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Latest revision as of 20:50, 12 July 2019

Orc Raider

Orc Raider (CR 3)

Chaotic Evil - Medium - Humanoid (Orc)
Orc Raiders are possibly the most common sort of orcs encountered by adventurers, since Orc Raiders are the ones that leave their rude villages and go out to actively seek victims, treasure, and glory. Orc Raiders are quite fearless and smart enough to fight in deadly fashion. They will use cover and ranged attacks before they charge into battle with blood-curdling howls of killing glee.
Orc Raiders are a deadly menace to frontier towns and settlements, and their accuracy with their thrown axes is legendary.

General

Lore Check: Know (Local) (Basic: DC 6; Full: DC 19)
Init: +8
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses, Low-Light Vision 120 ft.
Passive Perception: 16 (Spot: +6, req's move action)

Defense

AC: 18    Touch: 12
Maneuver Defense (MD): 18
Hit Points: 37     (Bloodied Value: 18)    Hit Dice: 4
Fort: +6    Refl: +6    Will: +2
Special Defenses:
Strong Against:
Weak Against:

Offense

Movement Types: Walk 30 ft. (+10 ft. when charging)
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Great Axe +6 (1d8+3/19-20 x2) as slashing (physical, common)
Full Attack:
  • 3x Great Axe +6 (1d8+3/19-20 x2) as slashing (physical, common)
Standard Ranged:
  • 1x Throwing Axe +6 (1d8+3/19-20 x2) as slashing (physical, common) (Increment: 30 ft.; Max Range: 4500 ft.)
Full Ranged:
  • 2x Throwing Axe +6 (1d8+3/19-20 x2) as slashing (physical, common) (Increment: 30 ft.; Max Range: 4500 ft.)
Maneuver Offense: +7
Siege Damage:
  • 1x Sapper Picks +6 (1d6-3)
Special Attacks: Warrior's Surge, Killer's Eye
Action Points: 0

Statistics

Str: 17    Dex: 15    Con: 14    Int: 8    Wis: 10    Cha: 9
Feats: Combat Reflexes (EFFECT: Monsters with this feat make up to 4 attacks of opportunity per round instead of one.)
Skills:
Languages: Common, Orcish, Giant

Special Abilities

Warrior's Surge (Su)

Once per encounter, after successful melee attack, an Orc Raider may choose to heal itself for 11 hit points as a free action.

Killer's Eye (Ex)

When making ranged attacks within thirty feet, Orc Raiders ignore the effects of cover (but not total cover) and concealment (but not total concealment).


Combat Tactics

Orc Raiders are savage attackers and raiders from the wildlands. In combat, they will stay at range for as long as possible, hurling axes with deadly effect thanks to their Killer's Eye and using five foot steps to creep within charging range. Once they have taken some damage and softened up their foes, they will charge into melee combat using their melee charge move bonus and use their Warrior's Surge to heal themselves for the coming battle. Orc Raiders are savage fighters and will try to position themselves so they can use their Combat Reflexes to make as many attacks of opportunity as possible. They fight to the death without hesitation.

Out of Combat

Rewards

XP: 800
Treasure: Sellable Goods worth 813 gp.
Weight: 40 lbs.     Volume: 2 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)