Master's Escape (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 4
School: Conjuration


Casting Time: Immediate Action
Components: V, S


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: You and one summoned creature you control
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes


You create a link between yourself and one summoned creature you control that allows you to switch places. When casting Master’s Escape, you instantly teleport to your summoned creature’s space, causing your summoned creature to teleport to your former space. If either you or your summoned monster cannot fit into each other's new space, the spell fails with no effect.