Difference between revisions of "Pirates Eyepatch +4"

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* Grants the wearer a [[Lesser Swim]] speed of 60 feet. Going overboard to attack is no longer a death sentence!
 
* Grants the wearer a [[Lesser Swim]] speed of 60 feet. Going overboard to attack is no longer a death sentence!
 
* Grants the wearer a [[Brachiating]] speed of 30 feet. Swinging about the rigging is now second nature!
 
* Grants the wearer a [[Brachiating]] speed of 30 feet. Swinging about the rigging is now second nature!
* Grants the wearer the Treacherous Strike ability. Activating Treacherous Strike is a [[Combat#Free_Action | Free Action]] that cannot be used in the same round as any other damage boosting item that requires a Free Action. As a free action, it must be used during your turn, and activating it allows the effect to last until the end of your current turn. For this item, Treacherous Strike allows you to add your current highest Base Attack Bonus number, from any character class you have access to, to the damage done by up to four attacks per encounter, as long as those attacks are made with a flanking bonus. If you can get your foe in a bind with one of your allies, you can hurt them worse.  
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* Grants the wearer the Treacherous Strike ability. Activating Treacherous Strike is a [[Combat#Free_Action | Free Action]] that cannot be used in the same round as any other damage boosting item that requires a Free Action. As a free action, it must be used during your turn, and activating it allows the effect to last until the end of your current turn. For this item, Treacherous Strike allows you to add your current highest Base Attack Bonus number, from any character class you have access to, to the damage done by up to three attacks per encounter, as long as those attacks are made with a flanking bonus. If you can get your foe in a bind with one of your allies, you can hurt them worse.  
  
  

Latest revision as of 15:11, 28 June 2020

Eyes Slot 1.jpg

Pirates Eyepatch +4

CL 15 Eyes Slot Item • Moderate Transmutation
Cost: 35,500 gp
Weight: .1 lbs.
Family: Pirates Eyepatch

A Pirates Eyepatch is a small, generally opaque, piece of material that is held tightly over one eye. They work whether there is an eye behind the patch or not, although in the traditional piratical lifestyle, wearing an eyepatch over a healthy eye is considered poor form. Pirates, Swashbucklers, Corsairs, Privateers, or plain old Bandits, all have a particularly swaggering, chaotic lifestyle, emblemized by exotic manners of speech, odd pets, and weird rules, that are followed or ignored as the mood sets in.

Few things are more perfectly piratical than the scarred face and eyepatch, to show that THIS person is not to be trifled with! Eyepatches come in many designs and styles, from a scrap of dirty cloth tied around the head to elaborate gold and jeweled designs with magically animated glowing eyes on them, and all manner of things in between.

The Pirates Eyepatch, regardless of how it looks, grants numerous benefits to the wearer.

The first and most basic function is, a Pirates Eyepatch restores the vision of a lost eye. This has the effect of making the wearer Immune to the Blind condition for normal vision. They are still susceptible to Blind against all non-normal vision senses (such as the confusingly named Blindsense), as well as Blind against all hearing or other senses. But no matter how impaired their sensorium becomes, the wearer of an attuned Pirates Eyepatch always has normal vision, unless the item is Stolen or Sundered.

Stronger versions of the Pirates Eyepatch grant increasing additional benefits, as detailed below:

A Pirates Eyepatch +4 adds Immune to Blind versus normal sight, as do all such items. In addition, it:
  • Reduces the Physical Actions Penalty of Wind and/or Heavy Rain by -4.
  • Grants the wearer a Lesser Swim speed of 60 feet. Going overboard to attack is no longer a death sentence!
  • Grants the wearer a Brachiating speed of 30 feet. Swinging about the rigging is now second nature!
  • Grants the wearer the Treacherous Strike ability. Activating Treacherous Strike is a Free Action that cannot be used in the same round as any other damage boosting item that requires a Free Action. As a free action, it must be used during your turn, and activating it allows the effect to last until the end of your current turn. For this item, Treacherous Strike allows you to add your current highest Base Attack Bonus number, from any character class you have access to, to the damage done by up to three attacks per encounter, as long as those attacks are made with a flanking bonus. If you can get your foe in a bind with one of your allies, you can hurt them worse.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale (tier 2) remnant, An item symbolic of the enchantment, 17,750 gp (minus cost of symbolic item).