Otyugh: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "<!-- ROLE-BASED SPECIAL ABILITIES --> | HideRoleReminder1 = <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | HideRoleReminder2 = <!-- Roles only; Values: Y (for yes) or lea...)
No edit summary
Line 56: Line 56:
| Description | Otyughs are monsters that live on the wastes of other monsters.
| Description | Otyughs are monsters that live on the wastes of other monsters.


:Ew.
Ew.


:They are vile, icky, and terrible, and the fact that are intelligent and urbane creatures just makes it even worse.  Otyughs are not beasts, they have good minds and are quite interesting conversationalists... if you can get past what they eat and how they live.   
They are vile, icky, and terrible, and the fact that are intelligent and urbane creatures just makes it even worse.  Otyughs are not beasts, they have good minds and are quite interesting conversationalists... if you can get past what they eat and how they live.   


:Everything that is disgusting and terrible, an otyugh loves. Even ogres, those wretched things, find an otyugh's personal habits and lifestyle vomit-inducing.  Otyughs perform an important ecological function in lairs and dungeons, disposing of the wastes of the rest of the inhabitants, but it certainly doesn't improve their breath.
Everything that is disgusting and terrible, an otyugh loves. Even ogres, those wretched things, find an otyugh's personal habits and lifestyle vomit-inducing.  Otyughs perform an important ecological function in lairs and dungeons, disposing of the wastes of the rest of the inhabitants, but it certainly doesn't improve their breath.


:Otyughs also have the peculiar habit of venerating certain pieces of trash above others in their lairs.  Often, they will build shrines to a collection of broken glass shards, or a bent tea kettle, placing it somewhere they can easily regard it when they take their ease amid the filth and refuse of their lair.  While these shrines are not, themselves, particularly clean, they demonstrate an inscrutable reverence and spirituality to the otyugh's nature.
Otyughs also have the peculiar habit of venerating certain pieces of trash above others in their lairs.  Often, they will build shrines to a collection of broken glass shards, or a bent tea kettle, placing it somewhere they can easily regard it when they take their ease amid the filth and refuse of their lair.  While these shrines are not, themselves, particularly clean, they demonstrate an inscrutable reverence and spirituality to the otyugh's nature.
   }}</onlyinclude>
   }}</onlyinclude>


Line 605: Line 605:
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->


| Ability-1-Action-Required =  
| Ability-1-Action-Required = Automatic after successful attack
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 651: Line 651:
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-2-Action-Required =  
| Ability-2-Action-Required = Automatic if grapple initiated
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 695: Line 695:
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-3-Action-Required =  
| Ability-3-Action-Required = Automatic after successful attack
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 749: Line 749:
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-4-Action-Required =  
| Ability-4-Action-Required = Always On
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 1,407: Line 1,407:
| CombatTactics = Often, otyughs will merely observe strangers, rather than immediately attacking.  Other times, otyughs will aggressively engage in combat, either to defend its lair, or because it feels some loyalty to a local denizen and wants to guard them against intruders.  Or it could just be in a bad mood.  Regardless, otyughs are fearsome opponents.
| CombatTactics = Often, otyughs will merely observe strangers, rather than immediately attacking.  Other times, otyughs will aggressively engage in combat, either to defend its lair, or because it feels some loyalty to a local denizen and wants to guard them against intruders.  Or it could just be in a bad mood.  Regardless, otyughs are fearsome opponents.


: Using their significant reach, otyughs will batter and bite their opponents until they identify one or two who seem particularly dangerous. This will be any creature whose damage stands out as being significantly greater than its allies, often a rogue, brawler or sorcerer, etc.  These creatures will be singled out for grabs and constrict attacks, while the other creatures are relegated to bite attacks.   
Using their significant reach, otyughs will batter and bite their opponents until they identify one or two who seem particularly dangerous. This will be any creature whose damage stands out as being significantly greater than its allies, often a rogue, brawler or sorcerer, etc.  These creatures will be singled out for grabs and constrict attacks, while the other creatures are relegated to bite attacks.   


: The otyugh will maintain a grab on a creature until the creature escapes, dies, or the otyugh is killed.
The otyugh will maintain a grab on a creature until the creature escapes, dies, or the otyugh is killed.


: Otyughs aren't particularly stealthy, and their unusual shape makes them fairly easy to identify.  However, they are fairly smart, and will make use of walls, corners and rough terrain to minimize flanks on themselves while they steadily crush their chosen victims.
Otyughs aren't particularly stealthy, and their unusual shape makes them fairly easy to identify.  However, they are fairly smart, and will make use of walls, corners and rough terrain to minimize flanks on themselves while they steadily crush their chosen victims.




Line 1,417: Line 1,417:
<!--  OUT OF COMBAT  -->
<!--  OUT OF COMBAT  -->


| OutOfCombat =  
| OutOfCombat = Otyughs live in sewers, cesspits, and effluvium ponds. They thrive in dungeons and old ruins, and especially enjoy the working sewers of cities. Otyughs can often be found in the lowest, dankest parts of almost every dungeon that has an active population, so that there is plenty of fresh filth to wash down for them to live upon. An open-air swamp is usually far to pristine, clean, and boring for an otyugh.
 
That said, Otyughs are tremendously powerful, live in extremely harsh, vile, and noisome conditions, and are highly intelligent and gregarious creatures. Weirdly enough, otyughs often wind up as the social center of many dungeons! If a gnoll, hobgoblin, or even an ogre, troll, or giant, finds themselves starved for a bit of witty conversation with a creature that doesn't have anything they want and lives in a place that nobody wants, then they can go down and chat up the otyughs.
 
For their part, Otyughs often find themselves acting as sounding-boards for all manner of notions, and purveyors of all the gossip. In a weird way, these vile, ostracized things can wind up as the sympathetic ear and wise council for an entire dungeon.





Revision as of 19:10, 3 March 2021