Necklace of Fire +2: Difference between revisions

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{{MagicItem
{{Magic-Item-Child
 
<!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                  -->
<!--  FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                    -->


| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| Necklace of Fire +2
| Name| Necklace of Fire +2
  <!--  The name of the child item                                                                            -->
}}</onlyinclude>
}}</onlyinclude>


| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| Necklace_of_Fire_+2
| URL| Necklace_of_Fire_%2B2
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
}}</onlyinclude>


| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
| Family-Name| Necklace of Fire
| First-Page-URL| Necklace of Fire +1
  <!--  Copy the first item's page URL field value (after you've saved it) here. E.g. "Rod_of_Accessioning,_Minor" -->
}}</onlyinclude>
}}</onlyinclude>


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   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image|
}}</onlyinclude>
| Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Caption}}}
| Caption|
}}</onlyinclude>
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| Enchantment
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 5
| CL| 5
   <!--  'Creator Level' value: 1 to 40                                                                         -->
   <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                  -->
}}</onlyinclude>
}}</onlyinclude>


| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 2
| Nudge-Price| 1.25
   <!--  Multiplies base price by this value.  1 does nothing, but 1.25 increases base price by 25%.           -->
   <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.
 
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details
 
        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>
}}</onlyinclude>


| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 1
| Weight| 1.0
   <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
   <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
}}</onlyinclude>
| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Family-Desc| The Necklace of Fire is a finely made golden neck item that can come in many varieties, from the delicate to the ornate to the massive.  No matter the appearance, it always includes in the design a pendant in the form of a tiny crystal brazier, which is magically filled with some sort of highly pungent and flammable alchemical fuel. Upon command, as a standard action, this fuel ignites and burns no matter the circumstances.  This flame persists under water, in vacuum, buried, capped with a force effect, etc.  The flame does no harm to any creature or item unless further commanded by the wearer.  It sheds normal light in your square and all adjacent squares. While activated, the Necklace gives the normal penalties for [[Stealth]] and [[Invisible | Invisibility]] for possessing a light source.  While it is not lighted, it gives the same penalties to creatures using any [[Types_of_Senses#Table:_Olefactory_Senses | Scent]]-based sense, due to the aromatic and pungent fuel.
The owner of a Necklace of Fire must wear the item for 24 hours to [[Magic Item Attunement|attune]] it to their aura, and until that time has passed, it provides no benefits to the wearer.
  <!--  This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>
}}</onlyinclude>


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}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| ShortDesc| Grants scaling fire powers to an attuned wearer.
| Item-ShortDesc| Grants scaling fire powers to an attuned wearer.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 17:44, 7 July 2019

Necklace of Fire-1.png

Necklace of Fire +2

CL 5 Neck Slot Item • Weak Evocation
Cost: 18,750 gp
Weight: 1.0 lbs.
Family: Necklace of Fire

A Necklace of Fire is a finely made golden neck item that can come in many varieties, from the delicate to the ornate to the massive. No matter the appearance, it always includes in the design a pendant in the form of a tiny crystal brazier, which is magically filled with some sort of highly pungent and flammable alchemical fuel. Upon command, as a standard action, this fuel ignites and burns no matter the circumstances. This flame persists under water, in vacuum, buried, capped with a force effect, etc. The flame does no harm to any creature or item unless further commanded by the wearer. It sheds normal light in your square and all adjacent squares. While activated, the Necklace gives the normal penalties for Stealth and Invisibility for possessing a light source. While it is not lighted, it gives the same penalties to creatures using any Scent-based sense, due to the aromatic and pungent fuel.

A Necklace of Fire +2 grants the following powers to an attuned wearer:
Immolation: As a move action, the wearer may cause the flaming alchemical fuel in the necklace to splash over their body. They erupt in flames, shedding light as a torch, but they are not harmed as long as they are attuned. Any foe who attacks the wearer in melee, hit or miss, (even if using a reach weapon), takes (Order 1 damage): 1d6 points of damage per character level (max 8d6 at character level 8) as fire (energy, common) damage, up to once per round per attacker. The fire persists until the end of the encounter, or the wearer spends a swift action to dismiss it. Using this power does not extinguish the flame in the necklace.
Alchemical Fire: As a standard action, you may use one hand to snatch the flame from the vial and hurl it as a splash weapon (10 foot range increment, max 50 foot range). If you successfully hit with a ranged touch attack you inflict (Order 2 damage): 1d6+1 points of damage per character level (max 10d6+10 at character level 10) as fire (energy, common) damage to your targeted foe. The splash damage is equal to half damage to all foes in the adjacent squares. Hurling this fire does not extinguish the flame.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 9,375 gp (minus cost of symbolic item).