Difference between revisions of "Magic Rods"

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While each rod (or ceremonial dagger, or ceremonial sickle) varies greatly in design and appearance, they are all built solidly enough to make credible (barely) attacks with them, without any fear of damaging them.  As a result, when wielding a rod, in addition to being able to use it to cast a spell, you also threaten enemies within your reach, can provide flanks for your allies, and you can make melee attacks with the rod using the stats for a light mace (or athame, or sickle), including attacks of opportunity.
 
While each rod (or ceremonial dagger, or ceremonial sickle) varies greatly in design and appearance, they are all built solidly enough to make credible (barely) attacks with them, without any fear of damaging them.  As a result, when wielding a rod, in addition to being able to use it to cast a spell, you also threaten enemies within your reach, can provide flanks for your allies, and you can make melee attacks with the rod using the stats for a light mace (or athame, or sickle), including attacks of opportunity.
  
Each magic rod is also enchanted to cast a single spell, of spell level 4 or less.  Casting the spell from the rod is a [[standard action]] that provokes attacks of opportunity, just as with casting a spell.  You may make a [[Bailiwick]] check to cast the spell defensively, even if you are not a caster.  The DC of this check is 10 + (Spell Level x 4).  If you succeed, you cast the spell without provoking an attack of opportunity.  If you fail, you still cast the spell, but you also provoke attacks of opportunity from each enemy that is threatening you.
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Each magic rod is also enchanted to cast a single spell, of spell level 4 or less.  Casting the spell from the rod is a [[standard action]] that provokes attacks of opportunity, just as with casting a spell.  You may make a [[Bailiwick]] check to cast the spell defensively, even if your character class is not normally a spellcaster.  The DC of this check is {{Hi|10 + (Spell Level x 4)}}.  If you succeed, you cast the spell without provoking an attack of opportunity.  If you fail, you still cast the spell, but you also provoke attacks of opportunity from each enemy that is threatening you.
  
Spells cast from a rod do not use the wielder's stats or level to determine their effects.  Instead, the caster level of the rod itself is used to determine all variable effects, such as the save DC, damage (or healing) dealt, etc.
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Spells cast from a rod do not use the wielder's stats or level to determine their effects.  Instead, the creator level of the rod itself is used to determine all variable effects, such as the save DC, damage (or healing) dealt, etc.
  
 
You cannot [[mana burn]] spells that you cast from a rod.
 
You cannot [[mana burn]] spells that you cast from a rod.
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Rods have 50 charges in them when they are new, and they can never hold more than 50 charges.  Each time you cast a spell from the rod, it permanently uses up one of those charges (even if the spell being cast is a 0th-level cantrip or orison).  Once all 50 charges are expended, the rod becomes inert until it is recharged.  Rods can be recharged by purchasing a [[Manastone, Small|Manastone]].
 
Rods have 50 charges in them when they are new, and they can never hold more than 50 charges.  Each time you cast a spell from the rod, it permanently uses up one of those charges (even if the spell being cast is a 0th-level cantrip or orison).  Once all 50 charges are expended, the rod becomes inert until it is recharged.  Rods can be recharged by purchasing a [[Manastone, Small|Manastone]].
  
Each time you cast the spell from the rod, you must make a [[Use Magic Device]] check to cast it, unless the spell is a spell that is present on your character class' class spell list.  Even if you are too low level to cast the spell normally, or you haven't learned that spell, as long as you ''could'' learn it eventually from your class spell list, you can skip this check.  Everyone else needs to make the check.  The DC of the check is 5 + (2x caster level of the rod).  If you succeed on the check, the spell is cast.  If you fail the check by 4 or less (a normal failure), you waste the standard action and nothing happens.  If you roll a natural 1 or fail the check by 5 or more (a critical failure), you waste the action, no spell is cast, but a charge is used up on the rod.
+
Each time you cast the spell from the rod, you must make a [[Use Magic Device]] check to cast it, unless the spell is a spell that is present on your character class' class spell list.  Even if you are too low level to cast the spell normally, or you haven't learned that spell, as long as you ''could'' learn it eventually from your class spell list, you can skip this check.  Everyone else needs to make the check.  The DC of the check is 5 + (2x creator level of the rod).  If you succeed on the check, the spell is cast.  If you fail the check by 4 or less (a normal failure), you waste the standard action and nothing happens.  If you roll a natural 1 or fail the check by 5 or more (a critical failure), you waste the action, no spell is cast, but a charge is used up on the rod.
  
While a rod can only contain a spell of spell level 4 or lower (and never more than one spell), the caster level of the rod can be anything from the minimum required to cast a spell of that level all the way up to caster level 35.  Higher caster levels on rods cost more, needless to say, but they often improve the efficacy of the spell being cast.  As a result, it is usually advantageous to buy a rod with a higher caster level than the minimum, if you can afford to do so.  See the table below to determine the cost for purchasing a rod at any caster level.
+
While a rod can only contain a spell of spell level 4 or lower (and never more than one spell), the creator level of the rod can be anything from the minimum required to cast a spell of that level all the way up to creator level 35.  Higher creator levels on rods cost more, needless to say, but they often improve the efficacy of the spell being cast.  As a result, it is usually advantageous to buy a rod with a higher creator level than the minimum, if you can afford to do so.  See the table below to determine the cost for purchasing a rod at any creator level.
  
===Rod Costs By Caster Level===
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===Rod Costs By Creator Level===
 
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Revision as of 22:07, 13 September 2019

A magic rod is a sturdy magical device, with all the qualities of a Light Mace. If the GM allows, Rods may also appear as either Athame's or Sickles. For simplicity, all descriptions assume Rods are made as Light Maces, but if players wish, they can be ceremonial daggers or sickles.

While each rod (or ceremonial dagger, or ceremonial sickle) varies greatly in design and appearance, they are all built solidly enough to make credible (barely) attacks with them, without any fear of damaging them. As a result, when wielding a rod, in addition to being able to use it to cast a spell, you also threaten enemies within your reach, can provide flanks for your allies, and you can make melee attacks with the rod using the stats for a light mace (or athame, or sickle), including attacks of opportunity.

Each magic rod is also enchanted to cast a single spell, of spell level 4 or less. Casting the spell from the rod is a standard action that provokes attacks of opportunity, just as with casting a spell. You may make a Bailiwick check to cast the spell defensively, even if your character class is not normally a spellcaster. The DC of this check is 10 + (Spell Level x 4). If you succeed, you cast the spell without provoking an attack of opportunity. If you fail, you still cast the spell, but you also provoke attacks of opportunity from each enemy that is threatening you.

Spells cast from a rod do not use the wielder's stats or level to determine their effects. Instead, the creator level of the rod itself is used to determine all variable effects, such as the save DC, damage (or healing) dealt, etc.

You cannot mana burn spells that you cast from a rod.

Rods have 50 charges in them when they are new, and they can never hold more than 50 charges. Each time you cast a spell from the rod, it permanently uses up one of those charges (even if the spell being cast is a 0th-level cantrip or orison). Once all 50 charges are expended, the rod becomes inert until it is recharged. Rods can be recharged by purchasing a Manastone.

Each time you cast the spell from the rod, you must make a Use Magic Device check to cast it, unless the spell is a spell that is present on your character class' class spell list. Even if you are too low level to cast the spell normally, or you haven't learned that spell, as long as you could learn it eventually from your class spell list, you can skip this check. Everyone else needs to make the check. The DC of the check is 5 + (2x creator level of the rod). If you succeed on the check, the spell is cast. If you fail the check by 4 or less (a normal failure), you waste the standard action and nothing happens. If you roll a natural 1 or fail the check by 5 or more (a critical failure), you waste the action, no spell is cast, but a charge is used up on the rod.

While a rod can only contain a spell of spell level 4 or lower (and never more than one spell), the creator level of the rod can be anything from the minimum required to cast a spell of that level all the way up to creator level 35. Higher creator levels on rods cost more, needless to say, but they often improve the efficacy of the spell being cast. As a result, it is usually advantageous to buy a rod with a higher creator level than the minimum, if you can afford to do so. See the table below to determine the cost for purchasing a rod at any creator level.

Rod Costs By Creator Level

Spell Level CL 1 CL 2 CL 3 CL 4 CL 5 CL 6 CL 7 CL 8 CL 9 CL 10
0th 500 1,125 1,875 2,750 3,750 5,000 6,250 8,000 10,000 12,500
1st 750 1,688 2,813 4,125 5,625 7,500 9,375 12,000 15,000 18,750
2nd - - 4,500 6,600 9,000 12,000 15,000 19,200 24,000 30,000
3rd - - - - 11,250 15,000 18,750 24,000 30,000 37,500
4th - - - - - - 22,500 28,800 36,000 45,000

Spell Level CL 11 CL 12 CL 13 CL 14 CL 15 CL 16 CL 17 CL 18 CL 19 CL 20
0th 15,500 18,750 22,750 28,000 35,500 48,250 65,000 90,000 120,000 160,000
1st 23,250 28,125 34,125 42,000 53,250 72,375 97,500 135,000 180,000 240,000
2nd 37,200 45,000 54,600 67,200 85,200 115,800 156,000 216,000 288,000 384,000
3rd 46,500 56,250 68,250 84,000 106,500 144,750 195,000 270,000 360,000 480,000
4th 55,800 67,500 81,900 100,800 127,800 173,700 234,000 324,000 432,000 576,000

Spell Level CL 21 CL 22 CL 23 CL 24 CL 25 CL 26 CL 27 CL 28 CL 29 CL 30
0th 212,500 285,000 377,500 500,000 650,000 875,000 1,150,000 1,550,000 2,050,000 2,725,000
1st 318,750 427,500 566,250 750,000 975,000 1,312,500 1,725,000 2,325,000 3,075,000 4,087,500
2nd 510,000 684,000 906,000 1,200,000 1,560,000 2,100,000 2,760,000 3,720,000 4,920,000 6,540,000
3rd 637,500 855,000 1,132,500 1,500,000 1,950,000 2,625,000 3,450,000 4,650,000 6,150,000 8,175,000
4th 765,000 1,026,000 1,359,000 1,800,000 2,340,000 3,150,000 4,140,000 5,580,000 7,380,000 9,810,000

Spell Level CL 31 CL 32 CL 33 CL 34 CL 35
0th 3,600,000 4,725,000 6,250,000 8,275,000 11,025,000
1st 5,400,000 7,087,500 9,375,000 12,412,500 16,537,500
2nd 8,640,000 11,340,000 15,000,000 19,860,000 26,460,000
3rd 10,800,000 14,175,000 18,750,000 24,825,000 33,075,000
4th 12,960,000 17,010,000 22,500,000 29,790,000 39,690,000

Templates For New Items



  • Weapon Base Prices - used as base price for all items unless price-nudge field is left blank


Example Magic Rods

Magic Item Name Description Cost
Anchoring Rod Allows wielder to cast Resist Energy as a standard action. 4,500 gp
Bell Ringers Rod Allows wielder to cast Bells as a standard action. 11,250 gp
Bellows Rod Allows wielder to cast Air Geyser as a standard action. 11,250 gp
Bonebreakers Rod Allows wielder to cast Boneshatter as a standard action. 22,500 gp
Breaking Rod Allows wielder to cast Shatter as a standard action. 4,500 gp
Chilling Rod Allows wielder to cast Ray of Frost as a standard action. 500 gp
Critical Caduceus Rod Allows wielder to cast Cure Critical Wounds as a standard action. 22,500 gp
Divers Rod Allows wielder to cast Water Breathing as a standard action. 11,250 gp
Glittering Rod Allows wielder to cast Glitterdust as a standard action. 4,500 gp
Greater Jailers Rod Allows wielder to cast Summon Monster III as a standard action. 11,250 gp
Greater Mirror Rod Greater Mirror Rod Expression error: Unrecognized punctuation character "[". gp
Greater Warding Rod Allows wielder to cast Resist Uncommon Energy as a standard action 22,500 gp
Hellwalkers Rod Allows wielder to cast Planar Adaptation as a standard action 22,500 gp
Hindering Rod Allows wielder to cast Root as a standard action. 500 gp
Holistic Rod Allows wielder to cast Remove Sickness as a standard action. 750 gp
Icicle Rod Allows wielder to cast Pillar of Ice as a standard action. 22,500 gp
Improved Jailers Rod Allows wielder to cast Summon Monster II as a standard action. 4,500 gp
Inferno Rod Allows wielder to cast Burning Arc as a standard action. 4,500 gp
Larders Rod Allows wielder to cast Create Food and Water as a standard action. 11,250 gp
Lawgivers Rod Allows wielder to cast Peacebond as a standard action. 750 gp
Lesser Jailers Rod Allows wielder to cast Summon Monster I as a standard action. 750 gp
Light Caduceus Rod Allows wielder to cast Cure Light Wounds as a standard action. 750 gp
Light Infliction Rod Light Infliction Rod Expression error: Unrecognized punctuation character "[". gp
Limners Rod Allows wielder to cast Silent Image as a standard action. 750 gp
Mirror Rod Mirror Rod Expression error: Unrecognized punctuation character "[". gp
Moderate Caduceus Rod Allows wielder to cast Cure Moderate Wounds as a standard action. 4,500 gp
Moderate Infliction Rod Moderate Infliction Rod Expression error: Unrecognized punctuation character "[". gp
Muck Rod Allows wielder to cast Mudball as a standard action. 750 gp
Panacea Rod Allows wielder to cast Neutralize Poison as a standard action. 22,500 gp
Pickling Rod Allows wielder to cast Acid Splash as a standard action. 500 gp
Plague Enders Rod Allows wielder to cast Remove Disease as a standard action. 11,250 gp
Rod of Affixment Allows wielder to cast Dimensional Anchor as a standard action. 22,500 gp
Rod of Airy Gifting Allows wielder to cast Air Bubble as a standard action. 750 gp
Rod of Ardent Light Allows wielder to cast Burst of Radiance as a standard action. 4,500 gp
Rod of Assistance Allows wielder to cast Unseen Servant as a standard action. 750 gp
Rod of Baleful Sparks Allows wielder to cast Wandering Star Motes as a standard action. 22,500 gp
Rod of Bearing Allows wielder to cast Ant Haul as a standard action. 750 gp
Rod of Bitter Wind Rod of Bitter Wind Expression error: Unrecognized punctuation character "[". gp
Rod of Blasting Rod of Blasting Expression error: Unrecognized punctuation character "[". gp
Rod of Blasts Rod of Blasts Expression error: Unrecognized punctuation character "[". gp
Rod of Blessings Allows wielder to cast Remove Curse as a standard action. 22,500 gp
Rod of Bonfires Rod of Bonfires Expression error: Unrecognized punctuation character "[". gp
Rod of Borrowing Rod of Borrowing Expression error: Unrecognized punctuation character "[". gp
Rod of Bravery Rod of Bravery Expression error: Unrecognized punctuation character "[". gp
Rod of Breakstride Rod of Breakstride Expression error: Unrecognized punctuation character "[". gp
Rod of Brilliance Rod of Brilliance Expression error: Unrecognized punctuation character "[". gp
Rod of Cancellation Allows wielder to cast Dispel Magic as a standard action. 11,250 gp
Rod of Capering Rod of Capering Expression error: Unrecognized punctuation character "[". gp
Rod of Censure Rod of Censure Expression error: Unrecognized punctuation character "[". gp
Rod of Chains Rod of Chains Expression error: Unrecognized punctuation character "[". gp
Rod of Clear Water Rod of Clear Water Expression error: Unrecognized punctuation character "[". gp
Rod of Coercion Allows wielder to cast Hold Person as a standard action. 11,250 gp
Rod of Comfort Rod of Comfort Expression error: Unrecognized punctuation character "[". gp
Rod of Compulsion Rod of Compulsion Expression error: Unrecognized punctuation character "[". gp
Rod of Crashing Rod of Crashing Expression error: Unrecognized punctuation character "[". gp
Rod of Critical Infliction Rod of Critical Infliction Expression error: Unrecognized punctuation character "[". gp
Rod of Crushing Rod of Crushing Expression error: Unrecognized punctuation character "[". gp
Rod of Darts Allows wielder to cast Magic Missile as a standard action. 750 gp
Rod of Deadly Flames Allows wielder to cast Firefall as a standard action. 22,500 gp
Rod of Dismissal Rod of Dismissal Expression error: Unrecognized punctuation character "[". gp
Rod of Divine Luck Rod of Divine Luck Expression error: Unrecognized punctuation character "[". gp
Rod of Dominion Rod of Dominion Expression error: Unrecognized punctuation character "[". gp
Rod of Earthen Joy Rod of Earthen Joy Expression error: Unrecognized punctuation character "[". gp
Rod of Eddies Rod of Eddies Expression error: Unrecognized punctuation character "[". gp
Rod of Emanations Rod of Emanations Expression error: Unrecognized punctuation character "[". gp
Rod of Fairies Rod of Fairies Expression error: Unrecognized punctuation character "[". gp
Rod of Fear Rod of Fear Expression error: Unrecognized punctuation character "[". gp
Rod of Feathers Rod of Feathers Expression error: Unrecognized punctuation character "[". gp
Rod of Fiery Punishments Rod of Fiery Punishments Expression error: Unrecognized punctuation character "[". gp
Rod of Fire Allows wielder to cast Fireball as a standard action. 11,250 gp
Rod of Forceful Mercy Rod of Forceful Mercy Expression error: Unrecognized punctuation character "[". gp
Rod of Forging Rod of Forging Expression error: Unrecognized punctuation character "[". gp
Rod of Forgiveness Allows wielder to cast Lesser Restoration as a standard action. 4,500 gp
Rod of Fulmination Rod of Fulmination Expression error: Unrecognized punctuation character "[". gp
Rod of Gasping Rod of Gasping Expression error: Unrecognized punctuation character "[". gp
Rod of Geysers Rod of Geysers Expression error: Unrecognized punctuation character "[". gp
Rod of Ghouls Rod of Ghouls Expression error: Unrecognized punctuation character "[". gp
Rod of Greater Bonfires Rod of Greater Bonfires Expression error: Unrecognized punctuation character "[". gp
Rod of Greater Borrowing Rod of Greater Borrowing Expression error: Unrecognized punctuation character "[". gp
Rod of Greater Repairs Allows wielder to cast Greater Make Whole as a ten-minute ritual. 22,500 gp
Rod of Hearths Rod of Hearths Expression error: Unrecognized punctuation character "[". gp
Rod of High Noon Allows wielder to cast Daylight as a standard action. 11,250 gp
Rod of Holy Strikes Rod of Holy Strikes Expression error: Unrecognized punctuation character "[". gp
Rod of Icy Blasts Rod of Icy Blasts Expression error: Unrecognized punctuation character "[". gp
Rod of Illumination Rod of Illumination Expression error: Unrecognized punctuation character "[". gp
Rod of Impact Rod of Impact Expression error: Unrecognized punctuation character "[". gp
Rod of Lamplighters Bane Rod of Lamplighters Bane Expression error: Unrecognized punctuation character "[". gp
Rod of Lesser Repairs Allows wielder to cast Mending as a ten-minute ritual. 500 gp
Rod of Life Sharing Rod of Life Sharing Expression error: Unrecognized punctuation character "[". gp
Rod of Marvel Rod of Marvel Expression error: Unrecognized punctuation character "[". gp
Rod of Mesmerism Rod of Mesmerism Expression error: Unrecognized punctuation character "[". gp
Rod of Mights Bane Rod of Mights Bane Expression error: Unrecognized punctuation character "[". gp
Rod of Mothers Mercy Rod of Mothers Mercy Expression error: Unrecognized punctuation character "[". gp
Rod of Mourning Rod of Mourning Expression error: Unrecognized punctuation character "[". gp
Rod of Nails Rod of Nails Expression error: Unrecognized punctuation character "[". gp
Rod of Prisms Rod of Prisms Expression error: Unrecognized punctuation character "[". gp
Rod of Quaking Rod of Quaking Expression error: Unrecognized punctuation character "[". gp
Rod of Quiet Night Rod of Quiet Night Expression error: Unrecognized punctuation character "[". gp
Rod of Rainbows Rod of Rainbows Expression error: Unrecognized punctuation character "[". gp
Rod of Reaching Rod of Reaching Expression error: Unrecognized punctuation character "[". gp
Rod of Rebuke Rod of Rebuke Expression error: Unrecognized punctuation character "[". gp
Rod of Repairs Allows wielder to cast Make Whole as a ten-minute ritual. 4,500 gp
Rod of Repose Rod of Repose Expression error: Unrecognized punctuation character "[". gp
Rod of Restoration Allows wielder to cast Restoration as a standard action. 22,500 gp
Rod of Revelation Rod of Revelation Expression error: Unrecognized punctuation character "[". gp
Rod of Riding Allows wielder to cast Phantom Steed as a 10-minute ritual. 11,250 gp
Rod of Scares Rod of Scares Expression error: Unrecognized punctuation character "[". gp
Rod of Searing Sunbeams Rod of Searing Sunbeams Expression error: Unrecognized punctuation character "[". gp
Rod of Shadowy Terrors Rod of Shadowy Terrors Expression error: Unrecognized punctuation character "[". gp
Rod of Shelter Allows wielder to cast Tiny Hut as a standard action. 11,250 gp
Rod of Shock Rod of Shock Expression error: Unrecognized punctuation character "[". gp
Rod of Shoveling Rod of Shoveling Expression error: Unrecognized punctuation character "[". gp
Rod of Silver Motes Rod of Silver Motes Expression error: Unrecognized punctuation character "[". gp
Rod of Slickness Rod of Slickness Expression error: Unrecognized punctuation character "[". gp
Rod of Smithing Allows wielder to cast Scoop as a standard action. 500 gp
Rod of Smiting Rod of Smiting Expression error: Unrecognized punctuation character "[". gp
Rod of Soothing Rod of Soothing Expression error: Unrecognized punctuation character "[". gp
Rod of Sounds Rod of Sounds Expression error: Unrecognized punctuation character "[". gp
Rod of Sparking Cataclysm Rod of Sparking Cataclysm Expression error: Unrecognized punctuation character "[". gp
Rod of Speaking Rod of Speaking Expression error: Unrecognized punctuation character "[". gp
Rod of Standing Flames Rod of Standing Flames Expression error: Unrecognized punctuation character "[". gp
Rod of Startlement Rod of Startlement Expression error: Unrecognized punctuation character "[". gp
Rod of Storms Allows wielder to cast Lightning Bolt as a standard action. 11,250 gp
Rod of Strategies Rod of Strategies Expression error: Unrecognized punctuation character "[". gp
Rod of Surprising Light Rod of Surprising Light Expression error: Unrecognized punctuation character "[". gp
Rod of Swapping Allows wielder to cast Juxtaposition as a standard action. 4,500 gp
Rod of Terror Allows wielder to cast Fear as a standard action. 22,500 gp
Rod of the Battlefield Allows wielder to cast Bloody Arrows as a standard action. 22,500 gp
Rod of the Commander Allows wielder to cast Command as a standard action. 750 gp
Rod of the Greatsmith Allows wielder to cast Reinforce Armaments as a standard action. 750 gp
Rod of the Martyr Allows wielder to cast Accept Affliction as a standard action. 11,250 gp
Rod of the Masthead Allows wielder to cast Gust of Wind as a standard action. 4,500 gp
Rod of the Slipstream Allows wielder to cast Slipstream as a standard action. 4,500 gp
Rod of the Sparrow Rod of the Sparrow Expression error: Unrecognized punctuation character "[". gp
Rod of the Stricken Heart Allows wielder to cast Stricken Heart as a standard action. 4,500 gp
Rod of the Thrice Scorned Allows wielder to cast Bestow Curse as a standard, swift, or immediate action. 22,500 gp
Rod of Travail Allows wielder to cast Slow as a standard action. 11,250 gp
Rod of Treachery Allows wielder to cast Shadow Weapon as a standard action. 750 gp
Rod of Truth Unto Power Allows wielder to cast Severed Fate as a standard action. 11,250 gp
Rod of Twisted Intent Allows wielder to cast Charm Monster as a standard action. 22,500 gp
Rod of Utter Despair Allows wielder to cast Crushing Despair as a standard action. 22,500 gp
Rod of Varied Apocalypse Allows wielder to cast Dragon's Breath as a standard action. 22,500 gp
Rod of Whipping Waves Allows wielder to cast River Whip as a standard action. 4,500 gp
Rod of Wholesomeness Allows wielder to cast Purify Food and Drink as a standard action. 500 gp
Security Rod Allows wielder to cast Alarm as a standard action. 750 gp
Serious Caduceus Rod Allows wielder to cast Cure Serious Wounds as a standard action. 11,250 gp
Serious Infliction Rod Serious Infliction Rod Expression error: Unrecognized punctuation character "[". gp
Shrieking Rod Allows wielder to cast Shout as a standard action. 22,500 gp
Sledgehammer Rod Allows wielder to cast Battering Blast as a standard action. 11,250 gp
Slivering Rod Allows wielder to cast Diamond Spray as a standard action. 11,250 gp
Slop Rod Allows wielder to cast Touch of Slime as a standard action. 22,500 gp
Slush Rod Allows wielder to cast Snowball as a standard action. 750 gp
Space-Rending Rod Allows wielder to cast Dimension Door as a standard action. 22,500 gp
Steadfast Rod Allows wielder to cast Force Anchor as a standard action. 11,250 gp
Storm Striding Rod Storm Striding Rod Expression error: Unrecognized punctuation character "[". gp
Storming Rod Allows wielder to cast Storm Step as a standard action 11,250 gp
Towerkeepers Rod Allows wielder to cast Arcane Lock as a standard action 4,500 gp
Trespassers Rod Allows wielder to cast Knock as a standard action, with a healthy bonus to boot. 4,500 gp
True Jailers Rod Allows wielder to cast Summon Monster IV as a standard action. 22,500 gp
Warding Rod Allows wielder to cast Protection from Energy as a standard action. 11,250 gp
Wavestriders Rod Allows wielder to cast Water Walk as a standard action. 4,500 gp
Wayfarers Rod Allows wielder to cast Endure Elements as a standard action. 500 gp
Winged Rod Allows wielder to cast Fly as a standard action. 11,250 gp
Zapping Rod Allows wielder to cast Jolt as a standard action. 500 gp