Difference between revisions of "Paladin's Steed"

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Paladin's Steed
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'''Paladin's Steed'''
: The second aspect of the bond allows a paladin to summon a loyal steed to serve her as she promotes her beliefs. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, shark, or dog are also possible. This mount functions as a druid's [[Animal Companions]], using the paladin's level as her effective druid level.  
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:  Once per day, as a full-round action, a paladin may magically call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level equal to one-third the paladin's level. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service. A paladin can use this ability one additional time per day for every 4 levels after 5th level.
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: The second aspect of the bond allows a paladin to summon a loyal steed to serve them as they promote their beliefs. This mount is usually a CR 5 [[Heavy War Horse (Mount)]] (for a sized-medium paladin) or a CR 5 [[Pony (Mount)]] (for a sized-small paladin). This mount functions as a [[Mounts|Mount]], and follows all the rules thereof.  Paladins without the [[Ride]] skill should be cautious if attempting to ride their mount into battle, but riding it for transportation (outside of combat) does not require any Ride checks.
: At 11th level, the mount gains the "celestial creature" and "advanced simple" templates and becomes a magical beast for the purposes of determining which spells affect it.
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: At 15th level, a paladin's mount gains spell resistance equal to the paladin's level + 11.
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:  Once per day, as a full-round action, a paladin may magically call their mount from the celestial realms in which it resides. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service. A paladin can use this ability one additional time per day for every 4 levels after 5th level.
: Should the paladin's mount die, the paladin may not summon another mount for 30 days or until she gains a paladin level, whichever comes first.
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: Should the paladin's mount die, the paladin may not summon another mount for 30 days or until they gain a paladin level, whichever comes first.

Latest revision as of 16:41, 13 September 2019

Paladin's Steed

The second aspect of the bond allows a paladin to summon a loyal steed to serve them as they promote their beliefs. This mount is usually a CR 5 Heavy War Horse (Mount) (for a sized-medium paladin) or a CR 5 Pony (Mount) (for a sized-small paladin). This mount functions as a Mount, and follows all the rules thereof. Paladins without the Ride skill should be cautious if attempting to ride their mount into battle, but riding it for transportation (outside of combat) does not require any Ride checks.
Once per day, as a full-round action, a paladin may magically call their mount from the celestial realms in which it resides. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service. A paladin can use this ability one additional time per day for every 4 levels after 5th level.
Should the paladin's mount die, the paladin may not summon another mount for 30 days or until they gain a paladin level, whichever comes first.