Magic Wands: Difference between revisions

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{{Magic-Item-Table-Aid|Wand of Accessioning, Sage's}}
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{{Magic-Item-Table-Aid|Wand of Accessioning, Perfect}}
{{Magic-Item-Table-Aid|Wand of Alacrity, Journeyman}}
{{Magic-Item-Table-Aid|Wand of Alacrity, Expert}}
{{Magic-Item-Table-Aid|Wand of Alacrity, Master}}


{{Magic-Item-Table-Aid|Wand of Burning, Novice}}
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{{Magic-Item-Table-Aid|Wand of Coaxing, Novice}}
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{{Magic-Item-Table-Aid|Wand of Coaxing, Apprentice}}
{{Magic-Item-Table-Aid|Wand of Coaxing, Journeyman}}
{{Magic-Item-Table-Aid|Wand of Coaxing, Expert}}
{{Magic-Item-Table-Aid|Wand of Coaxing, Master}}
{{Magic-Item-Table-Aid|Wand of Destruction, Journeyman}}
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{{Magic-Item-Table-Aid|Wand of Infinity, Journeyman}}
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{{Magic-Item-Table-Aid|Wand of Perfection, Journeyman}}
{{Magic-Item-Table-Aid|Wand of Perfection, Expert}}
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{{Magic-Item-Table-Aid|Wand of Piercing, Novice}}
{{Magic-Item-Table-Aid|Wand of Piercing, Novice}}

Revision as of 17:28, 5 August 2020

A magic wand is the classic instrument of magic. The sorcerer whipping the flows of aura to their raging will with a mere twig is the classic example of a magic wand, and indeed, the 'standard' representation of a wand is the slender, light, roughly cylindrical device about the size of a large paint brush. For simplicity's sake, we present all wands as these 'magic paintbrush' devices, but like all things 'magical', that is not the end of the story.

At the GM's discretion, nearly ANYTHING small and convenient can be a 'wand'. A fine ivory comb, a highly decorated folding fan of rice paper and silk thread, a hairpin of ancient amber, a cloak-brooch of scrimshawed jade, a roc-feather writing quill, a simple wooden kitchen spoon, a teacher's ruler, a craftsman's awl, a workman's framing hammer, heck, even a crudely hammered iron nail, all these things and more, can ALL be examples of more unusual 'wands'. Players are encouraged to be creative in the appearance of their wands, and GMs are encouraged to allow that creativity.

The one hard rule of wands is they must be wielded in one hand to work, they only require only one hand, and they are such innocuous items that they cannot be used as weapons and thus, cannot threaten or provide flanks. If you want such things, we encourage you to look at rods or staves.

Aside from that, make YOUR magic wand YOURS, and have fun!

Available Magic Wands

Magic Item Name Description Cost
Wand of Accessioning, Minor Affect one additional target with qualifying 1st level spells, or qualifying level 1 spell-like abilities. 2,250 gp
Wand of Accessioning, Common Affect one additional target with any qualifying spells of 2nd level or less, or any qualifying spell-like abilities learned at level 3 or earlier. 7,500 gp
Wand of Accessioning, Novice's Affect one additional target with any qualifying spells of 3rd level or less, or any qualifying spell-like abilities learned at level 5 or earlier. 16,000 gp
Wand of Accessioning, Major Affect one additional target with any qualifying spells of 4th level or less, or any qualifying spell-like abilities learned at level 7 or earlier. 31,000 gp
Wand of Accessioning, Exceptional Affect one additional target with any qualifying spells of 5th level or less, or any qualifying spell-like abilities learned at level 9 or earlier. 56,000 gp
Wand of Accessioning, Adept's Affect one additional target with any qualifying spells of 6th level or less, or any qualifying spell-like abilities learned at level 11 or earlier. 130,000 gp
Wand of Accessioning, Greater Affect one additional target with any qualifying spells of 7th level or less, or any qualifying spell-like abilities learned at level 13 or earlier. 425,000 gp
Wand of Accessioning, Singular Affect one additional target with any qualifying spells of 8th level or less, or any qualifying spell-like abilities learned at level 15 or earlier. 1,300,000 gp
Wand of Accessioning, Sage's Affect one additional target with any qualifying spells of 9th level or less, or any qualifying spell-like abilities learned at level 18 or earlier. 4,100,000 gp
Wand of Accessioning, Perfect Affect one additional target with any of your qualifying spells, True Dweomers, spell-like abilities, or scrolls you use. 12,500,000 gp
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Wand of Alacrity, Master Wand of Alacrity, Master Expression error: Unrecognized punctuation character "[". gp
Wand of Burning, Novice Once per encounter, apply your Burning Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 3,000 gp
Wand of Burning, Adept Twice per encounter, apply your Burning Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 12,800 gp
Wand of Burning, Apprentice Once per round, apply your Burning Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 36,400 gp
Wand of Burning, Journeyman Once per round, apply your Burning Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 192,000 gp
Wand of Burning, Expert Once per round, apply your Burning Spell (Feat) to any spell of levels 1st through 9th without increasing its spell level. 1,040,000 gp
Wand of Burning, Master Once per round, apply your Burning Spell (Feat) to any spell without increasing its spell level. 2,480,000 gp


Wand of Coaxing, Novice Once per encounter, apply your Coaxing Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 3,000 gp
Wand of Coaxing, Adept Twice per encounter, apply your Coaxing Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 12,800 gp
Wand of Coaxing, Apprentice Once per round, apply your Coaxing Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 36,400 gp
Wand of Coaxing, Journeyman Once per round, apply your Coaxing Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 192,000 gp
Wand of Coaxing, Expert Once per round, apply your Coaxing Spell (Feat) to a 1st through 9th level spell without increasing its spell level. 1,040,000 gp
Wand of Coaxing, Master Once per round, apply your Coaxing Spell (Feat) to any level spell without increasing its spell level. 2,480,000 gp
Wand of Destruction, Journeyman Once per round, apply your Collateral Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 604,000 gp
Wand of Destruction, Expert Once per round, apply your Collateral Spell (Feat) to a spell of 1st to 9th level without increasing its spell level. 3,280,000 gp
Wand of Destruction, Master Once per round, apply your Collateral Spell (Feat) to a spell of any level without increasing its spell level. 7,560,000 gp
Wand of Empowerment, Novice Once per encounter, apply your Empower Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 6,000 gp
Wand of Empowerment, Adept Twice per encounter, apply your Empower Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 20,000 gp
Wand of Empowerment, Apprentice Once per round, apply your Empower Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 56,800 gp
Wand of Empowerment, Journeyman Once per round, apply your Empower Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 340,000 gp
Wand of Empowerment, Expert Once per round, apply your Empower Spell (Feat) to any 1st to 9th level spell without increasing its spell level. 1,840,000 gp
Wand of Empowerment, Master Once per round, apply your Empower Spell (Feat) to any spell without increasing its spell level. 4,360,000 gp
Wand of Enhancement, Novice Once per encounter, apply your Enhance Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 10,000 gp
Wand of Enhancement, Adept Twice per encounter, apply your Enhance Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 30,000 gp
Wand of Enhancement, Apprentice Once per round, apply your Enhance Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 104,000 gp
Wand of Enhancement, Journeyman Once per round, apply your Enhance Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 604,000 gp
Wand of Enhancement, Expert Once per round, apply your Enhance Spell (Feat) to a 1st to 9th level spell without increasing its spell level. 3,280,000 gp
Wand of Enhancement, Master Once per round, apply your Enhance Spell (Feat) to any spell without increasing its spell level. 7,560,000 gp
Wand of Hemorrhaging, Novice Once per encounter, apply your Cutting Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 3,000 gp
Wand of Hemorrhaging, Adept Twice per encounter, apply your Cutting Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 12,800 gp
Wand of Hemorrhaging, Apprentice Once per round, apply your Cutting Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 36,400 gp
Wand of Hemorrhaging, Journeyman Once per round, apply your Cutting Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 192,000 gp
Wand of Hemorrhaging, Expert Once per round, apply your Cutting Spell (Feat) to any 1st through 9th level spell without increasing its spell level. 1,040,000 gp
Wand of Hemorrhaging, Master Once per round, apply your Cutting Spell (Feat) to any spell without increasing its spell level. 2,480,000 gp
Wand of Infinity, Journeyman Once per round, apply your Absolute Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 1,820,000 gp
Wand of Infinity, Expert Once per round, apply your Absolute Spell (Feat) to a spell of 1st to 9th level without increasing its spell level. 10,080,000 gp
Wand of Infinity, Master Once per round, apply your Absolute Spell (Feat) to a spell of any level without increasing its spell level. 23,170,000 gp
Wand of Maximization, Novice Once per encounter, apply your Maximize Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 6,000 gp
Wand of Maximization, Adept Twice per encounter, apply your Maximize Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 20,000 gp
Wand of Maximization, Apprentice Once per round, apply your Maximize Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 56,800 gp
Wand of Maximization, Journeyman Once per round, apply your Maximize Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 340,000 gp
Wand of Maximization, Expert Once per encounter, apply your Maximize Spell (Feat) to any spell of 1st to 9th level without increasing its spell level. 1,840,000 gp
Wand of Maximization, Master Once per round, apply your Maximize Spell (Feat) to any spell without increasing its spell level. 4,360,000 gp
Wand of Perfection, Journeyman Once per round, apply your Perfect Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 1,040,000 gp
Wand of Perfection, Expert Once per round, apply your Perfect Spell (Feat) to a spell of 1st to 9th level without increasing its spell level. 5,760,000 gp
Wand of Perfection, Master Once per round, apply your Perfect Spell (Feat) to a spell of any level without increasing its spell level. 13,240,000 gp
Wand of Piercing, Novice Grants a scaling bonus to overcome a target's spell resistance for any 0th or 1st level spell you cast. 6,000 gp
Wand of Piercing, Adept Grants a scaling bonus to overcome a target's spell resistance for any 0th through 3rd level spell you cast. 20,000 gp
Wand of Piercing, Apprentice Grants a scaling bonus to overcome a target's spell resistance for any 0th through 5th level spell you cast. 56,800 gp
Wand of Piercing, Journeyman Grants a scaling bonus to overcome a target's spell resistance for any 0th through 7th level spell you cast. 340,000 gp
Wand of Piercing, Expert Grants a scaling bonus to overcome a target's spell resistance for any 0th through 9th level spell you cast. 1,840,000 gp
Wand of Piercing, Master Grants a scaling bonus to overcome a target's spell resistance for any spell or spell-like ability you cast. 4,360,000 gp
Wand of Reaching, Novice Once per encounter, apply your Reach Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 6,000 gp
Wand of Reaching, Adept Twice per encounter, apply your Reach Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 20,000 gp
Wand of Reaching, Apprentice Once per round, apply your Reach Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 56,800 gp
Wand of Reaching, Journeyman Once per round, apply your Reach Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 340,000 gp
Wand of Reaching, Expert Once per round, apply your Reach Spell (Feat) to a 1st to 9th level spell without increasing its spell level. 1,840,000 gp
Wand of Reaching, Master Once per round, apply your Reach Spell (Feat) to any spell without increasing its spell level. 4,360,000 gp
Wand of Silence, Novice Once per encounter, apply your Silent Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 3,000 gp
Wand of Silence, Adept Twice per encounter, apply your Silent Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 12,800 gp
Wand of Silence, Apprentice Once per round, apply your Silent Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 36,400 gp
Wand of Silence, Journeyman Once per round, apply your Silent Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 192,000 gp
Wand of Silence, Expert Once per round, apply your Silent Spell (Feat) to any spell of levels 1st to 9th without increasing its spell level. 1,040,000 gp
Wand of Silence, Master Once per round, apply your Silent Spell (Feat) to any spell without increasing its spell level. 2,480,000 gp
Wand of Stillness, Novice Once per encounter, apply your Still Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 6,000 gp
Wand of Stillness, Adept Twice per encounter, apply your Still Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 20,000 gp
Wand of Stillness, Apprentice Once per round, apply your Still Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 56,800 gp
Wand of Stillness, Journeyman Once per round, apply your Still Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 340,000 gp
Wand of Stillness, Expert Once per encounter, apply your Still Spell (Feat) to a 1st through 9th level spell without increasing its spell level. 1,840,000 gp
Wand of Stillness, Master Once per round, apply your Still Spell (Feat) to any spell without increasing its spell level. 4,360,000 gp
Wand of Quickening, Novice Once per encounter, apply your Quicken Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 10,000 gp
Wand of Quickening, Adept Twice per encounter, apply your Quicken Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 30,000 gp
Wand of Quickening, Apprentice Once per round, apply your Quicken Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 104,000 gp
Wand of Quickening, Journeyman Once per round, apply your Quicken Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 604,000 gp
Wand of Quickening, Expert Once per round, apply your Quicken Spell (Feat) to a 1st through 9th level spell without increasing its spell level. 3,280,000 gp
Wand of Quickening, Master Once per round, apply your Quicken Spell (Feat) to any spell without increasing its spell level. 7,560,000 gp
Wand of the Elements, Novice Once per encounter, apply your Element Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 3,000 gp
Wand of the Elements, Adept Twice per encounter, apply your Element Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 12,800 gp
Wand of the Elements, Apprentice Once per round, apply your Element Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 36,400 gp
Wand of the Elements, Journeyman Once per round, apply your Element Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 192,000 gp
Wand of the Elements, Expert Once per round, apply your Element Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 1,040,000 gp
Wand of the Elements, Master Once per round, apply your Element Spell (Feat) to any spell without increasing its spell level. 2,480,000 gp
Wand of the Fundaments, Novice Once per encounter, apply your Fundament Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 6,000 gp
Wand of the Fundaments, Adept Twice per encounter, apply your Fundament Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 20,000 gp
Wand of the Fundaments, Apprentice Once per round, apply your Fundament Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 56,800 gp
Wand of the Fundaments, Journeyman Once per round, apply your Fundament Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 340,000 gp
Wand of the Fundaments, Expert Once per round, apply your Fundament Spell (Feat) to a 1st through 9th level spell without increasing its spell level. 1,840,000 gp
Wand of the Fundaments, Master Once per round, apply your Fundament Spell (Feat) to any spell without increasing its spell level. 4,360,000 gp
Wand of the Rudiments, Novice Once per encounter, apply your Rudiment Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 10,000 gp
Wand of the Rudiments, Adept Twice per encounter, apply your Rudiment Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 30,000 gp
Wand of the Rudiments, Apprentice Once per round, apply your Rudiment Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 104,000 gp
Wand of the Rudiments, Journeyman Once per round, apply your Rudiment Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 604,000 gp
Wand of the Rudiments, Expert Once per round, apply your Rudiment Spell (Feat) to any 1st through 9th level spell without increasing its spell level. 3,280,000 gp
Wand of the Rudiments, Master Once per round, apply your Rudiment Spell (Feat) to any spell without increasing its spell level. 7,560,000 gp
Wand of Toppling, Novice Once per encounter, inflict quelled on a creature you hit with force damage from a spell or spell-like ability. 3,000 gp
Wand of Toppling, Adept Once per round, inflict quelled on a creature you hit with force damage from a spell or spell-like ability. 12,800 gp
Wand of Toppling, Apprentice Once per encounter, inflict prone on a creature you hit with force damage from a spell or spell-like ability. 36,400 gp
Wand of Toppling, Journeyman Once per round, inflict prone on a creature you hit with force damage from a spell or spell-like ability. 192,000 gp
Wand of Toppling, Expert Once per encounter, inflict splayed on a creature you hit with force damage from a spell or spell-like ability. 1,040,000 gp
Wand of Toppling, Master Once per round, inflict splayed on a creature you hit with force damage from a spell or spell-like ability. 2,480,000 gp
Wand of Widening, Novice Once per encounter, apply your Widen Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 6,000 gp
Wand of Widening, Adept Twice per encounter, apply your Widen Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 20,000 gp
Wand of Widening, Apprentice Once per round, apply your Widen Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 56,800 gp
Wand of Widening, Journeyman Once per round, apply your Widen Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 340,000 gp
Wand of Widening, Expert Once per round, apply your Widen Spell (Feat) to a 1st through 9th level spell without increasing its spell level. 1,840,000 gp
Wand of Widening, Master Once per round, apply your Widen Spell (Feat) to any spell without increasing its spell level. 4,360,000 gp