Neck Slot Magic Items

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Magic Item Name Cost Slot Description
Necklace of Fireballs varies Neck Wearer can detach orbs from the necklace to launch fireballs of varying strengths.
Amulet of Natural Armor varies Neck Grants the wearer a natural armor bonus to AC
Amulet of Mighty Fists varies Neck The wearer may add an enhancement bonus and/or apply the effect of a magic weapon property to his unarmed or natural strikes
Hand of the Mage 900 gp Neck Grants wearer the ability to cast Mage Hand cantrip at will
Aegis of Recovery 1,500 gp Neck Grants wearer a +2 bonus to saves against ongoing effects or damage, but not against the initial save
Brooch of Shielding 1,500 gp Neck Can absorb up to 101 points of damage from magic missiles before melting and becoming useless
Golembane Scarab 2,500 gp Neck Wearer can detect golems within 60 feet on command, and wearer's attacks against golems bypass their DR
Swarmbane Clasp 3,000 gp Neck Wearer's attacks deal full damage to swarms, and wearer automatically succeeds on saves against a swarm's Distraction ability
Mind Sentinel Medallion 3,500 gp Neck Grants wearer a +2 resistance bonus to mind-affecting effects
Mummer's Ruff 3,500 gp Neck Grants wearer a +10 competence bonus to Bluff to imitate someone's voice, and once per day, wearer can cast Ventriloquism
Amulet of Elemental Strife 4,000 gp Neck Glows in the presence of elementals, and grants wearer Energy Resistance 5 versus element type appropriate to nearest elemental
Righteous Fist Amulet 4,000 gp Neck A paladin wearing this amulet, when using Smite Enemy, can make unarmed attacks against that enemy as though he had the Improved Unarmed Strike feat
Stormlure 5,400 gp Neck Once per day, wearer gains concealment (50% miss chance) against ranged attacks with to-hit rolls, and can make a lightning attack against adjacent foes
Feychild Necklace 6,000 gp Neck Grants wearer low-light vision and some spell-like abilities if she is not a gnome.
Carcanet of Detention 7,200 gp Neck Wearer can entangle and immobilize a nearby target once per day
Periapt of Health 7,500 gp Neck Wearer is immune to diseases including supernatural diseases
Amulet of Proof Against Petrification 8,000 gp Neck Any time wearer fails a save that would result in being turned to stone, he is instead Rattled for 1d6 rounds
Everwake Amulet 8,000 gp Neck Wearer can go without sleep for up to a week at a time
Gravewatch Pendant 8,000 gp Neck Undead suffer a -2 penalty to hit the wearer, and incorporeal creatures suffer a -4 penalty to hit the wearer.
Hand of Glory 8,000 gp Neck Wearer can cast Daylight and See Invisibility once per day and can wear a third magic ring
Torc of Lionheart Fury 8,000 gp Neck Wearer gains a +2 morale bonus to saves against fear. If wearer is a barbarian, she gains the Fearless Rage rage power
Amulet of Hidden Strength 9,000 gp Neck Once per day, wearer can make an attack at highest BAB as a swift action, or recover 2 points of Ki (if wearer has a Ki pool)
Necklace of Adaptation 9,000 gp Neck Wearer can breathe underwater or in vacuum, and becomes immune to harmful vapors, gases and inhaled poisons
Amulet of Spell Cunning 10,000 gp Neck When worn by a wizard, he can prepare 3 extra spell levels per day
Collar of the True Companion 10,000 gp Neck When worn by a creature of animal intelligence for 1 week, raises them to human intelligence as the Awaken spell
Frost Fist Amulet 10,000 gp Neck Wearer's unarmed and natural attacks are treated as cold iron and gain the Frost magic weapon property, but wearer cannot grab or manipulate things with hands
Crystal of Healing Hands 12,000 gp Neck Can store a single use of a Paladin's Lay on Hands ability, usable on command by the wearer
Guardian Gorget 12,000 gp Neck Grants the wearer +2 armor bonus to AC and the Light Fortification magic armor property
Medallion of Thoughts 12,000 gp Neck Wearer can cast the Detect Thoughts spell
Periapt of Protection from Curses 12,000 gp Neck Three times per day, the wearer can reroll a save against a curse
Forge Fist Amulet 13,000 gp Neck Wearer's unarmed and natural attacks are treated as adamantine and gain the Flaming magic weapon property, but wearer cannot grab or manipulate things with hands
Periapt of Wound Closure 15,000 gp Neck Wearer automatically stabilizes from dying, and is immune to bleeds which cause hit point damage
Necklace of Ki Serenity 16,000 gp Neck When worn by a monk, wearer is treated as 4 levels higher for determining size of her Ki pool and level-based effects of her Ki pool
Brooch of Amber Sparks 16,800 gp Neck Brooch absorbs up to 20 points of electricity damage, which wearer can later discharge as Shocking Grasp spell, or dissipate harmlessly
Symbol of Sanguine Protection 17,500 gp Neck When undead or outsiders attempt to blood drain the wearer, they take positive energy damage and become sickened for 1d4 rounds
Ampoule of False Blood 20,000 gp Neck When worn by a sorcerer, changes her bloodline to that of the ampoule's. Can also be consumed to permanently change the sorcerer's bloodline
Amulet of Magecraft 20,000 gp Neck When worn by a wizard, he can choose a school of spells and spontaneously convert like-leveled spells of that school to another spell of that school
Dragonfoe Amulet 20,000 gp Neck Wearer ignores dragon DR, can roll twice to overcome a dragon's SR, and is treated as having Evasion against a dragon's breath weapon
Amulet of Spell Mastery 22,000 gp Neck When worn by a wizard, he can prepare 6 extra spell levels per day
Hand of Stone 27,000 gp Neck On command, wearer gains tremorsense 30 feet for 1 round
Periapt of Proof Against Poison 27,000 gp Neck Wearer becomes immune to poisons
Amulet of Proof Against Detection and Location 35,000 gp Neck Wearer becomes immune to scrying, as though she had cast Nondetection on herself
Scarab of Protection 38,000 gp Neck Wearer gains SR and the scarab can absorb up to 12 energy draining, death effects or negative energy attacks
Necklace of Netted Stars 42,000 gp Neck Grants wearer some minor spell abilities, and once per day, the ability to attempt to Counterspell a spell targeting the wearer
Amulet of the Planes 120,000 gp Neck Grants the wearer the ability to cast Plane Shift