Oil, Freeze

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  • Cost: base 75 gp (or more, for higher level versions)
  • Weight: 1 lbs.
Feeling slightly cool to the touch, this small bottle of viscous blue oil fumes with cold when exposed to air. Filled with alchemical caloric, this oil is infused with the essence of 'coolth'. As a result, this oil is tremendously valuable in fine dining, or to treat cases of heat stroke caused by environmental conditions. A drop of tasteless, harmless, Freeze oil added to a drink makes it delightfully cool, two drops will make it rattle and clink with blobs of ice, and three drops will freeze a mug into a slushy froth. One bottle of Freeze Oil will remove all effects of environmental heat from a character, including healing 1d6 of environmental heat damage but provides no additional protection, and effects can begin to build up again immediately.

When poured over water, a full bottle of the oil pools on the surface and takes 1 round to spread out from the point of origin in a 20-foot radius. At the end of this round, the caloric in the oil flash-freezes the surface of the water, creating an ice sheet over the affected area. In rough water this will last a few moments, allowing raging torrents to be crossed as long as you are quick.

Any 5-foot square of this ice can support up to 1 typical size Medium adventurer or monster (roughly 180 pounds of weight, plus twenty pounds per creator level, or, 200 pounds to 530+). Creatures larger than this are assumed to weigh much more, which causes the entire sheet to crack and quickly break up at the end of the round size Large or larger creatures step on the ice. This ice sheet becomes unstable and breaks up on its own at the end of any combat or skill challenge in which it is used, or after 1 hour non-combat, or 20 minutes in a hot climate.

You can also use a flask of Freeze oil as a splash weapon when thrown by hand with a range increment of ten feet, treated as a ranged touch attack and doing damage as detailed below, inflicting cold (energy, common) damage.

Freeze Oil can also be fired as ammunition from a sling, slingstaff, or stonebow. When used as ammunition, it is treated as a ranged Touch Attack, but is NOT a splash weapon, the violence of the impact making any splatters too diffuse to cause harm. Upon a successful hit, it inflicts cold (energy, common) damage.

You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt Man Off Man Def
1 75 gp  - 1d6 - -
2 169 gp  - 2d6 - -
3 281 gp  - 3d6 - -
4 413 gp  - 4d6 - -
5 563 gp  - 5d6 - -
6 750 gp  - 6d6 - -
7 938 gp  - 7d6 - -
8 1,200 gp  - 8d6 - -
9 1,500 gp  - 9d6 - -
10 1,875 gp  - 10d6 - -
11 2,325 gp  - 11d6 - -
12 2,813 gp  - 12d6 - -
13 3,413 gp  - 13d6 - -
14 4,200 gp  - 14d6 - -
15 5,325 gp  - 15d6 - -
16 7,238 gp  - 16d6 - -
17 9,750 gp  - 17d6 - -
18 13,500 gp  - 18d6 - -
19 18,000 gp  - 19d6 - -
20 24,000 gp  - 20d6 - -
Creator Level Cost Save DC Damage Dealt Man Off Man Def
21 31,875 gp  - 21d6 - -
22 42,750 gp  - 22d6 - -
23 56,625 gp  - 23d6 - -
24 75,000 gp  - 24d6 - -
25 97,500 gp  - 25d6 - -
26 131,250 gp  - 26d6 - -
27 172,500 gp  - 27d6 - -
28 232,500 gp  - 28d6 - -
29 307,500 gp  - 29d6 - -
30 408,750 gp  - 30d6 - -
31 540,000 gp  - 31d6 - -
32 708,750 gp  - 32d6 - -
33 937,500 gp  - 33d6 - -
34 1,241,250 gp  - 34d6 - -
35 1,653,750 gp  - 35d6 - -