Panacea Rod

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Panacea Rod

Panacea Rod

CL 7 Magic Rod • Weak Conjuration
Cost: 22,500 gp
Weight: 4 lbs.

This rod is a twisting bundle of living vines. On one end, it is capped with the vines ending in a single, massive thorn. On the other end, the vines end in a single, large, beautiful flower with white petals and pink stamens. When activated, either the thorn or the blossom shimmer with magical empowerment, depending on the nature of the poison the wielder is attempting to affect.

Wielders of this rod can utter a command word as a standard action to cast a Neutralize Poison spell, using up one charge from the rod. If the wielder chooses, they may expend 5 charges from the item and cast the effect as a swift action.

When the rod is activated, it can be used to detoxify any sort of venom in the creature or object touched. Neutralize poison can be used in one of four ways:
  • Aid a Poisoned Creature: You can use a Panacea Rod on an allied or willing creature to attempt to remove any poison currently afflicting it.
  • If used on a creature with the Tainted condition (typically caused by a weak poison), Neutralize Poison immediately ends the condition.
  • If used on a creature with the Poisoned condition (typically caused by a moderate poison), Neutralize Poison grants the target one immediate bonus saving throw against the poison with a circumstance bonus to the roll equal to the creator level of the rod divided by 7 (dropping fractions). Thus, at creator levels 1 through 6, the bonus is +0, at levels 7 through 13 the bonus is +1, at levels 14 through 20 it is +2, at levels 21 through 27 it is +3, at levels 28 through 34 it is +4, and at creator level 35 it is +5. This bonus saving throw is made against the poison's save DC, and does not affect the poison's frequency in any way, nor does it cause the poison's effect to tick if failed. If the saving throw is successful, the poison is neutralized.
  • If used on a creature with the Blighted condition (typically caused by a strong poison), Neutralize Poison grants the target one immediate bonus saving throw against the poison. This bonus saving throw is made against the poison's save DC, and does not affect the poison's frequency in any way, nor does it cause the poison's effect to tick if failed. If the saving throw is successful, the poison is neutralized.
All effects already inflicted by the poison linger even after the poison is cured or runs its course. Existing effects must be cured as described in the "ended by" sections of the appropriate intensity for the poison (Tainted, Poisoned, Blighted).
  • Immunize an Ally: You can use a Panacea Rod on an willing creature you touch. If that creature is not already suffering from one of Tainted, Poisoned, or Blighted, they instead become immune to the next single application of poison made against them, as long as it occurs before the end of the next encounter. Note that this immunity is not against a type of poison, but only a single incident of becoming afflicted with a poison (gaining any of the Tainted, Poisoned, or Blighted status conditions).
  • Purify an Object: You can use a Panacea Rod on an object (such as food or drink) containing poison. To do so, you must make a Bailiwick check, versus an Average DC for the CR (or CL) of the poison. The wielder gains a +1 circumstance bonus to this check per 5 creator levels of the rod above level 7 (dropping fractions; i.e. +1 at 12th, +2 at 17th, and +3 at 22nd, +4 at 27th, and +5 at 32nd). If successful, the poison is nullified in the target object. Note that this check should be made by the GM in secret, because this spell gives no indication of whether it was successful or not.
  • Nullify an Enemy Creature's Poison: Finally, you can use a Panacea Rod upon a poisonous creature or object held/worn/wielded by a creature by making a melee Touch Attack as part of the rod's activation. If you hit, the creature receives a FORT save to negate the effect, versus a DC based on the creator level of the rod. If the save is failed, the creature's poison is rendered harmless until the end of the current encounter. If cast outside of combat, it renders the poison ability harmless until the end of the next encounter, or the creature's next full night's rest, whichever is sooner. If the creature has more than one poison ability, then a single casting of this spell forces a save for 1 of its poison abilities per 15 creator levels of the rod (dropping fractions; i.e. 2 abilities must make saves if rod is at least creator level 15, and up to 3 abilities must make a save if the rod is at least creator level 30). No single poison ability can ever be required to make more than one save from a single activation of the Panacea Rod.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
7 22,500 gp  21 -
8 28,800 gp  22 -
9 36,000 gp  22 -
10 45,000 gp  23 -
11 55,800 gp  24 -
12 67,500 gp  25 -
13 81,900 gp  26 -
14 100,800 gp  27 -
15 127,800 gp  29 -
16 173,700 gp  30 -
17 234,000 gp  30 -
18 324,000 gp  31 -
19 432,000 gp  32 -
20 576,000 gp  33 -
Creator Level Cost Save DC Damage Dealt
21 765,000 gp  34 -
22 1,026,000 gp  35 -
23 1,359,000 gp  36 -
24 1,800,000 gp  37 -
25 2,340,000 gp  38 -
26 3,150,000 gp  39 -
27 4,140,000 gp  40 -
28 5,580,000 gp  41 -
29 7,380,000 gp  43 -
30 9,810,000 gp  44 -
31 12,960,000 gp  46 -
32 17,010,000 gp  47 -
33 22,500,000 gp  48 -
34 29,790,000 gp  49 -
35 39,690,000 gp  50 -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 11,250 gp (minus cost of symbolic item).