Lightning Sand (True Dweomer): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V,S,M
| Components|V, S, M
}}</onlyinclude>(A bit of fulgurite, worth 1gp.)
}}</onlyinclude> (A bit of fulgurite, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}

Revision as of 23:52, 7 September 2020

Lightning Sand (True Dweomer)


Spell Level: 13
School: Abjuration

Casting

Casting Time: True Dweomers require a Full-Round Action to cast normally.
  • If your roll equals or exceeds a DC of 59, you Fast Cast it as a Standard Action.
  • If your roll is a non-1 result between 49 and 58, you cast it as a Full-Round Action, as normal.
  • If your roll is less than 49, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
  • True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
Components: V, S, M (A bit of fulgurite, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: all creatures in target area (friend or foe)
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You concentrate upon a bit of lightning-struck sand, the wild power of the storm trapped in the rocky grasp of stone. As you hiss and growl and snap out the harsh sounds of this mighty Great Work, the fulgurite glows red-hot, then eye-shattering blue-white, and with a massive rumbling crack, you strike an area with a combination of avalanche and lightning bolt.

Choose a square with in range as defined above, to which you have line of sight and line of effect. A massive tide of lightning-shot sand pours from nothingness and inundates an 11x11x11 space centered on that square. All targets caught wholly or partly in that space suffer (Strata 1 damage): 1d6+6 points of damage per character level (max 35d6+210 at character level 35) of lightning (energy, common) damage, and you may Slide any or all of the targets as you wish, a distance of 1 square per Tier of Spellcaster you possess. A saving throw made as defined above reduces the damage and the Slide by half, round down.

In addition, once the damage is assessed and all Slides are resolved, you may choose up to 1 unblocked, unoccupied square within the area of effect per Tier of Spellcaster you possess, and declare that those squares are now Impeded terrain due to a mound of soft, electrically-charged sand that is clinging statically to everything there. Each such square must be adjacent to a solid surface, although that surface does not have to be horizontal. Generally, any surface fit for Walk or Climb movement may be affected. The Impeded squares persist until the end of your next turn.

As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata increase, and cannot be sacrificed to Mana Burn any other spells of any type.

Strata Damage for True Dweomers

Spell Strata Burn Cost Min Character Level (CL) Base Dice Max dice
1 N/A 19th 1d6+6/CL 35d6+210
2 +3 21st 1d6+7/CL 35d6+245
3 +3 23rd 1d6+8/CL 35d6+280
4 +3 25th 1d6+9/CL 35d6+315
5 +3 27th 1d6+10/CL 35d6+350
6 +3 29th 1d6+11/CL 35d6+385
7 +3 31st 1d6+12/CL 35d6+420
8 +3 33rd 1d6+13/CL 35d6+455
9 +3 35th 1d6+14/CL 35d6+490