Prolonged Summons (Feat): Difference between revisions

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| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) remain in your service for longer than normal. Rather than vanishing at the end of an encounter, they always remain, unless destroyed or banished, until the end of a full night's rest.  In addition, as long as the summoned creature(s) survive an encounter, they fully heal themselves between encounters automatically.
| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) remain in your service for longer than normal. Rather than vanishing at the end of an encounter, they always remain, unless destroyed or banished, until the end of a [[full night's rest]].  In addition, as long as the summoned creature(s) survive an encounter, they fully heal themselves between encounters automatically.


'''Special:''' This feat may be taken more than once. Taking it twice extends the duration until the next full moon. Taking it three times extends the duration to a year and a day. Taking it further times extends the duration as the GM adjudicates.
'''Special:''' This feat may be taken more than once. Taking it twice extends the duration until the next full moon. Taking it three times extends the duration to a year and a day. Taking it further times extends the duration as the GM adjudicates.

Revision as of 17:32, 11 June 2021


Your summoned creatures are bound to this plane for longer than normal.

Prerequisites: Level 26, Summoning Perfection (Feat)

Related: Summon Companion (Feat)

Benefit: Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) remain in your service for longer than normal. Rather than vanishing at the end of an encounter, they always remain, unless destroyed or banished, until the end of a full night's rest. In addition, as long as the summoned creature(s) survive an encounter, they fully heal themselves between encounters automatically.

Special: This feat may be taken more than once. Taking it twice extends the duration until the next full moon. Taking it three times extends the duration to a year and a day. Taking it further times extends the duration as the GM adjudicates.