Paladin Spells: Difference between revisions

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| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || || Paladin 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || || Paladin 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
{{SpellTableAid|Arrow Explosion|Pal}}
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| [[Arrow of Law (Spell)|Arrow of Law]] || || Paladin 2 || || Harm and possibly daze chaotic creatures.
| [[Arrow of Law (Spell)|Arrow of Law]] || || Paladin 2 || || Harm and possibly daze chaotic creatures.

Revision as of 20:11, 17 March 2018


1st 2nd 3rd 4th

Level 1 Paladin Spells

Spell Name School Spell Level Components Description
Animal Purpose Training Paladin 1 Animal gains a new general purpose.
Aspect of the Nightingale Paladin 1 You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
Bane Paladin 1 Enemies take -1 on attack rolls and saves vs. fear.
Bed of Iron Paladin 1 The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day.
Bless Paladin 1 Allies gain +1 on attack rolls and saves against fear.
Bless Water Paladin 1 M Makes holy water.
Bless Weapon Paladin 1 Weapon strikes true against evil foes.
Blessed Fist Paladin 1 Target doesn't provoke attacks of opportunity with unarmed strikes.
Blessing of the Watch Paladin 1 As bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster's home city, specifically referring to areas under the jurisdiction of the city watch.
Blood Blaze Paladin 1 Aura that makes injured creatures spray burning blood.
Bowstaff Paladin 1 A shortbow may double as a club, or a longbow as a quarterstaff.
Cause Fear Paladin 1 A creature of 5 HD or less flees for 1d4 rounds.
Challenge Evil Paladin 1 Sickens creature if it refuses to fight you.
Command Paladin 1 One subject obeys a command for 1 round.
Compel Hostility Paladin 1 Compels opponents to attack you instead of your allies.
Create Water Paladin 1 Creates 2 gallons/lvl of pure water.
Cure Light Wounds Paladin 1 Cures 1d8 damage + 1/lvl (max +5).
Curse Water Paladin 1 M Makes water unholy.
Darting Duplicate Paladin 1 You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
Death Candle Paladin 1 Kills dying creature; you summon a fire elemental.
Death Knell Paladin 1 Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Detect Charm Paladin 1 As detect magic, except vs. charms, compulsions, and possession auras.
Detect Poison Paladin 1 Detects poison in one creature or small object.
Detect the Faithful Paladin 1 You can detect other worshipers of your deity.
Detect Undead Paladin 1 Reveals undead within 60 ft.
Diagnose Disease Paladin 1 Detect and identify diseases.
Disguise Self Paladin 1 Changes your appearance.
Divine Favor Paladin 1 You gain +1 per three levels on attack and damage rolls.
Doom Paladin 1 One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Emblazon Crest Paladin 1 This spell ensures the subject touched is always able to display her proper crest and coat of arms.
Empower Holy Water Paladin 1 You empower a vial of holy water to deal additional damage to undead creatures.
Endure Elements Paladin 1 Exist comfortably in hot or cold regions.
Enhance Water Paladin 1 Transform water into an alcoholic beverage, typically ale, beer, mead, or wine.
Firebelly Paladin 1 A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
Ghostbane Dirge Paladin 1 Incorporeal creature takes half damage from nonmagical weapons.
Grace Paladin 1 Movement doesn't provoke attacks of opportunity.
Haze of Dreams Paladin 1 A target moves at 1/2 its normal speed (round down to the next 5-foot increment).
Hero's Defiance Paladin 1 Allows the use of lay on hands while falling unconscious.
Honeyed Tongue Paladin 1 Roll 2 dice when using Diplomacy, take higher roll.
Horn of Pursuit Paladin 1 Create three notes heard miles away.
Inflict Light Wounds Paladin 1 Touch deals 1d8 damage +1/lvl (max +5).
Ironbeard Paladin 1 Target gains a beard of cold iron that increases AC and can be used to attack enemies.
Keep Watch Paladin 1 Enable the subjects to stand watch or keep vigil throughout the night without any ill effects.
Knight's Calling Paladin 1 Forces target to move toward you and fight you.
Know the Enemy Paladin 1 Gain +10 on a monster Knowledge check.
Liberating Command Paladin 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Linebreaker Paladin 1 Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
Litany of Sloth Paladin 1 Single target cannot make attacks of opportunity for 1 round.
Litany of Weakness Paladin 1 Single target is fatigued for 1 round.
Longshot Paladin 1 Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Magic Weapon Paladin 1 Weapon gains +1 bonus.
Murderous Command Paladin 1 Target is compelled to kill its ally.
Peacebond Abjuration Immediate Locks a weapon in place on the target's body.
Protection from Chaos Paladin 1 +2 to AC and saves, plus additional protection against chaos.
Protection from Evil Paladin 1 +2 to AC and saves, plus additional protection against evil.
Protection from Good Paladin 1 +2 to AC and saves, plus additional protection against good.
Rally Point Paladin 1 Square gives good creatures bonuses.
Read Magic Paladin 1 Read scrolls and spellbooks.
Resistance Paladin 1 Subject gains +1 on saving throws.
Restoration, Lesser Paladin 1 Dispels magical ability penalty or repairs 1d4 ability damage.
Sanctify Corpse Paladin 1 Prevent a corpse from becoming an undead.
Sentry Skull Paladin 1 M Turn a severed head into a magical sentry.
Shield Companion Paladin 1 As shield other, but affecting your companion creature.
Shield of Fortification Paladin 1 Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier Paladin 1 Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Summon Minor Monster Paladin 1 Summon 1d3 Tiny animals.
Summon Monster I Paladin 1 Summons evil extraplanar creature to fight for you.
Sun Metal Paladin 1 Weapon touched bursts into flames.
Swift Girding Paladin 1 A number of targets are immediately clad in the armor you target.
Tactical Acumen Paladin 1 You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Touch of Truthtelling Paladin 1 As zone of truth, but others know the target is affected by the spell.
Tracking Mark Paladin 1 You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
Unbreakable Heart Paladin 1 Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
Veil of Positive Energy Paladin 1 +2 AC, +2 on saves vs. undead.
Virtue Paladin 1 Subject gains 1 temporary hp.
Wartrain Mount Paladin 1 Animal gains the combat training general purpose.
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.
Weapons Against Evil Paladin 1 Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of evil creatures of DR 5 or lower, as long as the damage reduction is not DR/epic.
Word of Resolve Paladin 1 Ally rerolls a save against charm or fear.

Level 2 Paladin Spells

Spell Name School Spell Level Components Description
Abeyance Paladin 2 M/DF You suppress the effects of a curse on a creature.
Abyssal Vermin Paladin 2 Grant one vermin or vermin swarm the fiendish creature simple template.
Agonizing Rebuke Paladin 2 Cause mental distress and pain to a target if it attacks you.
Air Step Transmutation Std Tread on air, with limitations.
Alter Summoned Monster Paladin 2 You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
Angelic Aspect, Lesser Paladin 2 You gain low-light vision, acid and cold resistance 5, and protection from evil.
Arrow Explosion Arrow Explosion (Paladin Spell) Std Arrow Explosion (Paladin Spell)
Arrow of Law Paladin 2 Harm and possibly daze chaotic creatures.
Aura of Greater Courage Paladin 2 Increases strength of a paladin's aura of courage.
Bestow Grace Paladin 2 Subject gains bonus on saving throws equal to Cha modifier.
Bestow Weapon Proficiency Paladin 2 Grants a creature proficiency in a single weapon for short period of time.
Blade Tutor's Spirit Paladin 2 Attack penalties you choose to suffer are reduced.
Bleed for Your Master Paladin 2 When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack instead of you.
Blessing of Courage and Life Paladin 2 Grants a +2 bonus on saves vs. fear and death.
Blessings of Luck and Resolve Paladin 2 Give a morale bonus or immunity to halflings against fear effects to a single creature.
Blinding Ray Paladin 2 DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
Blindness/Deafness Paladin 2 Makes subject blind or deaf.
Blood Scent Paladin 2 Gain scent ability against injured creatures.
Bull's Strength Paladin 2 Subject gains +4 to Str for 1 min/lvl.
Carry Companion Paladin 2 You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
Corruption Resistance Paladin 2 Protects creature against damage from alignment-based attacks.
Darkness Paladin 2 20-ft. radius of supernatural shadow.
Darkvision Paladin 2 See 60 ft. in total darkness.
Delay Disease Paladin 2 DF Gain immunity to disease for 24h.
Delay Poison Paladin 2 Stops poison from harming subject for 1 hour/lvl.
Desecrate Paladin 2 M Fills area with negative energy; aids undead.
Disrupt Link Paladin 2 The target's link with a bonded creature is temporarily severed.
Divine Arrow Paladin 2 Imbues a projectile with holy energy.
Divine Illumination Paladin 2 Illuminate undead, negate channel resistance, and inflict -2 penalty vs. positive energy.
Eagle's Splendor Paladin 2 Subject gains +4 to Cha for 1 min/lvl.
Effortless Armor Paladin 2 Armor you wear no longer slows your speed.
Endure Elements, Communal Paladin 2 As endure elements, but you may divide the duration among creatures touched.
Enemy's Heart Paladin 2 M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
Fairness Paladin 2 Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
Fire of Entanglement Paladin 2 Your ability to smite evil also entangles your foe.
Hold Person Paladin 2 Paralyzes one humanoid for 1 rnd/lvl.
Holy Shield Paladin 2 Lend your shield's protection to another.
Improve Trap Paladin 2 Improve one specific element of a trap.
Instant Armor Paladin 2 Summon armor temporarily replacing your current attire.
Invisibility Paladin 2 Subject is invisible for 1 min/lvl or until it attacks.
Ironskin Paladin 2 DF/M Your skin hardens and takes on the color and texture of rough iron.
Life Shield Paladin 2 You surround yourself with positive energy that damages undead opponents.
Light Lance Paladin 2 Creates a soaring beacon of light.
Litany of Defense Paladin 2 Doubles armor's enhancement bonus.
Litany of Eloquence Paladin 2 Fascinates a single creature for 1 round.
Litany of Entanglement Paladin 2 Entangles a creature for 1 round.
Litany of Righteousness Paladin 2 A single evil creature takes more damage from creatures with a good aura.
Litany of Warding Paladin 2 You gain two additional attacks of opportunity for 1 round.
Magic Siege Engine Paladin 2 Siege engine gains +1 on targeting and damage rolls.
Martyr's Bargain Paladin 2 Delay immediate damage to yourself from a spell to take maximum damage later.
Owl's Wisdom Paladin 2 Subject gains +4 to Wis for 1 min/lvl.
Paladin's Sacrifice Paladin 2 Take the damage and effects for another creature.
Pernicious Poison Paladin 2 Target takes a -4 penalty against poison.
Protection from Chaos, Communal Paladin 2 As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal Paladin 2 As protection from evil, but you may divide the duration among creatures touched.
Protection from Good, Communal Paladin 2 As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal Paladin 2 As protection from law, but you may divide the duration among creatures touched.
Reaper's Coterie Paladin 2 DF Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
Remove Paralysis Paladin 2 Frees one or more creatures from paralysis or slow effect.
Resist Energy Paladin 2 Ignores 10 or more points of damage per attack from specified energy type.
Righteous Vigor Paladin 2 Boosts attack bonus with each hit.
Sacred Bond Paladin 2 F Cast touch healing spells from a distance.
Sacred Space Paladin 2 M Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders.
Saddle Surge Paladin 2 Bonus damage for moving on mount.
Scare Paladin 2 Frightens creature of less than 6 HD.
Shield Other Paladin 2 F You take half of subject's damage.
Silence Paladin 2 Negates sound in 20-ft. radius.
Soothing Word Paladin 2 Reduces effects of multiple conditions on target.
Summon Monster II Paladin 2 Summons evil extraplanar creature to fight for you.
Touch of Bloodletting Paladin 2 This spell causes existing wounds on a target to bleed profusely.
Toxic Gift Paladin 2 Target suffers the effect of a poison in you.
Umbral Weapon Paladin 2 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
Unadulterated Loathing Paladin 2 Target is compelled to avoid another creature.
Undetectable Alignment Paladin 2 Conceals alignment from magical detection for 24 hours.
Vestment of the Champion Paladin 2 Armor or shield gains a +1 enhancement per four levels.
Vine Strike Paladin 2 Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Wake of Light Paladin 2 Magical trail aids good creatures, hinders evil ones.
Weapon of Awe Paladin 2 Weapon gets +2 on damage rolls.
Widen Auras Paladin 2 Increase the range of auras bestowed by your class.
Zone of Truth Paladin 2 Subjects within range cannot lie.

Level 3 Paladin Spells

Spell Name School Spell Level Components Description
Accept Affliction Paladin 3 The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Accursed Glare Paladin 3 Cause a creature to roll twice on attacks and saving throws and take the worse result
Adjustable Disguise Paladin 3 As disguise self, but you can change the disguise as a swift action.
Angelic Aspect Paladin 3 As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
Animate Dead Paladin 3 M Creates undead skeletons and zombies.
Archon's Aura Paladin 3 Aura penalizes enemy attacks and AC.
Aura of Inviolate Ownership Paladin 3 DF Attended items of target creatures are harder to take.
Battle Trance Paladin 3 Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
Bestow Auras Paladin 3 Transfer your paladin auras to another creature.
Bestow Curse Paladin 3 -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blade of Bright Victory Paladin 3 Bonded weapon gains ghost touch.
Blessing of the Mole Paladin 3 1 ally/lvl gains darkvision and a +2 Stealth bonus.
Bloody Arrows Paladin 3 When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage.
Burst of Speed Paladin 3 You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Contagion Paladin 3 Infects subject with chosen disease.
Cure Moderate Wounds Paladin 3 Cures 2d8 damage +1/lvl (max. +10).
Darkvision, Communal Paladin 3 As darkvision, but you may divide the duration among creatures touched.
Daybreak Arrow Paladin 3 Targeted ammunition exudes radiant energy.
Daylight Paladin 3 60-ft. radius of bright light.
Deadly Juggernaut Paladin 3 Your might increases with every kill you make.
Deeper Darkness Paladin 3 Object sheds shadows in 60-ft. radius.
Defile Armor Paladin 3 As sanctify armor, but gain DR 5/good when using judgment or smite.
Delay Poison, Communal Paladin 3 As delay poison, but you may divide the duration among creatures touched.
Discern Lies Paladin 3 Reveals deliberate falsehoods.
Dispel Magic Paladin 3 Cancels one magical spell or effect.
Divine Transfer Paladin 3 Transfer hit points and give DR/evil to target creature.
Final Sacrifice Paladin 3 You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target
Fire of Judgment Paladin 3 Smited creature takes damage when it attacks.
Ghostbane Dirge, Mass Paladin 3 As ghostbane dirge, but affects multiple creatures.
Heal Mount Paladin 3 As heal on horse or other special mount.
Heroic Fortune Paladin 3 M The target gains 1 temporary hero point.
Holy Whisper Paladin 3 Whisper sickens evil creatures, gives good creatures bonuses.
Inflict Moderate Wounds Paladin 3 Touch attack, 2d8 damage +1/lvl (max +10).
Isolate Paladin 3 You cause the target to become invisible and silent, but only to his allies.
Litany of Escape Paladin 3 Teleports a friend out of a grapple.
Litany of Sight Paladin 3 You can see invisible creatures and objects within 30 feet of you.
Magic Circle against Chaos Paladin 3 As protection from chaos, but 10-ft. radius and 10 min/lvl.
Magic Circle against Evil Paladin 3 As protection from evil, but 10-ft. radius and 10 min/lvl.
Magic Circle against Good Paladin 3 As protection from good, but 10-ft. radius and 10 min/lvl.
Magic Weapon, Greater Paladin 3 Weapon gains +1 bonus/four levels (max +5).
Mantle of Calm Paladin 3 Neutralize the rage effects of those who have attacked you.
Marks of Forbiddance Paladin 3 Makes 2 creatures pass Will saves in order to attack each other.
Nondetection Paladin 3 M Hides subject from divination, scrying.
Prayer Paladin 3 Allies get +1 bonus on most rolls, enemies -1 penalty.
Remove Blindness Paladin 3 Cures normal or magical blindness or deafness.
Remove Curse Paladin 3 Frees object or person from curse.
Resilient Reservoir Paladin 3 Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver.
Resist Energy, Communal Paladin 3 As resist energy, but you may divide the duration among creatures touched.
Sadomasochism Paladin 3 When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round.
Sanctify Armor Paladin 3 +1 AC/four levels (max +5).
Sanctify Weapons Paladin 3 All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype.
Shield of Fortification, Greater Paladin 3 Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier, Greater Paladin 3 Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
Summon Monster III Paladin 3 Summons evil extraplanar creature to fight for you.
Utter Contempt Paladin 3 Target's attitude worsens by two categories.
Vampiric Touch Paladin 3 Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Wrathful Mantle Paladin 3 Subject shines and gets +1/four levels on all saves.

Level 4 Paladin Spells

Spell Name School Spell Level Components Description
Angelic Aspect, Greater Paladin 4 As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
Archon's Trumpet Paladin 4 Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Bestow Grace of the Champion Paladin 4 Target gains paladin abilities for 1 rnd/lvl.
Blaze of Glory Paladin 4 Last stand cures good creatures, hurts evil.
Blessings of Luck and Resolve, Mass Paladin 4 Give a morale bonus against fear effects to multiple creatures.
Bloatbomb Paladin 4 Kill a weak creature and turn its corpse into an explosive trap.
Bloodsworn Retribution Paladin 4 Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself.
Break Enchantment Paladin 4 Frees subjects from enchantments, transmutations, and curses.
Burst of Glory Paladin 4 Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
Chains of Light Paladin 4 Target is held immobile by glowing golden chains composed of pure light.
Crusader's Edge Paladin 4 Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
Cure Serious Wounds Paladin 4 Cures 3d8 damage + 1/lvl (max +15).
Darkvision, Greater Paladin 4 See 120 ft. in total darkness.
Daywalker Paladin 4 You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
Death Ward Paladin 4 Grants bonuses against death spells and negative energy.
Dimensional Blade Paladin 4 For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
Dispel Chaos Paladin 4 +4 bonus against attacks by chaotic creatures.
Dispel Evil Paladin 4 +4 bonus against attacks by evil creatures.
Dispel Good Paladin 4 +4 against attacks by good creatures.
Dispel Law Paladin 4 +4 against attacks by lawful creatures.
Eaglesoul Paladin 4 Grants combat bonuses against evil creatures, particularly against evil outsiders.
Eyes of the Void Paladin 4 See 60 ft. in darkness, including magical darkness.
Fear Paladin 4 Subjects within cone flee for 1 rnd/lvl.
Fire of Vengeance Paladin 4 Smited creature takes 3d8 damage.
Forced Repentance Paladin 4 Target falls prone and confesses sins.
Forceful Strike Paladin 4 Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit.
Guardian of Faith Paladin 4 Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
Hold Monster Enchantment Paladin 4 As hold person, but any creature.
Holy Sword Paladin 4 Weapon becomes +5, deals +2d6 damage against evil.
Inflict Serious Wounds Paladin 4 Touch attack, 3d8 damage +1/lvl (max +15).
Invisibility, Greater Paladin 4 As invisibility, but subject can attack and stay invisible.
King's Castle Paladin 4 Instantly switch places with a single ally.
Litany of Madness Paladin 4 A single target is confused for at least 1 round.
Litany of Thunder Paladin 4 A single target is deafened until the condition is removed, and is confused for 1 round.
Litany of Vengeance Paladin 4 Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Magic Siege Engine, Greater Paladin 4 Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Mark of Justice Paladin 4 Designates action that triggers curse on subject.
Mark of the Reptile God Paladin 4 DF If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales.
Neutralize Poison Paladin 4 Immunizes subject against poison, detoxifies venom in or on subject.
Nondetection, Communal Paladin 4 M As nondetection, but you may divide the duration among creatures touched.
Oath of Peace Paladin 4 Grants +5 AC and DR 10/evil, can't attack.
Planeslayer's Call Paladin 4 Allies gain benefits against outsiders of an alignment you choose.
Poison Paladin 4 Touch deals 1d3 Con damage 1/round for 6 rounds.
Raise Animal Companion Paladin 4 M As raise dead, but on an animal.
Reprobation Paladin 4 Marked target is shunned by your religion.
Resounding Blow Paladin 4 Melee attack deals 1d6 more damage.
Restoration Paladin 4 M Restores level and ability score drains.
Sacrificial Oath Paladin 4 Take damage for an ally for many rounds.
Shield of Dawn Paladin 4 Creatures that strike you take 1d6 +1/lvl fire damage.
Slay Living Paladin 4 Touch attack deals 12d6 +1 per level.
Stay the Hand Paladin 4 Subject cannot attack with melee weapon.
Summon Monster IV Paladin 4 Summons evil extraplanar creature to fight for you.
Symbol of Healing Paladin 4 M Triggered rune heals living creatures.
Transplant Visage Paladin 4 You add or remove a creature's face to or from your own.
Unholy Sword Paladin 4 Weapon becomes +5, deals +2d6 damage vs. good.