Portable Hole
Portable Hole
Portable Holes are massively useful devices despite their considerable drawbacks, and come in a wide variety of shapes and sizes. Most portable holes look like pieces of cloth, ranging from 3 feet across when unfolded, to 10 feet across. At the very highest levels of usefulness, they look like little boxes, finely decorated and often with keys or sigils or other means of securing them.
All portable holes open into an extradimensional space, of varying sizes. A given hole always opens into the same extradimensional space. Portable holes are slow and cumbersome to access, and can thus never be used during combat. The chaos and fuss of battle makes them impossible to activate during a fight. Even more difficulty comes from the fact that they require a smooth, flat surface to be laid down upon or pressed up against. This restriction means these portable holes can't be used in many dungeons or out in the wilderness, as a sufficiently flat, smooth surface can be nearly impossible to find.
Despite these many limitations, portable holes are eagerly sought after, because the space they access is considerably more stable and larger than most other magical storage devices. All portable holes will hold an unlimited amount of weight, being only restricted by the volume of the material within them. A portable hole could be filled to the brim with a thousand tons of Dural stone, then folded up and tucked away into your pocket. This amazing ability is extremely valuable for most adventurous sorts, as most adventurers collect 'stuff' like a velvet shirt attracts cat hairs.
Each variant of the portable hole has different limitations on how much stuff can be stored inside of it. Attempting to put more volume into a hole than it is capable of storing causes the item to become fixed in place, unable to be picked up and stored away because stuff is literally spilling out of the opening. If the surface upon which a portable hole is deployed is Sundered while the hole is deployed upon it, then the hole becomes Broken, and the items within cannot be retrieved until it is repaired. If a hole has its substrate surface sundered while it is over-full, it is again Broken but 20-50 percent of the value of the items within is lost. The details are left to the GM, but this is extremely unpleasant, so don't leave your portable hole open while a siege weapon is being used.
Important Note: A portable hole can be stored in a Bag of Holding, although why you'd bother is a bit of a mystery. Getting your portable hole back out of a Bag of Holding can be a bit of a chore. If you try to put a portable hole in a Magic Haversack it breaks the haversack, so don't do that. Portable holes can be taken into other planes of existence, including demiplanes, without issue. A portable hole of any sort can never be stored inside another portable hole. No matter how cool it might seem to have an Inception-like nested array of Ghost Rooms ten holes deep, no, it just doesn't work like that.
...unless the GM decides that sounds cool, and sets up a whole dungeon that way. The GM always has the final say!
The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.
Petite Portable Hole [link] [edit]
- Cost: 15,000 gp
- Weight: 1 lbs.
- Creation: Creator (Feat), Bailiwick Check (DC 22 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 7,500 gp (minus cost of symbolic item).
Tabletop Portable Hole [link] [edit]
- Cost: 106,500 gp
- Weight: 5 lbs.
- Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 53,250 gp (minus cost of symbolic item).
Vasty Tapestry [link] [edit]
- Cost: 1,500,000 gp
- Weight: 20 lbs.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 58 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 750,000 gp (minus cost of symbolic item).
Ghost Room [link] [edit]
- Cost: 18,750,000 gp
- Weight: 50 lbs.
When unlocked, unfolded, and properly deployed against a sturdy wall, the door opens to a space 40 feet deep, wide, and high. In an unimproved location, it is very likely that a Ghost Room can't be opened successfully. Size Large and larger creatures must Squeeze to reach inside or enter a Ghost Room. The only air in the Room is that which enters when the door is opened. It contains enough air to supply one Huge creature, four Large creatures, eight Medium creatures, or sixteen Small creatures for 10 minutes, or, enough to perform the average Skill Challenge to sneak into or out of a place.
A Ghost Room is capable of holding up to 64000 cubic feet of material, with no weight limit. When folded into its box shape, it is small enough to hold easily in one hand, but weighs a hefty fifty pounds. Closing, locking, folding up and stowing away a Ghost Room takes several minutes out of combat (think packing away a crate), but the only way to quickly disable one is to Sunder what its deployed against. For this reason, heavy stone walls are usually the minimum suitable surface, and specially made reinforced plates or walls may be built by owners of such devices to make their use safer and more convenient.- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 76 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 9,375,000 gp (minus cost of symbolic item).
Hidden Jewelbox [link] [edit]
- Cost: 24,000 gp
- Weight: .1 lbs.
When unfolded and carefully smoothed flat against a firm, smooth surface, a Hidden Jewelbox activates to reveal an intricate space three feet on a side, with a myriad of cubbyholes to hold various goodies. Any sturdy table or vanity works well for this purpose, but a smooth wall or floor or other large flat stone surface is also workable. In an unimproved location, it is likely that a Hidden Jewelbox can't be opened successfully. No creature may enter or hide within a Hidden Jewelbox when it is closed.
A Hidden Jewelbox is capable of carrying up to 27 cubic feet of material, with no weight limit. When folded up, it weighs a tenth of a pound. Picking up and folding the device takes a minute or so out of combat, but the only way to quickly disable one is to Sunder the surface its deployed against. For this reason, tables are less desirable than heavy stone surfaces.- Creation: Creator (Feat), Bailiwick Check (DC 26 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 12,000 gp (minus cost of symbolic item).
Secret Chest [link] [edit]
- Cost: 195,000 gp
- Weight: 1 lbs.
When unfolded and carefully smoothed flat against a firm, smooth surface, a Secret Chest activates to reveal an intricate space five feet on a side, with a myriad of cubbyholes to hold various goodies. Any sturdy table or vanity works well for this purpose, but a smooth wall or floor or other large flat stone surface is also workable. In an unimproved location, it is likely that a Secret Chest can't be opened successfully. No creature may enter or hide within a Secret Chest when it is closed.
A Secret Chest is capable of carrying up to 125 cubic feet of material, with no weight limit. When folded up, it weighs only a pound. Picking up and folding the device takes a minute or so out of combat, but the only way to quickly disable one is to Sunder the surface its deployed against. For this reason, tables are less desirable than heavy stone surfaces.- Creation: Creator (Feat), Bailiwick Check (DC 44 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 97,500 gp (minus cost of symbolic item).
Furtive Nook [link] [edit]
- Cost: 2,625,000 gp
- Weight: 1 lbs.
When unfolded and carefully smoothed flat against a firm, smooth surface, a Furtive Nook activates to reveal an intricate shelf-lined space, five feet wide, eight feet high, and thirty feet deep, with a myriad of shelves, bins, cubbyholes, and other places to hold various goodies. A smooth wall is required to open a Furtive Nook. In an unimproved location, it is likely that a Furtive Nook can't be opened successfully. No creature may hide within a Furtive Nook when it is closed, and all creatures must exit a Furtive Nook before it can be closed up.
A Furtive Nook is capable of carrying up to 1200 cubic feet of material, with no weight limit. When folded up, it weighs only a pound. Picking up and folding the device takes a minute or so out of combat, but the only way to quickly disable one is to Sunder the surface its deployed against. For this reason, heavy stone walls are preferred places to deploy a Furtive Nook.- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 62 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 1,312,500 gp (minus cost of symbolic item).
Invisible Vault [link] [edit]
- Cost: 33,075,000 gp
- Weight: 10 lbs.
When unfolded and carefully smoothed flat against a firm, smooth surface, an Invisible Vault activates to reveal an enormous shelf-lined space, fifty feet wide, forty feet high, and fifty feet deep, with a myriad of shelves, bins, cubbyholes, and other places to hold various goodies. A smooth wall is required to open an Invisible Vault. In an unimproved location, it is likely that an Invisible Vault can't be opened successfully. No creature may hide within an Invisible Vault when it is closed, and all creatures must exit an Invisible Vault before it can be closed up.
An Invisible Vault is capable of carrying up to 100,000 cubic feet of material, with no weight limit. When folded up, it weighs ten pounds, which can seem odd for a writing pen. Picking up and folding the device takes several minutes out of combat, but the only way to quickly disable one is to Sunder the surface it is deployed against. The magic of an Invisible Vault reinforces the surface it is opened against, and this adds eight points of Durability to whatever surface it is used with. For this reason, while heavy stone walls are preferred places to deploy an Invisible Vault, they can be used with less durable walls in a pinch.- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 80 (10 + double CL)), Mythic remnant, An item symbolic of the enchantment, 16,537,500 gp (minus cost of symbolic item).