Boots +7   [link]  [edit]

Cost: 1,150,000 gp
Weight: 3 lbs.
Jaunt Boots +7 work once per move action, or up to three times per round (after expending an Action Point, for example), when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to thirty feet of their movement which does not provoke attacks of opportunity.

This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll.

The main caveat is that all of the non-provoking movement must be consecutive within each move taken, ie, all of it must be used in one continuous move. If the user of the Boots wishes, they can take a double move and place all the non-provoking movement adjacent to each other 'in the middle'.

Alternatively, when the wearer of these boots declares a Full Attack Action, they gain two free Five Foot Steps. They may use these free steps to move further during the Full Attack, or they can use them to move a little bit without using up one of their attacks, or any combination they wish.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 64 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 575,000 gp (minus cost of symbolic item).

Jaunt Boots +8   [link]  [edit]

Cost: 3,600,000 gp
Weight: 3 lbs.
Jaunt Boots +8 work once per move action, or up to three times per round (after expending an Action Point, for example), when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to thirty feet of their movement which does not provoke attacks of opportunity.

This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll.

The main caveat is that all of the non-provoking movement must be consecutive within each move taken, ie, all of it must be used in one continuous move. If the user of the Boots wishes, they can take a double move and place all the non-provoking movement adjacent to each other 'in the middle'.

Alternatively, when the wearer of these boots declares a Full Attack Action, they gain three free Five Foot Steps. They may use these free steps to move further during the Full Attack, or they can use them to move a little bit without using up one of their attacks, or any combination they wish.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 1,800,000 gp (minus cost of symbolic item).

Jaunt Boots +9   [link]  [edit]

Cost: 11,025,000 gp
Weight: 3 lbs.
Jaunt Boots +9 work once per move action, or up to three times per round (after expending an Action Point, for example), when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to thirty feet of their movement which does not provoke attacks of opportunity.

This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll.

The main caveat is that all of the non-provoking movement must be consecutive within each move taken, ie, all of it must be used in one continuous move. If the user of the Boots wishes, they can take a double move and place all the non-provoking movement adjacent to each other 'in the middle'.

Alternatively, when the wearer of these boots declares a Full Attack Action, they gain four free Five Foot Steps. They may use these free steps to move further during the Full Attack, or they can use them to move a little bit without using up one of their attacks, or any combination they wish.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 80 (10 + double CL)), Mythic remnant, An item symbolic of the enchantment, 5,512,500 gp (minus cost of symbolic item).