Prismatic Sphere (Sorcerer/Wizard Spell): Difference between revisions

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: The colors of the sphere have the same effects as the colors of a ''Prismatic Wall.''
: The colors of the sphere have the same effects as the colors of a ''Prismatic Wall.''


: ''Prismatic Sphere'' can be made permanent with a [[Permanency (Spell)]].


:'''NOTE:''' This spell does not start fires on a ship unless the ship passes through the spell effect and rolls a natural 1 on its saving throw against fire damage. A prismatic sphere moves with a ship if it is anchored to the ship. Otherwise, it does not move with a ship.
:'''NOTE:''' This spell does not start fires on a ship unless the ship passes through the spell effect and rolls a natural 1 on its saving throw against fire damage. A prismatic sphere moves with a ship if it is anchored to the ship. Otherwise, it does not move with a ship.

Revision as of 00:18, 4 August 2017

Level: Sorcerer/Wizard 9
School: abjuration
Domain: artifice 9, protection 9, sun 9

Casting

Casting Time: 1 standard action
Components: : V

Effect

Range: 10 ft.
Target or Area: 10-ft.-radius sphere centered on you
Duration: 10 min/lvl (D)
Saving Throw: see text
Save DC: -
Spell Resistance: Yes

Description

This spell functions like Prismatic Wall (Spell), except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. The sphere flashes in all colors of the visible spectrum.
The sphere's Blindness effect on creatures with less than 8 HD lasts 2d4 x 10 minutes.
You can pass into and out of the Prismatic Sphere and remain near it without harm. When you're inside it, however, the sphere blocks any attempt to project something through the Sphere (including spells). Other creatures that attempt to attack you or pass through suffer the effects of each color, one at a time.
Typically, only the upper hemisphere of the globe exists, since you are at the center of the Sphere, so the lower half is usually occluded by the floor surface you are standing on.
The colors of the sphere have the same effects as the colors of a Prismatic Wall.


NOTE: This spell does not start fires on a ship unless the ship passes through the spell effect and rolls a natural 1 on its saving throw against fire damage. A prismatic sphere moves with a ship if it is anchored to the ship. Otherwise, it does not move with a ship.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30