Magic Wands

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A Magic Wand is the classic instrument of magic. The Sorcerer whipping the flows of aura to their raging will with a mere twig is the classic example of a magic Wand, and indeed, the 'standard' representation of a wand is the slender, light, roughly cylindrical device about the size of a large paint brush. For simplicity's sake, we present all Wands as such 'magic paintbrush' devices, but like all things 'magical', that is not the end of the story.

At the GM's discretion, nearly ANYTHING small and convenient can be a 'Wand'. A fine ivory comb, a highly decorated folding fan of rice paper and silk thread, a hairpin of ancient amber, a cloak-brooch of scrimshawed jade, a roc-feather writing quill, a simple wooden kitchen spoon, a teacher's ruler, a craftsmans awl, a workman's framing hammer, heck, even a crudely hammered iron nail, all these things and more, can ALL be examples of more unusual 'Wands'. Players are encouraged to be creative in the appearance of their Wands, and GM's are encouraged to allow that creativity.

The one hard rule of Wands is they must use a hand to work, they only require only one hand, and they are such innocuous items that they cannot be used as weapons and thus, cannot threaten or provide flanks. If you want such things, we encourage you to look at Rods or Staves.

Aside from that, make YOUR magic wand YOURS, and have fun!



Available Magic Wands

Magic Item Name Description Cost
Wand of Accessioning, Minor Affect one additional target with qualifying 1st level spells, or qualifying level 1 spell-like abilities. 2,250 gp
Wand of Accessioning, Common Affect one additional target with any qualifying spells of 2nd level or less, or any qualifying spell-like abilities learned at level 3 or earlier. 7,500 gp
Wand of Accessioning, Novice's Affect one additional target with any qualifying spells of 3rd level or less, or any qualifying spell-like abilities learned at level 5 or earlier. 16,000 gp
Wand of Accessioning, Major Affect one additional target with any qualifying spells of 4th level or less, or any qualifying spell-like abilities learned at level 7 or earlier. 31,000 gp
Wand of Accessioning, Exceptional Affect one additional target with any qualifying spells of 5th level or less, or any qualifying spell-like abilities learned at level 9 or earlier. 56,000 gp
Wand of Accessioning, Adept's Affect one additional target with any qualifying spells of 6th level or less, or any qualifying spell-like abilities learned at level 11 or earlier. 130,000 gp
Wand of Accessioning, Greater Affect one additional target with any qualifying spells of 7th level or less, or any qualifying spell-like abilities learned at level 13 or earlier. 425,000 gp
Wand of Accessioning, Singular Affect one additional target with any qualifying spells of 8th level or less, or any qualifying spell-like abilities learned at level 15 or earlier. 1,300,000 gp
Wand of Accessioning, Sage's Affect one additional target with any qualifying spells of 9th level or less, or any qualifying spell-like abilities learned at level 18 or earlier. 4,100,000 gp
Wand of Accessioning, Perfect Affect one additional target with any of your qualifying spells, True Dweomers, spell-like abilities, or scrolls you use. 12,500,000 gp
Wand of Maximization, Novice Once per encounter, apply your Maximize Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 6,000 gp
Wand of Maximization, Adept Twice per encounter, apply your Maximize Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 20,000 gp
Wand of Maximization, Apprentice Once per round, apply your Maximize Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 56,800 gp
Wand of Maximization, Journeyman Once per round, apply your Maximize Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 340,000 gp
Wand of Maximization, Expert Once per encounter, apply your Maximize Spell (Feat) to any spell of 1st to 9th level without increasing its spell level. 1,840,000 gp
Wand of Maximization, Master Once per round, apply your Maximize Spell (Feat) to any spell without increasing its spell level. 4,360,000 gp
Wand of Reaching, Novice Once per encounter, apply your Reach Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 6,000 gp
Wand of Reaching, Adept Twice per encounter, apply your Reach Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 20,000 gp
Wand of Reaching, Apprentice Once per round, apply your Reach Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 56,800 gp
Wand of Reaching, Journeyman Once per round, apply your Reach Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 340,000 gp
Wand of Reaching, Expert Once per round, apply your Reach Spell (Feat) to a 1st to 9th level spell without increasing its spell level. 1,840,000 gp
Wand of Reaching, Master Once per round, apply your Reach Spell (Feat) to any spell without increasing its spell level. 4,360,000 gp
Wand of Silence, Novice Once per encounter, apply your Silent Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 3,000 gp
Wand of Silence, Adept Twice per encounter, apply your Silent Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 12,800 gp
Wand of Silence, Apprentice Once per round, apply your Silent Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 36,400 gp
Wand of Silence, Journeyman Once per round, apply your Silent Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 192,000 gp
Wand of Silence, Expert Once per round, apply your Silent Spell (Feat) to any spell of levels 1st to 9th without increasing its spell level. 1,040,000 gp
Wand of Silence, Master Once per round, apply your Silent Spell (Feat) to any spell without increasing its spell level. 2,480,000 gp
Wand of Stillness, Novice Once per encounter, apply your Still Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 6,000 gp
Wand of Stillness, Adept Twice per encounter, apply your Still Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 20,000 gp
Wand of Stillness, Apprentice Once per round, apply your Still Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 56,800 gp
Wand of Stillness, Journeyman Once per round, apply your Still Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 340,000 gp
Wand of Stillness, Expert Once per encounter, apply your Still Spell (Feat) to a 1st through 9th level spell without increasing its spell level. 1,840,000 gp
Wand of Stillness, Master Once per round, apply your Still Spell (Feat) to any spell without increasing its spell level. 4,360,000 gp
Wand of Quickening, Novice Once per encounter, apply your Quicken Spell (Feat) to a 1st or 2nd level spell without increasing its spell level. 10,000 gp
Wand of Quickening, Adept Twice per encounter, apply your Quicken Spell (Feat) to a 1st through 3rd level spell without increasing its spell level. 30,000 gp
Wand of Quickening, Apprentice Once per round, apply your Quicken Spell (Feat) to a 1st through 5th level spell without increasing its spell level. 104,000 gp
Wand of Quickening, Journeyman Once per round, apply your Quicken Spell (Feat) to a 1st through 7th level spell without increasing its spell level. 604,000 gp
Wand of Quickening, Expert Once per round, apply your Quicken Spell (Feat) to a 1st through 9th level spell without increasing its spell level. 3,280,000 gp
Wand of Quickening, Master Once per round, apply your Quicken Spell (Feat) to any spell without increasing its spell level. 7,560,000 gp