Meteor Swarm (Sorcerer/Wizard Spell): Difference between revisions

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| Description = ''Meteor Swarm'' is a very powerful and spectacular spell that see's massive sphere's of solid flame batter your enemies into bloody submission, accompanied by massive storms of fire.  When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to target squares you select within range. The meteor spheres leave a fiery trail of sparks.
| Description = ''Meteor Swarm'' is a very powerful and spectacular spell that see's massive sphere's of solid flame batter your enemies into bloody submission, accompanied by massive storms of fire.  When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to target squares you select within range. The meteor spheres leave a fiery trail of sparks.


: If you choose to aim a sphere at a specific creature, you may make a ranged [[Touch Attack]] to strike the target with the meteor. Any creature struck by a sphere takes 8d6 points of physical [[Bludgeoning Damage]] (no save) and takes a -2 penalty on the [[saving throw]] against the sphere's [[Fire Damage]] (see below). If a targeted sphere misses its target, it simply explodes in the nearest square of the target's space. You may aim more than one sphere at the same target.
: If you choose to aim a sphere at a specific creature, you may make a ranged [[Touch Attack]] to strike the target with the meteor. Any creature struck by a sphere takes 8d6 points of physical [[Bludgeoning Damage]] (no save). If a targeted sphere misses its target, it simply explodes in the nearest square of the target's space. You may aim more than one sphere at the same target.


: Once a sphere reaches its destination, it explodes in a 40-foot-radius spread (17 x 17 square area), dealing 6d6 points of Fire Damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. Despite stemming from separate spheres, all of the Fire Damage is added together after the saves have been made, and [[ER]] x/fire is applied only once.
: Once a sphere reaches its destination, it explodes in a 40-foot-radius spread (17 x 17 square area), dealing 6d6 points of Fire Damage to each creature in the area. Victims in overlapping areas take a -1 on their saving throw die for each area they are caught in above one, to a maximum penalty of -3. Despite stemming from separate spheres, all of the Fire Damage is added together after the saves have been made, and [[ER]] x/fire is applied only once.





Revision as of 12:56, 24 May 2018

Level: Sorcerer/Wizard 9
School: evocation [fire]
Subdomain: stars 9
Bloodline: boreal 9
Elemental School: fire 9, metal 9

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S

Effect

Range: Long (200 ft. + 20 ft./lvl)
Target or Area: four 40-ft.-radius spreads, see text
Duration: Instantaneous
Saving Throw: none or REFL half, see text
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

Meteor Swarm is a very powerful and spectacular spell that see's massive sphere's of solid flame batter your enemies into bloody submission, accompanied by massive storms of fire. When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to target squares you select within range. The meteor spheres leave a fiery trail of sparks.
If you choose to aim a sphere at a specific creature, you may make a ranged Touch Attack to strike the target with the meteor. Any creature struck by a sphere takes 8d6 points of physical Bludgeoning Damage (no save). If a targeted sphere misses its target, it simply explodes in the nearest square of the target's space. You may aim more than one sphere at the same target.
Once a sphere reaches its destination, it explodes in a 40-foot-radius spread (17 x 17 square area), dealing 6d6 points of Fire Damage to each creature in the area. Victims in overlapping areas take a -1 on their saving throw die for each area they are caught in above one, to a maximum penalty of -3. Despite stemming from separate spheres, all of the Fire Damage is added together after the saves have been made, and ER x/fire is applied only once.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30