Kobold Draconian

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Kobold Draconian (CR 4)

Kobolds revere dragons and tend to dwell in and around places where dragons are known to lair. They skulk in the darkness, hiding from stronger foes and swarming to overwhelm weaker ones. Kobolds are cowardly and usually flee once bloodied unless a strong leader is present. Kobolds like to set traps and ambushes. If they can't get their enemies to walk into a trap, they try to sneak up as close as they can and then attack in a sudden rush.

Kobold Draconians are kobolds who have been granted divine powers by their draconic patron. This patron is nearly always the dragon who rules the local region the kobolds inhabit. Kobold Draconians provide leadership to other kobolds, as well as teaching their community how to more closely serve their dragon masters. Of course, not all kobolds appreciate this guidance, and many view the Kobold Draconians as zealots and madmen -- sort of the sandle-wearing, heavily bearded, "end is nigh" types of the kobold community. Not that kobolds can grow beards.

Physically, Kobold Draconians look no different than other kobolds, except for how they dress. They favor robes and staves, rather than armor and weapons. They tend to be smarter than their brethren, but weaker, and lack some of the clever tricks the warriors of their community use in combat.


GENERAL

CR 4 Hit Dice 5

XP 1,200

LE Small Humanoid (Reptilian)

Init +2; Senses Darkvision 60 ft., Perception +6


DEFENSE

AC 19, touch 13, flat-footed 16 (+3 dex, +6 armor)

hp 38

Fort +3, Ref +3, Will +7

Aura: -

SR: -

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee Staff +5 (1d8+3/19-20x2)

Full Melee Staff +5 (1d8+3/19-20x2)

Ranged -

Special Attacks Shifty, Breath Weapon, Draconic Blessing

Action Points 0


STATISTICS

Str 10, Dex 12, Con 14, Int 10, Wis 12, Cha 18

Base Atk +4; CMB +9; CMD 20

Feats -

Skills Stealth +6

Languages Common, Draconic


SPECIAL ABILITIES

Shifty

Once per round, the kobold may make a 5-foot step as a swift action. This may be done regardless of any movement or 5-foot steps the kobold may have taken during their move action. This movement does not provoke.


Breath Weapon

Once per round as a standard action, the kobold draconian may make a breath weapon attack against nearby enemies. The nature and effect of the breath weapon varies depending on the type of dragon to whom the kobold draconian has sworn patronage. Any creature struck by the breath weapon may make a Reflex save (DC 13) to reduce the damage by half (round down). Refer to the table below for details:

Patron Dragon Type Area of Effect Damage Energy Type
Black 30 ft. Line 2d6 Acid
Blue 30 ft. Line 2d6 Electricity
Green 15 ft. Cone 2d6 Acid
Red 15 ft. Cone 2d6 Fire
White 15 ft. Cone 2d6 Cold


Draconic Blessing (Sp)

Once per encounter, the Kobold Draconian may bestow a blessing on all allied kobolds within 50 feet, including himself. The blessing increases the distance of the Shifty ability to 10 feet instead of 5 feet for all affected kobolds. This blessing ends immediately upon the death of the Draconian, or at the end of the encounter, whichever is first. Since this is a spell-like ability, it provokes AoO's, so a concentration check must be made to combat-cast it (Concentration: d20+8 vs. a DC of 19). Given the likelihood of this roll failing, the Draconian will work hard to cast it beyond any threatened areas.


TREASURE

sell value of approximately 1,125 gp


COMBAT TACTICS

Kobold Draconians are typically found in a pack of Kobold Warriors, rather than groups of other Draconians. Indeed, groups of Draconians are highly contentious, as each seeks to prove his devotion to their dragon master is the greater, frequently resulting in one Draconian killing the others. They are kobolds, after all, so rarely do they confront each other in what anyone might call a "fair fight".

In combat, Draconians will lead off by casting Draconic Blessing, moving out of combat to cast it if necessary. They will then maneuver to optimize their breath weapon's effects against the enemies. They will use shifty to ensure foes have a difficult time making full attacks against them.

Kobold Draconians will flee combat if they feel they can do so without someone else to witness their cowardice. If there are witnesses, or if they believe their dragon master might be threatened by the enemy they face, they will always fight to the death.