Monster Types
Revision as of 18:07, 22 May 2014 by 207.245.177.26 (talk)
Monster Types
There are 13 monster types, each with unique characteristics:
Monster Type | Description | Strong Saves | Vision | Alignment | Breathe? | Eat? | Sleep? |
---|---|---|---|---|---|---|---|
Aberration | An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. | Will | Darkvision 60 ft. | Any | Yes | Yes | Yes |
Animal | An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. | Fort, Refl | Low-Light 120 ft. | Neutral | Yes | Yes | Yes |
Construct | A construct is an animated object or artificially created creature. | - | Darkvision 60 ft., Low-Light 120 ft. | Any (Usually Neutral) | No | No | No |
Dragon | A dragon is a reptile-like creature, usually winged, with magical or unusual abilities. | Fort, Refl, Will | Darkvision 60 ft., Low-Light 120 ft. | Any | Yes | Yes | Yes |
Fey | A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. | Refl, Will | Low-Light 120 ft. | Any | Yes | Yes | Yes |
Humanoid | A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. | Any one (usually Reflex) | - (varies) | Any | Yes | Yes | Yes |
Magical Beast | Magical beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the magical beast knows at least one language, but can't necessarily speak). Magical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. | Fort, Refl | Low-Light 120 ft. | Any | Yes | Yes | Yes |
Monstrous Humanoid | Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well. | Refl, Will | Darkvision 60 ft. | Any | Yes | Yes | Yes |
Ooze | An ooze is an amorphous or mutable creature, usually mindless. | None | Varies (Blindsense 60 ft., Tremorsense 60 ft.) | Any (Usually Neutral) | No | Yes | No |
Outsider | An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. | Refl, Will | Darkvision 60 ft. | Any | Yes | No1 | No1 |
Plant | This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. | Fort | Low-Light 120 ft. | Any (Usually Neutral) | Yes | Yes | No |
Undead | Undead are once-living creatures animated by spiritual or supernatural forces. | Will | Darkvision 60 ft. | Any (Usually Evil) | No | Varies2 | Varies3 |
Vermin | This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. | Fort | Darkvision 60 ft. | Any (Usually Neutral) | Yes | Yes | Yes |
- 1 - Outsiders with the Native subtype must eat and sleep.
- 2 - Skeleton and spectral-type undead do not eat, but flesh-type (zombies, ghouls, vampires, etc.) must eat
- 3 - Vampires must sleep. Undead who cast spells must meditate or sleep for 6 hours to recover spells.