Paladin Spells: Difference between revisions

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== Level 1 Paladin Spells ==
== Level 1 Paladin Spells ==
{| class="ep-default2" style="text-align:left" width="100%"
{| {{SpellTableHeader|Pal}}
|- style="{{linear-gradient|top|#fff8f8, #ffffff, #f0ffff}}; Color:#8b0000;"
 
! width="15%" | Spell Name || width="8%" | School || width="8%" class="unsortable" | Spell Level || width="8%" | Components || width="61%" class="unsortable" | Description
{{SpellTableAid|Bane|Pal}}
|-
 
| [[Animal Purpose Training (Spell)|Animal Purpose Training]] || || Paladin 1 || || Animal gains a new general purpose.
{{SpellTableAid|Bed of Iron|Pal}}
|-
 
| [[Aspect of the Nightingale (Spell)|Aspect of the Nightingale]] || || Paladin 1 || || You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
{{SpellTableAid|Bless|Pal}}
|-
 
| [[Bane (Spell)|Bane]] || || Paladin 1 || || Enemies take -1 on attack rolls and saves vs. fear.
{{SpellTableAid|Bungle|Pal}}
|-
 
| [[Bed of Iron (Spell)|Bed of Iron]] || || Paladin 1 || || The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day.
{{SpellTableAid|Cause Fear|Pal}}
|-
 
| [[Bless (Spell)|Bless]] || || Paladin 1 || || Allies gain +1 on attack rolls and saves against fear.
{{SpellTableAid|Command|Pal}}
|-
 
| [[Bless Water (Spell)|Bless Water]] || || Paladin 1 || M || Makes holy water.
{{SpellTableAid|Compel Hostility|Pal}}
|-
 
| [[Bless Weapon (Spell)|Bless Weapon]] || || Paladin 1 || || Weapon strikes true against evil foes.
{{SpellTableAid|Create Water|Pal}}
|-
 
| [[Blessed Fist (Spell)|Blessed Fist]] || || Paladin 1 || || Target doesn't provoke attacks of opportunity with unarmed strikes.
{{SpellTableAid|Cure Light Wounds|Pal}}
|-
 
| [[Blessing of the Watch (Spell)|Blessing of the Watch]] || || Paladin 1 || || As bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster's home city, specifically referring to areas under the jurisdiction of the city watch.
{{SpellTableAid|Detect Poison|Pal}}
|-
 
| [[Blood Blaze (Spell)|Blood Blaze]] || || Paladin 1 || || Aura that makes injured creatures spray burning blood.
{{SpellTableAid|Disguise Self|Pal}}
|-
 
| [[Bowstaff (Spell)|Bowstaff]] || || Paladin 1 || || A shortbow may double as a club, or a longbow as a quarterstaff.
{{SpellTableAid|Disrupt Undead|Pal}}
|-
 
| [[Cause Fear (Spell)|Cause Fear]] || || Paladin 1 || || A creature of 5 HD or less flees for 1d4 rounds.
{{SpellTableAid|Divine Favor|Pal}}
|-
 
| [[Challenge Evil (Spell)|Challenge Evil]] || || Paladin 1 || || Sickens creature if it refuses to fight you.
{{SpellTableAid|Divine Trident|Pal}}
|-
 
| [[Command (Spell)|Command]] || || Paladin 1 || || One subject obeys a command for 1 round.
{{SpellTableAid|Doom|Pal}}
|-
 
| [[Compel Hostility (Spell)|Compel Hostility]] || || Paladin 1 || || Compels opponents to attack you instead of your allies.
{{SpellTableAid|Embrace Destiny|Pal}}
|-
 
| [[Create Water (Spell)|Create Water]] || || Paladin 1 || || Creates 2 gallons/lvl of pure water.
{{SpellTableAid|Empower Holy Water|Pal}}
|-
 
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Paladin 1 || || Cures 1d8 damage + 1/lvl (max +5).
{{SpellTableAid|Endure Elements|Pal}}
|-
 
| [[Curse Water (Spell)|Curse Water]] || || Paladin 1 || M || Makes water unholy.
{{SpellTableAid|Ghoul Touch|Pal}}
|-
 
| [[Darting Duplicate (Spell)|Darting Duplicate]] || || Paladin 1 || || You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
{{SpellTableAid|Grace|Pal}}
|-
 
| [[Death Candle (Spell)|Death Candle]] || || Paladin 1 || || Kills dying creature; you summon a fire elemental.
{{SpellTableAid|Honeyed Tongue|Pal}}
|-
 
| [[Death Knell (Spell)|Death Knell]] || || Paladin 1 || || Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
{{SpellTableAid|Horn of Pursuit|Pal}}
|-
 
| [[Detect Charm (Spell)|Detect Charm]] || || Paladin 1 || || As detect magic, except vs. charms, compulsions, and possession auras.
{{SpellTableAid|Inflict Light Wounds|Pal}}
|-
 
| [[Detect Poison (Spell)|Detect Poison]] || || Paladin 1 || || Detects poison in one creature or small object.
{{SpellTableAid|Kinetic Reverberation|Pal}}
|-
 
| [[Detect the Faithful (Spell)|Detect the Faithful]] || || Paladin 1 || || You can detect other worshipers of your deity.
{{SpellTableAid|Knight's Calling|Pal}}
|-
 
| [[Detect Undead (Spell)|Detect Undead]] || || Paladin 1 || || Reveals undead within 60 ft.
{{SpellTableAid|Know the Enemy|Pal}}
|-
 
| [[Diagnose Disease (Spell)|Diagnose Disease]] || || Paladin 1 || || Detect and identify diseases.
{{SpellTableAid|Liberating Command|Pal}}
|-
 
| [[Disguise Self (Spell)|Disguise Self]] || || Paladin 1 || || Changes your appearance.
{{SpellTableAid|Life Pact|Pal}}
|-
 
| [[Divine Favor (Spell)|Divine Favor]] || || Paladin 1 || || You gain +1 per three levels on attack and damage rolls.
{{SpellTableAid|Linebreaker|Pal}}
|-
 
| [[Doom (Spell)|Doom]] || || Paladin 1 || || One subject takes -2 on attack rolls, damage rolls, saves, and checks.
{{SpellTableAid|Litany of Sloth|Pal}}
|-
 
| [[Emblazon Crest (Spell)|Emblazon Crest]] || || Paladin 1 || || This spell ensures the subject touched is always able to display her proper crest and coat of arms.
{{SpellTableAid|Litany of Weakness|Pal}}
|-
 
| [[Empower Holy Water (Spell)|Empower Holy Water]] || || Paladin 1 || || You empower a vial of holy water to deal additional damage to undead creatures.
{{SpellTableAid|Longstrider|Pal}}
|-
 
| [[Endure Elements (Spell)|Endure Elements]] || || Paladin 1 || || Exist comfortably in hot or cold regions.
{{SpellTableAid|Magic Weapon|Pal}}
|-
| [[Enhance Water (Spell)|Enhance Water]] || || Paladin 1 || || Transform water into an alcoholic beverage, typically ale, beer, mead, or wine.
|-
| [[Firebelly (Spell)|Firebelly]] || || Paladin 1 || || A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
|-
| [[Ghostbane Dirge (Spell)|Ghostbane Dirge]] || || Paladin 1 || || Incorporeal creature takes half damage from nonmagical weapons.
|-
| [[Grace (Spell)|Grace]] || || Paladin 1 || || Movement doesn't provoke attacks of opportunity.
|-
| [[Haze of Dreams (Spell)|Haze of Dreams]] || || Paladin 1 || || A target moves at 1/2 its normal speed (round down to the next 5-foot increment).
|-
| [[Hero's Defiance (Spell)|Hero's Defiance]] || || Paladin 1 || || Allows the use of lay on hands while falling unconscious.
|-
| [[Honeyed Tongue (Spell)|Honeyed Tongue]] || || Paladin 1 || || Roll 2 dice when using Diplomacy, take higher roll.
|-
| [[Horn of Pursuit (Spell)|Horn of Pursuit]] || || Paladin 1 || || Create three notes heard miles away.
|-
| [[Inflict Light Wounds (Spell)|Inflict Light Wounds]] || || Paladin 1 || || Touch deals 1d8 damage +1/lvl (max +5).
|-
| [[Ironbeard (Spell)|Ironbeard]] || || Paladin 1 || || Target gains a beard of cold iron that increases AC and can be used to attack enemies.
|-
| [[Keep Watch (Spell)|Keep Watch]] || || Paladin 1 || || Enable the subjects to stand watch or keep vigil throughout the night without any ill effects.
|-
| [[Knight's Calling (Spell)|Knight's Calling]] || || Paladin 1 || || Forces target to move toward you and fight you.
|-
| [[Know the Enemy (Spell)|Know the Enemy]] || || Paladin 1 || || Gain +10 on a monster Knowledge check.
|-
| [[Liberating Command (Spell)|Liberating Command]] || || Paladin 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
|-
| [[Linebreaker (Spell)|Linebreaker]] || || Paladin 1 || || Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
|-
| [[Litany of Sloth (Spell)|Litany of Sloth]] || || Paladin 1 || || Single target cannot make attacks of opportunity for 1 round.
|-
| [[Litany of Weakness (Spell)|Litany of Weakness]] || || Paladin 1 || || Single target is fatigued for 1 round.
|-
| [[Longshot (Spell)|Longshot]] || || Paladin 1 || || Grants a +10-foot bonus to the range increment for any ranged weapon fired.
|-
| [[Magic Weapon (Spell)|Magic Weapon]] || || Paladin 1 || || Weapon gains +1 bonus.
|-
| [[Murderous Command (Spell)|Murderous Command]] || || Paladin 1 || || Target is compelled to kill its ally.


{{SpellTableAid|Peacebond|Pal}}
{{SpellTableAid|Peacebond|Pal}}
|-
 
| [[Protection from Chaos (Spell)|Protection from Chaos]] || || Paladin 1 || || +2 to AC and saves, plus additional protection against chaos.
{{SpellTableAid|Read Magic|Pal}}
|-
 
| [[Protection from Evil (Spell)|Protection from Evil]] || || Paladin 1 || || +2 to AC and saves, plus additional protection against evil.
{{SpellTableAid|Reinforce Armaments|Pal}}
|-
 
| [[Protection from Good (Spell)|Protection from Good]] || || Paladin 1 || || +2 to AC and saves, plus additional protection against good.
{{SpellTableAid|Resistance|Pal}}
|-
 
| [[Rally Point (Spell)|Rally Point]] || || Paladin 1 || || Square gives [[good subtype|good]] creatures bonuses.
{{SpellTableAid|Restoration, Lesser|Pal}}
|-
 
| [[Read Magic (Spell)|Read Magic]] || || Paladin 1 || || Read scrolls and spellbooks.
{{SpellTableAid|Sanctify Corpse|Pal}}
|-
 
| [[Resistance (Spell)|Resistance]] || || Paladin 1 || || Subject gains +1 on saving throws.
{{SpellTableAid|Summon Monster II|Pal}}
|-
 
| [[Restoration, Lesser (Spell)|Restoration, Lesser]] || || Paladin 1 || || Dispels magical ability penalty or repairs 1d4 ability damage.
{{SpellTableAid|Swift Girding|Pal}}
|-
 
| [[Sanctify Corpse (Spell)|Sanctify Corpse]] || || Paladin 1 || || Prevent a corpse from becoming an undead.
{{SpellTableAid|Tactical Acumen|Pal}}
|-
 
| [[Sentry Skull (Spell)|Sentry Skull]] || || Paladin 1 || M || Turn a severed head into a magical sentry.
{{SpellTableAid|Tap Inner Beauty|Pal}}
|-
 
| [[Shield Companion (Spell)|Shield Companion]] || || Paladin 1 || || As shield other, but affecting your companion creature.
{{SpellTableAid|True Strike|Pal}}
|-
 
| [[Shield of Fortification (Spell)|Shield of Fortification]] || || Paladin 1 || || Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
{{SpellTableAid|Twilight Haze|Pal}}
|-
 
| [[Stunning Barrier (Spell)|Stunning Barrier]] || || Paladin 1 || || Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
{{SpellTableAid|Virtue|Pal}}
|-
| [[Summon Minor Monster (Spell)|Summon Minor Monster]] || || Paladin 1 || || Summon 1d3 Tiny animals.
|-
| [[Summon Monster I (Spell)|Summon Monster I]] || || Paladin 1 || || Summons evil extraplanar creature to fight for you.
|-
| [[Sun Metal (Spell)|Sun Metal]] || || Paladin 1 || || Weapon touched bursts into flames.
|-
| [[Swift Girding (Spell)|Swift Girding]] || || Paladin 1 || || A number of targets are immediately clad in the armor you target.
|-
| [[Tactical Acumen (Spell)|Tactical Acumen]] || || Paladin 1 || || You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
|-
| [[Touch of Truthtelling (Spell)|Touch of Truthtelling]] || || Paladin 1 || || As zone of truth, but others know the target is affected by the spell.
|-
| [[Tracking Mark (Spell)|Tracking Mark]] || || Paladin 1 || || You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
|-
| [[Unbreakable Heart (Spell)|Unbreakable Heart]] || || Paladin 1 || || Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
|-
| [[Veil of Positive Energy (Spell)|Veil of Positive Energy]] || || Paladin 1 || || +2 AC, +2 on saves vs. undead.
|-
| [[Virtue (Spell)|Virtue]] || || Paladin 1 || || Subject gains 1 temporary hp.
|-
| [[Wartrain Mount (Spell)|Wartrain Mount]] || || Paladin 1 || || Animal gains the combat training general purpose.


{{SpellTableAid|Wave Shield|Pal}}
{{SpellTableAid|Wave Shield|Pal}}
|-
 
| [[Weapons Against Evil (Spell)|Weapons Against Evil]] || || Paladin 1 || || Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of [[evil subtype|evil]] creatures of DR 5 or lower, as long as the damage reduction is not DR/epic.
{{SpellTableAid|Weapons Against Evil|Pal}}
|-
 
| [[Word of Resolve (Spell)|Word of Resolve]] || || Paladin 1 || || Ally rerolls a save against charm or fear.
|}
|}


== Level 2 Paladin Spells ==
== Level 2 Paladin Spells ==
{| class="ep-default2" style="text-align:left" width="100%"
{| {{SpellTableHeader|Pal}}
|- style="{{linear-gradient|top|#fff8f8, #ffffff, #f0ffff}}; Color:#8b0000;"
 
! width="15%" | Spell Name || width="8%" | School || width="8%" class="unsortable" | Spell Level || width="8%" | Components || width="61%" class="unsortable" | Description
{{SpellTableAid|Agonizing Rebuke|Pal}}
|-
| [[Abeyance (Spell)|Abeyance]] || || Paladin 2 || M/DF || You suppress the effects of a curse on a creature.
|-
| [[Abyssal Vermin (Spell)|Abyssal Vermin]] || || Paladin 2 || || Grant one vermin or vermin swarm the fiendish creature simple template.
|-
| [[Agonizing Rebuke (Spell)|Agonizing Rebuke]] || || Paladin 2 || || Cause mental distress and pain to a target if it attacks you.


{{SpellTableAid|Air Step|Pal}}
{{SpellTableAid|Air Step|Pal}}
|-
| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || || Paladin 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
|-
| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || || Paladin 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.


{{SpellTableAid|Arrow Eruption|Pal}}
{{SpellTableAid|Blade Tutor's Spirit|Pal}}
|-
 
| [[Arrow of Law (Spell)|Arrow of Law]] || || Paladin 2 || || Harm and possibly daze chaotic creatures.
{{SpellTableAid|Blindness/Deafness|Pal}}
|-
 
| [[Aura of Greater Courage (Spell)|Aura of Greater Courage]] || || Paladin 2 || || Increases strength of a paladin's aura of courage.
{{SpellTableAid|Burning Gaze|Pal}}
|-
 
| [[Bestow Grace (Spell)|Bestow Grace]] || || Paladin 2 || || Subject gains bonus on saving throws equal to Cha modifier.
{{SpellTableAid|Burst of Radiance|Pal}}
|-
 
| [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || || Paladin 2 || || Grants a creature proficiency in a single weapon for short period of time.
{{SpellTableAid|Effortless Armor|Pal}}
|-
 
| [[Blade Tutor's Spirit (Spell)|Blade Tutor's Spirit]] || || Paladin 2 || || Attack penalties you choose to suffer are reduced.
{{SpellTableAid|Endure Elements, Communal|Pal}}
|-
 
| [[Bleed for Your Master (Spell)|Bleed for Your Master]] || || Paladin 2 || || When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack instead of you.
{{SpellTableAid|Gentle Repose|Pal}}
|-
 
| [[Blessing of Courage and Life (Spell)|Blessing of Courage and Life]] || || Paladin 2 || || Grants a +2 bonus on saves vs. fear and death.
{{SpellTableAid|Heroism|Pal}}
|-
 
| [[Blessings of Luck and Resolve (Spell)|Blessings of Luck and Resolve]] || || Paladin 2 || || Give a morale bonus or immunity to halflings against fear effects to a single creature.
{{SpellTableAid|Hold Person|Pal}}
|-
 
| [[Blinding Ray (Spell)|Blinding Ray]] || || Paladin 2 || DF || Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
{{SpellTableAid|Invisibility|Pal}}
|-
 
| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || || Paladin 2 || || Makes subject blind or deaf.
{{SpellTableAid|Juxtaposition|Pal}}
|-
 
| [[Blood Scent (Spell)|Blood Scent]] || || Paladin 2 || || Gain scent ability against injured creatures.
{{SpellTableAid|Litany of Defense|Pal}}
|-
 
| [[Bull's Strength (Spell)|Bull's Strength]] || || Paladin 2 || || Subject gains +4 to Str for 1 min/lvl.
{{SpellTableAid|Litany of Eloquence|Pal}}
|-
 
| [[Carry Companion (Spell)|Carry Companion]] || || Paladin 2 || || You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
{{SpellTableAid|Litany of Righteousness|Pal}}
|-
 
| [[Corruption Resistance (Spell)|Corruption Resistance]] || || Paladin 2 || || Protects creature against damage from alignment-based attacks.
{{SpellTableAid|Litany of Warding|Pal}}
|-
 
| [[Darkness (Spell)|Darkness]] || || Paladin 2 || || 20-ft. radius of supernatural shadow.
{{SpellTableAid|Paladin's Sacrifice|Pal}}
|-
 
| [[Darkvision (Spell)|Darkvision]] || || Paladin 2 || || See 60 ft. in total darkness.
{{SpellTableAid|Reinforce Armaments, Communal|Pal}}
|-
 
| [[Delay Disease (Spell)|Delay Disease]] || || Paladin 2 || DF || Gain immunity to disease for 24h.
{{SpellTableAid|Resist Energy|Pal}}
|-
 
| [[Delay Poison (Spell)|Delay Poison]] || || Paladin 2 || || Stops poison from harming subject for 1 hour/lvl.
{{SpellTableAid|Righteous Vigor|Pal}}
|-
 
| [[Desecrate (Spell)|Desecrate]] || || Paladin 2 || M || Fills area with negative energy; aids undead.
{{SpellTableAid|Scare|Pal}}
|-
 
| [[Disrupt Link (Spell)|Disrupt Link]] || || Paladin 2 || || The target's link with a bonded creature is temporarily severed.
{{SpellTableAid|Summon Monster IV|Pal}}
|-
 
| [[Divine Arrow (Spell)|Divine Arrow]] || || Paladin 2 || || Imbues a projectile with holy energy.
{{SpellTableAid|Touch of Bloodletting|Pal}}
|-
 
| [[Divine Illumination (Spell)|Divine Illumination]] || || Paladin 2 || || Illuminate undead, negate channel resistance, and inflict -2 penalty vs. positive energy.
{{SpellTableAid|Vine Strike|Pal}}
|-
 
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Paladin 2 || || Subject gains +4 to Cha for 1 min/lvl.
{{SpellTableAid|Wake of Light|Pal}}
|-
 
| [[Effortless Armor (Spell)|Effortless Armor]] || || Paladin 2 || || Armor you wear no longer slows your speed.
|-
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Paladin 2 || || As endure elements, but you may divide the duration among creatures touched.
|-
| [[Enemy's Heart (Spell)|Enemy's Heart]] || || Paladin 2 || M || Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
|-
| [[Fairness (Spell)|Fairness]] || || Paladin 2 || || Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
|-
| [[Fire of Entanglement (Spell)|Fire of Entanglement]] || || Paladin 2 || || Your ability to smite evil also entangles your foe.
|-
| [[Hold Person (Spell)|Hold Person]] || || Paladin 2 || || Paralyzes one humanoid for 1 rnd/lvl.
|-
| [[Holy Shield (Spell)|Holy Shield]] || || Paladin 2 || || Lend your shield's protection to another.
|-
| [[Improve Trap (Spell)|Improve Trap]] || || Paladin 2 || || Improve one specific element of a trap.
|-
| [[Instant Armor (Spell)|Instant Armor]] || || Paladin 2 || || Summon armor temporarily replacing your current attire.
|-
| [[Invisibility (Spell)|Invisibility]] || || Paladin 2 || || Subject is invisible for 1 min/lvl or until it attacks.
|-
| [[Ironskin (Spell)|Ironskin]] || || Paladin 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
|-
| [[Life Shield (Spell)|Life Shield]] || || Paladin 2 || || You surround yourself with positive energy that damages undead opponents.
|-
| [[Light Lance (Spell)|Light Lance]] || || Paladin 2 || || Creates a soaring beacon of light.
|-
| [[Litany of Defense (Spell)|Litany of Defense]] || || Paladin 2 || || Doubles armor's enhancement bonus.
|-
| [[Litany of Eloquence (Spell)|Litany of Eloquence]] || || Paladin 2 || || Fascinates a single creature for 1 round.
|-
| [[Litany of Entanglement (Spell)|Litany of Entanglement]] || || Paladin 2 || || Entangles a creature for 1 round.
|-
| [[Litany of Righteousness (Spell)|Litany of Righteousness]] || || Paladin 2 || || A single [[evil subtype|evil]] creature takes more damage from creatures with a good aura.
|-
| [[Litany of Warding (Spell)|Litany of Warding]] || || Paladin 2 || || You gain two additional attacks of opportunity for 1 round.
|-
| [[Magic Siege Engine (Spell)|Magic Siege Engine]] || || Paladin 2 || || Siege engine gains +1 on targeting and damage rolls.
|-
| [[Martyr's Bargain (Spell)|Martyr's Bargain]] || || Paladin 2 || || Delay immediate damage to yourself from a spell to take maximum damage later.
|-
| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Paladin 2 || || Subject gains +4 to Wis for 1 min/lvl.
|-
| [[Paladin's Sacrifice (Spell)|Paladin's Sacrifice]] || || Paladin 2 || || Take the damage and effects for another creature.
|-
| [[Pernicious Poison (Spell)|Pernicious Poison]] || || Paladin 2 || || Target takes a -4 penalty against poison.
|-
| [[Protection from Chaos, Communal (Spell)|Protection from Chaos, Communal]] || || Paladin 2 || || As protection from chaos, but you may divide the duration among creatures touched.
|-
| [[Protection from Evil, Communal (Spell)|Protection from Evil, Communal]] || || Paladin 2 || || As protection from evil, but you may divide the duration among creatures touched.
|-
| [[Protection from Good, Communal (Spell)|Protection from Good, Communal]] || || Paladin 2 || || As protection from good, but you may divide the duration among creatures touched.
|-
| [[Protection from Law, Communal (Spell)|Protection from Law, Communal]] || || Paladin 2 || || As protection from law, but you may divide the duration among creatures touched.
|-
| [[Reaper's Coterie (Spell)|Reaper's Coterie]] || || Paladin 2 || DF || Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
|-
| [[Remove Paralysis (Spell)|Remove Paralysis]] || || Paladin 2 || || Frees one or more creatures from paralysis or slow effect.
|-
| [[Resist Energy (Spell)|Resist Energy]] || || Paladin 2 || || Ignores 10 or more points of damage per attack from specified energy type.
|-
| [[Righteous Vigor (Spell)|Righteous Vigor]] || || Paladin 2 || || Boosts attack bonus with each hit.
|-
| [[Sacred Bond (Spell)|Sacred Bond]] || || Paladin 2 || F || Cast touch healing spells from a distance.
|-
| [[Sacred Space (Spell)|Sacred Space]] || || Paladin 2 || M || Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders.
|-
| [[Saddle Surge (Spell)|Saddle Surge]] || || Paladin 2 || || Bonus damage for moving on mount.
|-
| [[Scare (Spell)|Scare]] || || Paladin 2 || || Frightens creature of less than 6 HD.
|-
| [[Shield Other (Spell)|Shield Other]] || || Paladin 2 || F || You take half of subject's damage.
|-
| [[Silence (Spell)|Silence]] || || Paladin 2 || || Negates sound in 20-ft. radius.
|-
| [[Soothing Word (Spell)|Soothing Word]] || || Paladin 2 || || Reduces effects of multiple conditions on target.
|-
| [[Summon Monster II (Spell)|Summon Monster II]] || || Paladin 2 || || Summons evil extraplanar creature to fight for you.
|-
| [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || || Paladin 2 || || This spell causes existing wounds on a target to bleed profusely.
|-
| [[Toxic Gift (Spell)|Toxic Gift]] || || Paladin 2 || || Target suffers the effect of a poison in you.
|-
| [[Umbral Weapon (Spell)|Umbral Weapon]] || || Paladin 2 || || 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
|-
| [[Unadulterated Loathing (Spell)|Unadulterated Loathing]] || || Paladin 2 || || Target is compelled to avoid another creature.
|-
| [[Undetectable Alignment (Spell)|Undetectable Alignment]] || || Paladin 2 || || Conceals alignment from magical detection for 24 hours.
|-
| [[Vestment of the Champion (Spell)|Vestment of the Champion]] || || Paladin 2 || || Armor or shield gains a +1 enhancement per four levels.
|-
| [[Vine Strike (Spell)|Vine Strike]] || || Paladin 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
|-
| [[Wake of Light (Spell)|Wake of Light]] || || Paladin 2 || || Magical trail aids [[good subtype|good]] creatures, hinders evil ones.
|-
| [[Weapon of Awe (Spell)|Weapon of Awe]] || || Paladin 2 || || Weapon gets +2 on damage rolls.
|-
| [[Widen Auras (Spell)|Widen Auras]] || || Paladin 2 || || Increase the range of auras bestowed by your class.
|-
| [[Zone of Truth (Spell)|Zone of Truth]] || || Paladin 2 || || Subjects within range cannot lie.
|}
|}


== Level 3 Paladin Spells ==
== Level 3 Paladin Spells ==
{| class="ep-default2" style="text-align:left" width="100%"
{| {{SpellTableHeader|Pal}}
|- style="{{linear-gradient|top|#fff8f8, #ffffff, #f0ffff}}; Color:#8b0000;"
 
! width="15%" | Spell Name || width="8%" | School || width="8%" class="unsortable" | Spell Level || width="8%" | Components || width="61%" class="unsortable" | Description
{{SpellTableAid|Accept Affliction|Pal}}
|-
 
| [[Accept Affliction (Spell)|Accept Affliction]] || || Paladin 3 || || The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
{{SpellTableAid|Accursed Glare|Pal}}
|-
 
| [[Accursed Glare (Spell)|Accursed Glare]] || || Paladin 3 || || Cause a creature to roll twice on attacks and saving throws and take the worse result
{{SpellTableAid|Adjustable Disguise|Pal}}
|-
 
| [[Adjustable Disguise (Spell)|Adjustable Disguise]] || || Paladin 3 || || As disguise self, but you can change the disguise as a swift action.
{{SpellTableAid|Battle Trance|Pal}}
|-
 
| [[Angelic Aspect (Spell)|Angelic Aspect]] || || Paladin 3 || || As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
{{SpellTableAid|Bestow Curse|Pal}}
|-
 
| [[Animate Dead (Spell)|Animate Dead]] || || Paladin 3 || M || Creates undead skeletons and zombies.
{{SpellTableAid|Bloody Arrows|Pal}}
|-
 
| [[Archon's Aura (Spell)|Archon's Aura]] || || Paladin 3 || || Aura penalizes enemy attacks and AC.
{{SpellTableAid|Burst of Speed|Pal}}
|-
 
| [[Aura of Inviolate Ownership (Spell)|Aura of Inviolate Ownership]] || || Paladin 3 || DF || Attended items of target creatures are harder to take.
{{SpellTableAid|Cure Moderate Wounds|Pal}}
|-
 
| [[Battle Trance (Spell)|Battle Trance]] || || Paladin 3 || || Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
{{SpellTableAid|Daylight|Pal}}
|-
 
| [[Bestow Auras (Spell)|Bestow Auras]] || || Paladin 3 || || Transfer your paladin auras to another creature.
{{SpellTableAid|Diamond Spray|Pal}}
|-
 
| [[Bestow Curse (Spell)|Bestow Curse]] || || Paladin 3 || || -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
{{SpellTableAid|Dispel Magic|Pal}}
|-
 
| [[Blade of Bright Victory (Spell)|Blade of Bright Victory]] || || Paladin 3 || || Bonded weapon gains ghost touch.
{{SpellTableAid|Divine Transfer|Pal}}
|-
 
| [[Blessing of the Mole (Spell)|Blessing of the Mole]] || || Paladin 3 || || 1 ally/lvl gains darkvision and a +2 Stealth bonus.
{{SpellTableAid|Final Sacrifice|Pal}}
|-
 
| [[Bloody Arrows (Spell)|Bloody Arrows]] || || Paladin 3 || || When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage.
{{SpellTableAid|Flame Strike|Pal}}
|-
 
| [[Burst of Speed (Spell)|Burst of Speed]] || || Paladin 3 || || You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
{{SpellTableAid|Heroic Fortune|Pal}}
|-
 
| [[Contagion (Spell)|Contagion]] || || Paladin 3 || || Infects subject with chosen disease.
{{SpellTableAid|Hostile Juxtaposition|Pal}}
|-
 
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Paladin 3 || || Cures 2d8 damage +1/lvl (max. +10).
{{SpellTableAid|Inflict Moderate Wounds|Pal}}
|-
 
| [[Darkvision, Communal (Spell)|Darkvision, Communal]] || || Paladin 3 || || As darkvision, but you may divide the duration among creatures touched.
{{SpellTableAid|Isolate|Pal}}
|-
 
| [[Daybreak Arrow (Spell)|Daybreak Arrow]] || || Paladin 3 || || Targeted ammunition exudes radiant energy.
{{SpellTableAid|Life Bubble|Pal}}
|-
 
| [[Daylight (Spell)|Daylight]] || || Paladin 3 || || 60-ft. radius of bright light.
{{SpellTableAid|Litany of Escape|Pal}}
|-
 
| [[Deadly Juggernaut (Spell)|Deadly Juggernaut]] || || Paladin 3 || || Your might increases with every kill you make.
{{SpellTableAid|Litany of Sight|Pal}}
|-
 
| [[Deeper Darkness (Spell)|Deeper Darkness]] || || Paladin 3 || || Object sheds shadows in 60-ft. radius.
{{SpellTableAid|Malediction|Pal}}
|-
 
| [[Defile Armor (Spell)|Defile Armor]] || || Paladin 3 || || As sanctify armor, but gain DR 5/good when using judgment or smite.
{{SpellTableAid|Prayer|Pal}}
|-
 
| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Paladin 3 || || As delay poison, but you may divide the duration among creatures touched.
{{SpellTableAid|Remove Curse|Pal}}
|-
 
| [[Discern Lies (Spell)|Discern Lies]] || || Paladin 3 || || Reveals deliberate falsehoods.
{{SpellTableAid|Resist Energy, Communal|Pal}}
|-
 
| [[Dispel Magic (Spell)|Dispel Magic]] || || Paladin 3 || || Cancels one magical spell or effect.
{{SpellTableAid|Resist Uncommon Energy|Pal}}
|-
 
| [[Divine Transfer (Spell)|Divine Transfer]] || || Paladin 3 || || Transfer hit points and give DR/evil to target creature.
{{SpellTableAid|Summon Monster VI|Pal}}
|-
 
| [[Final Sacrifice (Spell)|Final Sacrifice]] || || Paladin 3 || || You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target
{{SpellTableAid|Utter Contempt|Pal}}
|-
 
| [[Fire of Judgment (Spell)|Fire of Judgment]] || || Paladin 3 || || Smited creature takes damage when it attacks.
|-
| [[Ghostbane Dirge, Mass (Spell)|Ghostbane Dirge, Mass]] || || Paladin 3 || || As ghostbane dirge, but affects multiple creatures.
|-
| [[Heal Mount (Spell)|Heal Mount]] || || Paladin 3 || || As heal on horse or other special mount.
|-
| [[Heroic Fortune (Spell)|Heroic Fortune]] || || Paladin 3 || M || The target gains 1 temporary hero point.
|-
| [[Holy Whisper (Spell)|Holy Whisper]] || || Paladin 3 || || Whisper sickens [[evil subtype|evil]] creatures, gives [[good subtype|good]] creatures bonuses.
|-
| [[Inflict Moderate Wounds (Spell)|Inflict Moderate Wounds]] || || Paladin 3 || || Touch attack, 2d8 damage +1/lvl (max +10).
|-
| [[Isolate (Spell)|Isolate]] || || Paladin 3 || || You cause the target to become invisible and silent, but only to his allies.
|-
| [[Litany of Escape (Spell)|Litany of Escape]] || || Paladin 3 || || Teleports a friend out of a grapple.
|-
| [[Litany of Sight (Spell)|Litany of Sight]] || || Paladin 3 || || You can see invisible creatures and objects within 30 feet of you.
|-
| [[Magic Circle against Chaos (Spell)|Magic Circle against Chaos]] || || Paladin 3 || || As protection from chaos, but 10-ft. radius and 10 min/lvl.
|-
| [[Magic Circle against Evil (Spell)|Magic Circle against Evil]] || || Paladin 3 || || As protection from evil, but 10-ft. radius and 10 min/lvl.
|-
| [[Magic Circle against Good (Spell)|Magic Circle against Good]] || || Paladin 3 || || As protection from good, but 10-ft. radius and 10 min/lvl.
|-
| [[Magic Weapon, Greater (Spell)|Magic Weapon, Greater]] || || Paladin 3 || || Weapon gains +1 bonus/four levels (max +5).
|-
| [[Mantle of Calm (Spell)|Mantle of Calm]] || || Paladin 3 || || Neutralize the rage effects of those who have attacked you.
|-
| [[Marks of Forbiddance (Spell)|Marks of Forbiddance]] || || Paladin 3 || || Makes 2 creatures pass Will saves in order to attack each other.
|-
| [[Nondetection (Spell)|Nondetection]] || || Paladin 3 || M || Hides subject from divination, scrying.
|-
| [[Prayer (Spell)|Prayer]] || || Paladin 3 || || Allies get +1 bonus on most rolls, enemies -1 penalty.
|-
| [[Remove Blindness (Spell)|Remove Blindness]] || || Paladin 3 || || Cures normal or magical blindness or deafness.
|-
| [[Remove Curse (Spell)|Remove Curse]] || || Paladin 3 || || Frees object or person from curse.
|-
| [[Resilient Reservoir (Spell)|Resilient Reservoir]] || || Paladin 3 || || Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver.
|-
| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || || Paladin 3 || || As resist energy, but you may divide the duration among creatures touched.
|-
| [[Sadomasochism (Spell)|Sadomasochism]] || || Paladin 3 || || When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round.
|-
| [[Sanctify Armor (Spell)|Sanctify Armor]] || || Paladin 3 || || +1 AC/four levels (max +5).
|-
| [[Sanctify Weapons (Spell)|Sanctify Weapons]] || || Paladin 3 || || All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype.
|-
| [[Shield of Fortification, Greater (Spell)|Shield of Fortification, Greater]] || || Paladin 3 || || Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
|-
| [[Stunning Barrier, Greater (Spell)|Stunning Barrier, Greater]] || || Paladin 3 || || Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
|-
| [[Summon Monster III (Spell)|Summon Monster III]] || || Paladin 3 || || Summons evil extraplanar creature to fight for you.
|-
| [[Utter Contempt (Spell)|Utter Contempt]] || || Paladin 3 || || Target's attitude worsens by two categories.
|-
| [[Vampiric Touch (Spell)|Vampiric Touch]] || || Paladin 3 || || Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
|-
| [[Wrathful Mantle (Spell)|Wrathful Mantle]] || || Paladin 3 || || Subject shines and gets +1/four levels on all saves.
|}
|}


== Level 4 Paladin Spells ==
== Level 4 Paladin Spells ==
{| class="ep-default2" style="text-align:left" width="100%"
{| {{SpellTableHeader|Pal}}
|- style="{{linear-gradient|top|#fff8f8, #ffffff, #f0ffff}}; Color:#8b0000;"
 
! width="15%" | Spell Name || width="8%" | School || width="8%" class="unsortable" | Spell Level || width="8%" | Components || width="61%" class="unsortable" | Description
{{SpellTableAid|Air Walk|Pal}}
|-
 
| [[Angelic Aspect, Greater (Spell)|Angelic Aspect, Greater]] || || Paladin 4 || || As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
{{SpellTableAid|Archon's Trumpet|Pal}}
|-
 
| [[Archon's Trumpet (Spell)|Archon's Trumpet]] || || Paladin 4 || || Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
{{SpellTableAid|Blight|Pal}}
|-
 
| [[Bestow Grace of the Champion (Spell)|Bestow Grace of the Champion]] || || Paladin 4 || || Target gains paladin abilities for 1 rnd/lvl.
{{SpellTableAid|Boneshatter|Pal}}
|-
 
| [[Blaze of Glory (Spell)|Blaze of Glory]] || || Paladin 4 || || Last stand cures [[good subtype|good]] creatures, hurts evil.
{{SpellTableAid|Chains of Light|Pal}}
|-
 
| [[Blessings of Luck and Resolve, Mass (Spell)|Blessings of Luck and Resolve, Mass]] || || Paladin 4 || || Give a morale bonus against fear effects to multiple creatures.
{{SpellTableAid|Cure Serious Wounds|Pal}}
|-
 
| [[Bloatbomb (Spell)|Bloatbomb]] || || Paladin 4 || || Kill a weak creature and turn its corpse into an explosive trap.
{{SpellTableAid|Daywalker|Pal}}
|-
 
| [[Bloodsworn Retribution (Spell)|Bloodsworn Retribution]] || || Paladin 4 || || Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself.
{{SpellTableAid|Deadly Juxtaposition|Pal}}
|-
 
| [[Break Enchantment (Spell)|Break Enchantment]] || || Paladin 4 || || Frees subjects from enchantments, transmutations, and curses.
{{SpellTableAid|Dragon's Breath|Pal}}
|-
 
| [[Burst of Glory (Spell)|Burst of Glory]] || || Paladin 4 || || Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
{{SpellTableAid|Emblazon Crest|Pal}}
|-
 
| [[Chains of Light (Spell)|Chains of Light]] || || Paladin 4 || || Target is held immobile by glowing golden chains composed of pure light.
{{SpellTableAid|Fear|Pal}}
|-
 
| [[Crusader's Edge (Spell)|Crusader's Edge]] || || Paladin 4 || || Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
{{SpellTableAid|Hold Monster|Pal}}
|-
 
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Paladin 4 || || Cures 3d8 damage + 1/lvl (max +15).
{{SpellTableAid|Inflict Serious Wounds|Pal}}
|-
 
| [[Darkvision, Greater (Spell)|Darkvision, Greater]] || || Paladin 4 || || See 120 ft. in total darkness.
{{SpellTableAid|Invisibility, Greater|Pal}}
|-
 
| [[Daywalker (Spell)|Daywalker]] || || Paladin 4 || || You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
{{SpellTableAid|King's Castle|Pal}}
|-
 
| [[Death Ward (Spell)|Death Ward]] || || Paladin 4 || || Grants bonuses against death spells and negative energy.
{{SpellTableAid|Litany of Thunder|Pal}}
|-
 
| [[Dimensional Blade (Spell)|Dimensional Blade]] || || Paladin 4 || || For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
{{SpellTableAid|Litany of Vengeance|Pal}}
|-
 
| [[Dispel Chaos (Spell)|Dispel Chaos]] || || Paladin 4 || || +4 bonus against attacks by chaotic creatures.
{{SpellTableAid|Master's Escape|Pal}}
|-
 
| [[Dispel Evil (Spell)|Dispel Evil]] || || Paladin 4 || || +4 bonus against attacks by [[evil subtype|evil]] creatures.
{{SpellTableAid|Mind Fog|Pal}}
|-
 
| [[Dispel Good (Spell)|Dispel Good]] || || Paladin 4 || || +4 against attacks by [[good subtype|good]] creatures.
{{SpellTableAid|Neutralize Poison|Pal}}
|-
 
| [[Dispel Law (Spell)|Dispel Law]] || || Paladin 4 || || +4 against attacks by lawful creatures.
{{SpellTableAid|Reprobation|Pal}}
|-
 
| [[Eaglesoul (Spell)|Eaglesoul]] || || Paladin 4 || || Grants combat bonuses against [[evil subtype|evil]] creatures, particularly against evil outsiders.
{{SpellTableAid|Resist Rare Energy|Pal}}
|-
 
| [[Eyes of the Void (Spell)|Eyes of the Void]] || || Paladin 4 || || See 60 ft. in darkness, including magical darkness.
{{SpellTableAid|Rest Eternal|Pal}}
|-
 
| [[Fear (Spell)|Fear]] || || Paladin 4 || || Subjects within cone flee for 1 rnd/lvl.
{{SpellTableAid|Restoration|Pal}}
|-
 
| [[Fire of Vengeance (Spell)|Fire of Vengeance]] || || Paladin 4 || || Smited creature takes 3d8 damage.
{{SpellTableAid|Suffocation|Pal}}
|-
 
| [[Forced Repentance (Spell)|Forced Repentance]] || || Paladin 4 || || Target falls prone and confesses sins.
{{SpellTableAid|Summon Monster VIII|Pal}}
|-
 
| [[Forceful Strike (Spell)|Forceful Strike]] || || Paladin 4 || || Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit.
|-
| [[Guardian of Faith (Spell)|Guardian of Faith]] || || Paladin 4 || || Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
|-
| [[Hold Monster (Spell)|Hold Monster]] || Enchantment || Paladin 4 || || As hold person, but any creature.
|-
| [[Holy Sword (Spell)|Holy Sword]] || || Paladin 4 || || Weapon becomes +5, deals +2d6 damage against evil.
|-
| [[Inflict Serious Wounds (Spell)|Inflict Serious Wounds]] || || Paladin 4 || || Touch attack, 3d8 damage +1/lvl (max +15).
|-
| [[Invisibility, Greater (Spell)|Invisibility, Greater]] || || Paladin 4 || || As invisibility, but subject can attack and stay invisible.
|-
| [[King's Castle (Spell)|King's Castle]] || || Paladin 4 || || Instantly switch places with a single ally.
|-
| [[Litany of Madness (Spell)|Litany of Madness]] || || Paladin 4 || || A single target is confused for at least 1 round.
|-
| [[Litany of Thunder (Spell)|Litany of Thunder]] || || Paladin 4 || || A single target is deafened until the condition is removed, and is confused for 1 round.
|-
| [[Litany of Vengeance (Spell)|Litany of Vengeance]] || || Paladin 4 || || Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
|-
| [[Magic Siege Engine, Greater (Spell)|Magic Siege Engine, Greater]] || || Paladin 4 || || Siege engine gains +1 on targeting and damage rolls for every four caster levels.
|-
| [[Mark of Justice (Spell)|Mark of Justice]] || || Paladin 4 || || Designates action that triggers curse on subject.
|-
| [[Mark of the Reptile God (Spell)|Mark of the Reptile God]] || || Paladin 4 || DF || If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales.
|-
| [[Neutralize Poison (Spell)|Neutralize Poison]] || || Paladin 4 || || Immunizes subject against poison, detoxifies venom in or on subject.
|-
| [[Nondetection, Communal (Spell)|Nondetection, Communal]] || || Paladin 4 || M || As nondetection, but you may divide the duration among creatures touched.
|-
| [[Oath of Peace (Spell)|Oath of Peace]] || || Paladin 4 || || Grants +5 AC and DR 10/evil, can't attack.
|-
| [[Planeslayer's Call (Spell)|Planeslayer's Call]] || || Paladin 4 || || Allies gain benefits against outsiders of an alignment you choose.
|-
| [[Poison (Spell)|Poison]] || || Paladin 4 || || Touch deals 1d3 Con damage 1/round for 6 rounds.
|-
| [[Raise Animal Companion (Spell)|Raise Animal Companion]] || || Paladin 4 || M || As raise dead, but on an animal.
|-
| [[Reprobation (Spell)|Reprobation]] || || Paladin 4 || || Marked target is shunned by your religion.
|-
| [[Resounding Blow (Spell)|Resounding Blow]] || || Paladin 4 || || Melee attack deals 1d6 more damage.
|-
| [[Restoration (Spell)|Restoration]] || || Paladin 4 || M || Restores level and ability score drains.
|-
| [[Sacrificial Oath (Spell)|Sacrificial Oath]] || || Paladin 4 || || Take damage for an ally for many rounds.
|-
| [[Shield of Dawn (Spell)|Shield of Dawn]] || || Paladin 4 || || Creatures that strike you take 1d6 +1/lvl fire damage.
|-
| [[Slay Living (Spell)|Slay Living]] || || Paladin 4 || || Touch attack deals 12d6 +1 per level.
|-
| [[Stay the Hand (Spell)|Stay the Hand]] || || Paladin 4 || || Subject cannot attack with melee weapon.
|-
| [[Summon Monster IV (Spell)|Summon Monster IV]] || || Paladin 4 || || Summons evil extraplanar creature to fight for you.
|-
| [[Symbol of Healing (Spell)|Symbol of Healing]] || || Paladin 4 || M || Triggered rune heals living creatures.
|-
| [[Transplant Visage (Spell)|Transplant Visage]] || || Paladin 4 || || You add or remove a creature's face to or from your own.
|-
| [[Unholy Sword (Spell)|Unholy Sword]] || || Paladin 4 || || Weapon becomes +5, deals +2d6 damage vs. good.
|}
|}

Latest revision as of 19:25, 2 March 2019


1st 2nd 3rd 4th

Level 1 Paladin Spells

Name School Cast Time Description
Bane Enchantment Std Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
Bed of Iron Necromancy Std Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
Bless Enchantment Std Allies gain a scaling Divine Bonus on attack rolls and saves.
Bungle Enchantment Immediate Inflict a penalty on a target's d20 roll as an immediate action.
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Command Enchantment Std One subject obeys selected command for 1 round.
Compel Hostility Enchantment Immediate Encourages opponents to attack you instead of your allies.
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Detect Poison Universal Std Detects poison in a creature or object.
Disguise Self Illusion Std Changes your appearance.
Disrupt Undead Necromancy Std Ray deals Positive Energy Damage to one Undead in range.
Divine Favor Evocation Std You gain an increasing Divine Bonus on attack and damage rolls.
Divine Trident Evocation Std Holy power strikes up to three foes in a cone next to your space.
Doom Necromancy Std One subject is Shaken and risks a Synergy.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Empower Holy Water Transmutation Std You empower a flask of Holy Water to deal additional damage.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Ghoul Touch Necromancy Std Damages one living target you touch.
Grace Abjuration Immediate Movement doesn't provoke attacks of opportunity.
Honeyed Tongue Transmutation Std Roll 2 dice for some uses of Diplomacy, take higher roll.
Horn of Pursuit Evocation Std Create 3 notes that can be heard up to five miles away.
Inflict Light Wounds Necromancy Std Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
Kinetic Reverberation Abjuration Std Channels the force of your actions into a ray of Force damage.
Knight's Calling Enchantment Std Forces target to move toward you and fight you.
Know the Enemy Universal Std Gain a scaling Divine Bonus on a monster Knowledge check.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Linebreaker Transmutation Std You gain many scaling bonuses to force your way into enemy lines.
Litany of Sloth Enchantment Immediate Single target cannot make attacks of opportunity for 1 round.
Litany of Weakness Necromancy Immediate Single target is weakened for 1 round.
Longstrider Transmutation Std Your speed with all types of movement you possess increases.
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Peacebond Abjuration Immediate Locks a weapon in place on the target's body.
Read Magic Universal Std Read scrolls and spellbooks.
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
Sanctify Corpse Evocation Std Prevent a corpse from becoming an undead.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Swift Girding Transmutation Std Your allies are instantly suited up.
Tactical Acumen Enchantment Std Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Tap Inner Beauty Universal Std Gain a bonus on all Charisma-based skill checks.
True Strike Universal Immediate Gain a bonus on your next attack roll.
Twilight Haze Illusion Std Illusory fog obscures vision.
Virtue Transmutation Std Subject instantly gains 1 temporary hp.
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.
Weapons Against Evil Transmutation Std Enchant weapons to bypass the DR of evil-aligned creatures.

Level 2 Paladin Spells

Name School Cast Time Description
Agonizing Rebuke Illusion Std Cause rapturous distress and pain to a target if it attacks you.
Air Step Transmutation Std Tread on air, with limitations.
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Blindness/Deafness Necromancy Std Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Effortless Armor Transmutation Std Armor you wear no longer slows your speed.
Endure Elements, Communal Abjuration Std As Endure Elements (Paladin Spell), but you may protect several creatures you touch.
Gentle Repose Necromancy Std Preserves one corpse.
Heroism Enchantment Std Gives +2 bonus on attack rolls, saving throws, and skill checks.
Hold Person Enchantment Std Paralyzes one humanoid creature for a brief time.
Invisibility Illusion Std Subject is invisible until the end of its next encounter.
Juxtaposition Conjuration Std Swaps places with the caster and an enemy creature.
Litany of Defense Transmutation Immediate Grants a target ally temporary hit points as an immediate interrupt.
Litany of Eloquence Enchantment Immediate Cloisters a single creature for 1 round.
Litany of Righteousness Evocation Immediate Bless an ally's attack with bonus Holy (energy, rare) damage.
Litany of Warding Transmutation Immediate You grant yourself or an ally a 1d4+1 Divine Bonus to AC against 1 attack
Paladin's Sacrifice Abjuration Immediate Take the damage and effects for another creature.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments (Paladin Spell), but you may affect multiple targets.
Resist Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Common energy type.
Righteous Vigor Enchantment Std You gain an increasing Divine Bonus on attack and damage rolls.
Scare Necromancy Std Inflict psychic damage and Cringing on one or two targets.
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Wake of Light Evocation Std Magical trail aids allied creatures' movement.

Level 3 Paladin Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Accursed Glare Necromancy Std Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy.
Adjustable Disguise Illusion Std As Disguise Self (Paladin Spell), but you can change the disguise as a swift action.
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the spell.
Bestow Curse Enchantment Immediate Immediately inflict Cursed or Jinxed on a creature within your melee reach .
Bloody Arrows Conjuration Std Conjure deadly arrows that strike unerringly.
Burst of Speed Transmutation Immediate Immediately take a move action for free, and increase Walk speed until the end of the encounter.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Diamond Spray Conjuration Std You blast a ray of diamond slivers at a target in range.
Dispel Magic Abjuration Std Cancels one magical spell or effect
Divine Transfer Necromancy Std Transfer hit points and give DR/Common to target creature.
Final Sacrifice Evocation Std You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Flame Strike Evocation Std Smites foes with divine fire.
Heroic Fortune Evocation Std The target gains 1 temporary Action Point.
Hostile Juxtaposition Conjuration Std You create a dimensional link with a targeted creature, and switch spots with it.
Inflict Moderate Wounds Necromancy Std Melee touch attack, 4d8 damage +1/lvl (max +20).
Isolate Illusion Std Your ray attack causes a target to become Exiled.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Litany of Escape Conjuration Immediate Teleports a friend out of a grapple.
Litany of Sight Universal Immediate You can see invisible creatures until the end of your next turn.
Malediction Necromancy Std Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them.
Prayer Enchantment Std Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage.
Remove Curse Abjuration Std Frees object or person from curse.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Paladin Spell), except you can protect several creatures.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Utter Contempt Enchantment Std Targets suffer heavy Soul (energy, rare) damage as you deride them.

Level 4 Paladin Spells

Name School Cast Time Description
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Archon's Trumpet Enchantment Std Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Chains of Light Conjuration Std Target is held immobile by glowing golden chains composed of pure light.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Daywalker Necromancy Std Turns an ally into a pseudo-undead, with potent benefits.
Deadly Juxtaposition Conjuration Std You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
Dragon's Breath Evocation Std Gives you a dragon's Breath Weapon.
Emblazon Crest Transmutation Std Your distinct symbol is magically displayed on any suitable item you carry.
Fear Necromancy Std Subjects within cone suffer Psychic damage and gain the Cringing condition.
Hold Monster Enchantment Std Briefly paralyzes one creature of any type.
Inflict Serious Wounds Necromancy Std Touch attack, 6d8 damage +1/lvl (max +30).
Invisibility, Greater Illusion Std As Invisibility (Paladin Spell), but works against all senses.
King's Castle Conjuration Immediate Instantly switch places with a single ally.
Litany of Thunder Evocation Immediate A single target is damaged by a powerful crash of thunder.
Litany of Vengeance Transmutation Immediate Allies attacking the target of the spell gain bonuses to their damage.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Mind Fog Illusion Std Illusory fog obscures vision and causes fictive damage.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Reprobation Transmutation Std Marked target is shunned.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Rest Eternal Necromancy Ritual Dead or undead creature cannot be revived.
Restoration Conjuration Std Removes a weak or moderate status condition.
Suffocation Necromancy Std Target suffers heavy winded damage.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.