Monster Types

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Monster Types

There are 13 monster types, each with unique characteristics:


Monster Type Description Strong Saves Vision Alignment Breathe? Eat? Sleep?
Aberration An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. Will Darkvision 60 ft. Any Yes Yes Yes
Animal An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Fort, Refl Low-Light 120 ft. Neutral Yes Yes Yes
Construct A construct is an animated object or artificially created creature. - Darkvision 60 ft., Low-Light 120 ft. Any (Usually Neutral) No No No
Dragon A dragon is a reptile-like creature, usually winged, with magical or unusual abilities. Fort, Refl, Will Darkvision 60 ft., Low-Light 120 ft. Any Yes Yes Yes
Fey A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. Refl, Will Low-Light 120 ft. Any Yes Yes Yes
Humanoid A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. Any one (usually Reflex) - (varies) Any Yes Yes Yes
Magical Beast Magical beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the magical beast knows at least one language, but can't necessarily speak). Magical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. Fort, Refl Low-Light 120 ft. Any Yes Yes Yes
Monstrous Humanoid Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well. Refl, Will Darkvision 60 ft. Any Yes Yes Yes
Ooze An ooze is an amorphous or mutable creature, usually mindless. None Varies (Blindsense 60 ft., Tremorsense 60 ft.) Any (Usually Neutral) No Yes No
Outsider An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Refl, Will Darkvision 60 ft. Any Yes No1 No1
Plant This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. Fort Low-Light 120 ft. Any (Usually Neutral) Yes Yes No
Undead Undead are once-living creatures animated by spiritual or supernatural forces. Will Darkvision 60 ft. Any (Usually Evil) No Varies2 Varies3
Vermin This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. Fort Darkvision 60 ft. Any (Usually Neutral) Yes Yes Yes


  • 1 - Outsiders with the Native subtype must eat and sleep.
  • 2 - Skeleton and spectral-type undead do not eat, but flesh-type (zombies, ghouls, vampires, etc.) must eat
  • 3 - Vampires must sleep. Undead who cast spells must meditate or sleep for 6 hours to recover spells.