Neck Slot Magic Items: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Magic Items]]
[[Category:Magic Items]]
These are small, often decorative, items of clothing worn around the neck and often draped onto the torso on the front or back.  They are worn above or below chest slot items, armor items, body items and shoulder items, at the players discretion. 
{{Breadcrumbs|[[Wondrous Magic Items]]}}


{| {{MagicItemTableHeader}}
{{Magic-Item-Table-Aid|Amulet of Natural Armor +1}}
{{Magic-Item-Table-Aid|Amulet of Natural Armor +2}}
{{Magic-Item-Table-Aid|Amulet of Natural Armor +3}}
{{Magic-Item-Table-Aid|Amulet of Natural Armor +4}}
{{Magic-Item-Table-Aid|Amulet of Natural Armor +5}}
{{Magic-Item-Table-Aid|Amulet of Natural Armor +6}}
{{Magic-Item-Table-Aid|Amulet of Natural Armor +7}}
{{Magic-Item-Table-Aid|Amulet of Natural Armor +8}}
{{Magic-Item-Table-Aid|Amulet of Natural Armor +9}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +1}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +2}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +3}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +4}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +5}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +6}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +7}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +8}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +9}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +10}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +11}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +12}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +13}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +14}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +15}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +16}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +17}}
{{Magic-Item-Table-Aid|Amulet of Mighty Fists +18}}
{{Magic-Item-Table-Aid|Least Necklace of Adaptation}}
{{Magic-Item-Table-Aid|Minor Necklace of Adaptation}}
{{Magic-Item-Table-Aid|Able Necklace of Adaptation}}
{{Magic-Item-Table-Aid|Useful Necklace of Adaptation}}
{{Magic-Item-Table-Aid|Excellent Necklace of Adaptation}}
{{Magic-Item-Table-Aid|Amazing Necklace of Adaptation}}
{{Magic-Item-Table-Aid|Astounding Necklace of Adaptation}}
{{Magic-Item-Table-Aid|Incredible Necklace of Adaptation}}
{{Magic-Item-Table-Aid|Invincible Necklace of Adaptation}}
{{Magic-Item-Table-Aid|Necklace of Fire +1}}
{{Magic-Item-Table-Aid|Necklace of Fire +2}}
{{Magic-Item-Table-Aid|Necklace of Fire +3}}
{{Magic-Item-Table-Aid|Necklace of Fire +4}}
{{Magic-Item-Table-Aid|Necklace of Fire +5}}
{{Magic-Item-Table-Aid|Necklace of Epic Flame +6}}
{{Magic-Item-Table-Aid|Necklace of Epic Flame +7}}
{{Magic-Item-Table-Aid|Necklace of Epic Flame +8}}
{{Magic-Item-Table-Aid|Necklace of Epic Flame +9}}
{{Magic-Item-Table-Aid|Pearl of Power +1}}
{{Magic-Item-Table-Aid|Pearl of Power +2}}
{{Magic-Item-Table-Aid|Pearl of Power +3}}
{{Magic-Item-Table-Aid|Pearl of Power +4}}
{{Magic-Item-Table-Aid|Pearl of Power +5}}
{{Magic-Item-Table-Aid|Pearl of Power +6}}
{{Magic-Item-Table-Aid|Pearl of Power +7}}
{{Magic-Item-Table-Aid|Pearl of Power +8}}
{{Magic-Item-Table-Aid|Pearl of Power +9}}
{{Magic-Item-Table-Aid|Pearl of Power +10}}
{{Magic-Item-Table-Aid|Pearl of Power +11}}
{{Magic-Item-Table-Aid|Pearl of Power +12}}
{{Magic-Item-Table-Aid|Pearl of Power +13}}
{{Magic-Item-Table-Aid|Pearl of Power +14}}
{{Magic-Item-Table-Aid|Pearl of Power +15}}
{{Magic-Item-Table-Aid|Pearl of Power +16}}
{{Magic-Item-Table-Aid|Pearl of Power +17}}


{| class="ep-default sortable" style="text-align:left" width="90%"
|- style="Background:#DEB887; Color:#000;"
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
|-
| [[Necklace of Fireballs (Magic Item)|Necklace of Fireballs]] || varies || Neck || Wearer can detach orbs from the necklace to launch fireballs of varying strengths.
|-
| [[Amulet of Natural Armor (Magic Item)|Amulet of Natural Armor]] || varies || Neck || Grants the wearer a natural armor bonus to AC
|-
| [[Amulet of Mighty Fists (Magic Item)|Amulet of Mighty Fists]] || varies || Neck || The wearer may add an enhancement bonus and/or apply the effect of a magic weapon property to his unarmed or natural strikes
|-
| [[Hand of the Mage (Magic Item)|Hand of the Mage]] || 900 gp || Neck || Grants wearer the ability to cast Mage Hand cantrip at will
|-
| [[Aegis of Recovery (Magic Item)|Aegis of Recovery]] || 1,500 gp || Neck || Grants wearer a +2 bonus to saves against ongoing effects or damage, but not against the initial save
|-
| [[Brooch of Shielding (Magic Item)|Brooch of Shielding]] || 1,500 gp || Neck || Can absorb up to 101 points of damage from magic missiles before melting and becoming useless
|-
| [[Golembane Scarab (Magic Item)|Golembane Scarab]] || 2,500 gp || Neck || Wearer can detect golems within 60 feet on command, and wearer's attacks against golems bypass their DR
|-
| [[Swarmbane Clasp (Magic Item)|Swarmbane Clasp]] || 3,000 gp || Neck || Wearer's attacks deal full damage to swarms, and wearer automatically succeeds on saves against a swarm's Distraction ability
|-
| [[Mind Sentinel Medallion (Magic Item)|Mind Sentinel Medallion]] || 3,500 gp || Neck || Grants wearer a +2 resistance bonus to mind-affecting effects
|-
| [[Mummer's Ruff (Magic Item)|Mummer's Ruff]] || 3,500 gp || Neck || Grants wearer a +10 competence bonus to Bluff to imitate someone's voice, and once per day, wearer can cast Ventriloquism
|-
| [[Amulet of Elemental Strife (Magic Item)|Amulet of Elemental Strife]] || 4,000 gp || Neck || Glows in the presence of elementals, and grants wearer Energy Resistance 5 versus element type appropriate to nearest elemental
|-
| [[Righteous Fist Amulet (Magic Item)|Righteous Fist Amulet]] || 4,000 gp || Neck || A paladin wearing this amulet, when using Smite Enemy, can make unarmed attacks against that enemy as though he had the Improved Unarmed Strike feat
|-
| [[Stormlure (Magic Item)|Stormlure]] || 5,400 gp || Neck || Once per day, wearer gains concealment (50% miss chance) against ranged attacks with to-hit rolls, and can make a lightning attack against adjacent foes
|-
| [[Feychild Necklace (Magic Item)|Feychild Necklace]] || 6,000 gp || Neck || Grants wearer low-light vision and some spell-like abilities if she is not a gnome.
|-
| [[Carcanet of Detention (Magic Item)|Carcanet of Detention]] || 7,200 gp || Neck || Wearer can entangle and immobilize a nearby target once per day
|-
| [[Periapt of Health (Magic Item)|Periapt of Health]] || 7,500 gp || Neck || Wearer is immune to diseases including supernatural diseases
|-
| [[Amulet of Proof Against Petrification (Magic Item)|Amulet of Proof Against Petrification]] || 8,000 gp || Neck || Any time wearer fails a save that would result in being turned to stone, he is instead Rattled for 1d6 rounds
|-
| [[Everwake Amulet (Magic Item)|Everwake Amulet]] || 8,000 gp || Neck || Wearer can go without sleep for up to a week at a time
|-
| [[Gravewatch Pendant (Magic Item)|Gravewatch Pendant]] || 8,000 gp || Neck || Undead suffer a -2 penalty to hit the wearer, and incorporeal creatures suffer a -4 penalty to hit the wearer.
|-
| [[Hand of Glory (Magic Item)|Hand of Glory]] || 8,000 gp || Neck || Wearer can cast Daylight and See Invisibility once per day and can wear a third magic ring
|-
| [[Torc of Lionheart Fury (Magic Item)|Torc of Lionheart Fury]] || 8,000 gp || Neck || Wearer gains a +2 morale bonus to saves against fear. If wearer is a barbarian, she gains the Fearless Rage rage power
|-
| [[Amulet of Hidden Strength (Magic Item)|Amulet of Hidden Strength]] || 9,000 gp || Neck || Once per day, wearer can make an attack at highest BAB as a swift action, or recover 2 points of Ki (if wearer has a Ki pool)
|-
| [[Necklace of Adaptation (Magic Item)|Necklace of Adaptation]] || 9,000 gp || Neck || Wearer can breathe underwater or in vacuum, and becomes immune to harmful vapors, gases and inhaled poisons
|-
| [[Amulet of Spell Cunning (Magic Item)|Amulet of Spell Cunning]] || 10,000 gp || Neck || When worn by a wizard, he can prepare 3 extra spell levels per day
|-
| [[Collar of the True Companion (Magic Item)|Collar of the True Companion]] || 10,000 gp || Neck || When worn by a creature of animal intelligence for 1 week, raises them to human intelligence as the Awaken spell
|-
| [[Frost Fist Amulet (Magic Item)|Frost Fist Amulet]] || 10,000 gp || Neck || Wearer's unarmed and natural attacks are treated as cold iron and gain the Frost magic weapon property, but wearer cannot grab or manipulate things with hands
|-
| [[Crystal of Healing Hands (Magic Item)|Crystal of Healing Hands]] || 12,000 gp || Neck || Can store a single use of a Paladin's Lay on Hands ability, usable on command by the wearer
|-
| [[Guardian Gorget (Magic Item)|Guardian Gorget]] || 12,000 gp || Neck || Grants the wearer +2 armor bonus to AC and the Light Fortification magic armor property
|-
| [[Medallion of Thoughts (Magic Item)|Medallion of Thoughts]] || 12,000 gp || Neck || Wearer can cast the Detect Thoughts spell
|-
| [[Periapt of Protection from Curses (Magic Item)|Periapt of Protection from Curses]] || 12,000 gp || Neck || Three times per day, the wearer can reroll a save against a curse
|-
| [[Forge Fist Amulet (Magic Item)|Forge Fist Amulet]] || 13,000 gp || Neck || Wearer's unarmed and natural attacks are treated as adamantine and gain the Flaming magic weapon property, but wearer cannot grab or manipulate things with hands
|-
| [[Periapt of Wound Closure (Magic Item)|Periapt of Wound Closure]] || 15,000 gp || Neck || Wearer automatically stabilizes from dying, and is immune to bleeds which cause hit point damage
|-
| [[Necklace of Ki Serenity (Magic Item)|Necklace of Ki Serenity]] || 16,000 gp || Neck || When worn by a monk, wearer is treated as 4 levels higher for determining size of her Ki pool and level-based effects of her Ki pool
|-
| [[Brooch of Amber Sparks (Magic Item)|Brooch of Amber Sparks]] || 16,800 gp || Neck || Brooch absorbs up to 20 points of electricity damage, which wearer can later discharge as Shocking Grasp spell, or dissipate harmlessly
|-
| [[Symbol of Sanguine Protection (Magic Item)|Symbol of Sanguine Protection]] || 17,500 gp || Neck || When undead or outsiders attempt to blood drain the wearer, they take positive energy damage and become sickened for 1d4 rounds
|-
| [[Ampoule of False Blood (Magic Item)|Ampoule of False Blood]] || 20,000 gp || Neck || When worn by a sorcerer, changes her bloodline to that of the ampoule's. Can also be consumed to permanently change the sorcerer's bloodline
|-
| [[Amulet of Magecraft (Magic Item)|Amulet of Magecraft]] || 20,000 gp || Neck || When worn by a wizard, he can choose a school of spells and spontaneously convert like-leveled spells of that school to another spell of that school
|-
| [[Dragonfoe Amulet (Magic Item)|Dragonfoe Amulet]] || 20,000 gp || Neck || Wearer ignores dragon DR, can roll twice to overcome a dragon's SR, and is treated as having Evasion against a dragon's breath weapon
|-
| [[Amulet of Spell Mastery (Magic Item)|Amulet of Spell Mastery]] || 22,000 gp || Neck || When worn by a wizard, he can prepare 6 extra spell levels per day
|-
| [[Hand of Stone (Magic Item)|Hand of Stone]] || 27,000 gp || Neck || On command, wearer gains tremorsense 30 feet for 1 round
|-
| [[Periapt of Proof Against Poison (Magic Item)|Periapt of Proof Against Poison]] || 27,000 gp || Neck || Wearer becomes immune to poisons
|-
| [[Amulet of Proof Against Detection and Location (Magic Item)|Amulet of Proof Against Detection and Location]] || 35,000 gp || Neck || Wearer becomes immune to scrying, as though she had cast Nondetection on herself
|-
| [[Scarab of Protection (Magic Item)|Scarab of Protection]] || 38,000 gp || Neck || Wearer gains SR and the scarab can absorb up to 12 energy draining, death effects or negative energy attacks
|-
| [[Necklace of Netted Stars (Magic Item)|Necklace of Netted Stars]] || 42,000 gp || Neck || Grants wearer some minor spell abilities, and once per day, the ability to attempt to Counterspell a spell targeting the wearer
|-
| [[Amulet of the Planes (Magic Item)|Amulet of the Planes]] || 120,000 gp || Neck || Grants the wearer the ability to cast Plane Shift
|}
|}

Revision as of 12:51, 28 September 2019

These are small, often decorative, items of clothing worn around the neck and often draped onto the torso on the front or back. They are worn above or below chest slot items, armor items, body items and shoulder items, at the players discretion.

Magic Item Name Description Cost
Amulet of Natural Armor +1 Adds a +1 Enhancement Bonus to the wearers Natural Armor rating. 2,250 gp
Amulet of Natural Armor +2 Adds a +2 Enhancement Bonus to the wearers Natural Armor rating. 7,500 gp
Amulet of Natural Armor +3 Adds a +3 Enhancement Bonus to the wearers Natural Armor rating. 20,000 gp
Amulet of Natural Armor +4 Adds a +4 Enhancement Bonus to the wearers Natural Armor rating. 45,500 gp
Amulet of Natural Armor +5 Adds a +5 Enhancement Bonus to the wearers Natural Armor rating. 130,000 gp
Amulet of Natural Armor +6 Adds a +6 Enhancement Bonus to the wearers Natural Armor rating. 425,000 gp
Amulet of Natural Armor +7 Adds a +7 Enhancement Bonus to the wearers Natural Armor rating. 1,300,000 gp
Amulet of Natural Armor +8 Adds a +8 Enhancement Bonus to the wearers Natural Armor rating. 4,100,000 gp
Amulet of Natural Armor +9 Adds a +9 Enhancement Bonus to the wearers Natural Armor rating. 12,500,000 gp
Amulet of Mighty Fists +1 Adds up to +1 Enhancement bonus OR up to +1 in Magic Properties. 2,000 gp
Amulet of Mighty Fists +2 Adds up to +1 Enhancement bonus and up to +1 in Magic Properties. 7,500 gp
Amulet of Mighty Fists +3 Adds up to +2 Enhancement bonus and up to +1 in Magic Properties. 15,000 gp
Amulet of Mighty Fists +4 Adds up to +2 Enhancement bonus and up to +2 in Magic Properties. 25,000 gp
Amulet of Mighty Fists +5 Adds up to +3 Enhancement bonus and up to +2 in Magic Properties. 40,000 gp
Amulet of Mighty Fists +6 Adds up to +3 Enhancement bonus and up to +3 in Magic Properties. 62,000 gp
Amulet of Mighty Fists +7 Adds up to +4 Enhancement bonus and up to +3 in Magic Properties. 91,000 gp
Amulet of Mighty Fists +8 Adds up to +4 Enhancement bonus and up to +4 in Magic Properties. 142,000 gp
Amulet of Mighty Fists +9 Adds up to +5 Enhancement bonus and up to +4 in Magic Properties. 260,000 gp
Amulet of Mighty Fists +10 Adds up to +5 Enhancement bonus and up to +5 in Magic Properties. 480,000 gp
Amulet of Mighty Fists +11 Adds up to +6 Enhancement bonus and up to +5 in Magic Properties. 850,000 gp
Amulet of Mighty Fists +12 Adds up to +6 Enhancement bonus and up to +6 in Magic Properties. 1,510,000 gp
Amulet of Mighty Fists +13 Adds up to +7 Enhancement bonus and up to +6 in Magic Properties. 2,600,000 gp
Amulet of Mighty Fists +14 Adds up to +7 Enhancement bonus and up to +7 in Magic Properties. 4,600,000 gp
Amulet of Mighty Fists +15 Adds up to +8 Enhancement bonus and up to +7 in Magic Properties. 8,200,000 gp
Amulet of Mighty Fists +16 Adds up to +8 Enhancement bonus and up to +8 in Magic Properties. 14,400,000 gp
Amulet of Mighty Fists +17 Adds up to +9 Enhancement bonus and up to +8 in Magic Properties. 25,000,000 gp
Amulet of Mighty Fists +18 Adds up to +9 Enhancement bonus and up to +9 in Magic Properties. 44,100,000 gp
Least Necklace of Adaptation Provides air, disperses gases in a single square, and provides ER/1 against Environmental damage. 10,000 gp
Minor Necklace of Adaptation Provides air and water, disperses gases in a single square, and provides ER/2 against Environmental damage. 18,750 gp
Able Necklace of Adaptation Provides air and water, disperses gases in a 2x2 square space, and provides ER/3 against Environmental damage. 35,500 gp
Useful Necklace of Adaptation Provides air and water, disperses gases in a 3x3 square space centered on the wearer, and provides ER/4 against Environmental damage. 90,000 gp
Excellent Necklace of Adaptation Provides air, water, and food, disperses gases in a 3x3 square space, and provides ER/4 against Environmental damage. 212,500 gp
Amazing Necklace of Adaptation Provides air, water, and food, disperses gases in a 4x4 square space, and provides ER/6 against Environmental damage. 500,000 gp
Astounding Necklace of Adaptation Provides air, water, food, and sleep, disperses gases in a 5x5 square space centered on the wearer, and provides ER/7 against Environmental damage. 1,150,000 gp
Incredible Necklace of Adaptation Provides air, water, food, and sleep, disperses gases in a 5x5 square space, and provides ER/8 against Environmental damage. 3,600,000 gp
Invincible Necklace of Adaptation Provides air, water, food, and sleep, disperses gases in a 6x6 square space, and provides ER/9 against Environmental damage. 14,500,000 gp
Necklace of Fire +1 Grants scaling fire powers to an attuned wearer. 2,500 gp
Necklace of Fire +2 Grants scaling fire powers to an attuned wearer. 18,750 gp
Necklace of Fire +3 Grants scaling fire powers to an attuned wearer. 50,000 gp
Necklace of Fire +4 Grants scaling fire powers to an attuned wearer. 113,750 gp
Necklace of Fire +5 Grants scaling fire powers to an attuned wearer. 325,000 gp
Necklace of Epic Flame +6 Grants epic-scaled fire powers to an attuned wearer. 1,062,500 gp
Necklace of Epic Flame +7 Grants epic-scaled fire powers to an attuned wearer. 3,250,000 gp
Necklace of Epic Flame +8 Grants epic-scaled fire powers to an attuned wearer. 12,300,000 gp
Necklace of Epic Flame +9 Grants epic-scaled fire powers to an attuned wearer. 50,000,000 gp
Pearl of Power +1 Grants the wearer one additional 1st level spell slot. 2,000 gp
Pearl of Power +2 Adds 1 to the first and second level spell slots available to a character. 7,500 gp
Pearl of Power +3 Adds 1 to the first, second, and third level spell slots available to a character. 15,000 gp
Pearl of Power +4 Adds 1 to the first through fourth level spell slots available to a character. 25,000 gp
Pearl of Power +5 Adds 1 to the first through fifth level spell slots available to a character. 40,000 gp
Pearl of Power +6 Adds 1 to the first through sixth level spell slots available to a character. 62,000 gp
Pearl of Power +7 Adds 1 to the first through seventh level spell slots available to a character. 91,000 gp
Pearl of Power +8 Adds 1 to the first through eighth level spell slots available to a character. 142,000 gp
Pearl of Power +9 Adds 1 to the first through ninth level spell slots available to a character. 325,000 gp
Pearl of Power +10 Adds 1 to the first through tenth level spell slots available to a character. 800,000 gp
Pearl of Power +11 Adds 1 to the first through eleventh level spell slots available to a character. 1,425,000 gp
Pearl of Power +12 Adds 1 to the first through twelfth level spell slots available to a character. 2,500,000 gp
Pearl of Power +13 Adds 1 to the first through thirteenth level spell slots available to a character. 5,250,000 gp
Pearl of Power +14 Adds 1 to the first through fourteenth level spell slots available to a character. 9,300,000 gp
Pearl of Power +15 Adds 1 to the first through fifteenth level spell slots available to a character. 16,350,000 gp
Pearl of Power +16 Adds 1 to the first through sixteenth level spell slots available to a character. 28,350,000 gp
Pearl of Power +17 Adds 1 to the first through seventeenth level spell slots available to a character. 37,500,000 gp