Prolonged Summons (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Summon Feats]][[Category:Mythic Tier (26-30)]]
| Category=[[Category:Summon Feats]][[Category:Mythic Tier (26-30)]][[Category:Druid Feats]]


| Flavor=Your summoned creatures are bound to this plane for longer than normal.
| Flavor=Your summoned creatures are bound to this plane for longer than normal.
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| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) remain in your service for longer than normal. Rather than vanishing at the end of an encounter, they always remain, unless destroyed or banished, until the end of a [[full night's rest]].  In addition, as long as the summoned creature(s) survive an encounter, they fully heal themselves between encounters automatically.
| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) remain in your service for longer than normal. Rather than vanishing at the end of an encounter, they persist for up to 24 hours or the summoner's next [[full night's rest]], whichever comes first, unless the summoned creatures are killed, dispelled, or banished.  In addition, as long as the summoned creature(s) survive an encounter, they fully heal themselves between encounters automatically.


'''Special:''' This feat may be taken more than once. Taking it twice extends the duration until the next full moon. Taking it three times extends the duration to a year and a day. Taking it further times extends the duration as the GM adjudicates.
'''Special:''' A Druid of at least 26th level may take this feat even if they do not have the [[Summoning Perfection (Feat)]], and may apply its effects to their Animal Companion. If they also wish to apply it to any summoned creatures they cast themselves, they must meet all of the listed prerequisites as normal.  When applied to their animal companion, the animal companion fully heals itself between encounters automatically, assuming it survived the encounter. Applying, changing, or removing the effects of this feat may only be done after a [[full night's rest]], and once applied, the effects persist until removed.  Only one Summons-based feat may ever be applied to an Animal Companion at a time.  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summoned creatures remain for longer unless destroyed or banished.
| ShortDesc|Summoned creatures persist for a full day unless destroyed or banished.
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Revision as of 17:58, 11 June 2021


Your summoned creatures are bound to this plane for longer than normal.

Prerequisites: Level 26, Summoning Perfection (Feat)

Related: Summon Companion (Feat)

Benefit: Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) remain in your service for longer than normal. Rather than vanishing at the end of an encounter, they persist for up to 24 hours or the summoner's next full night's rest, whichever comes first, unless the summoned creatures are killed, dispelled, or banished. In addition, as long as the summoned creature(s) survive an encounter, they fully heal themselves between encounters automatically.

Special: A Druid of at least 26th level may take this feat even if they do not have the Summoning Perfection (Feat), and may apply its effects to their Animal Companion. If they also wish to apply it to any summoned creatures they cast themselves, they must meet all of the listed prerequisites as normal. When applied to their animal companion, the animal companion fully heals itself between encounters automatically, assuming it survived the encounter. Applying, changing, or removing the effects of this feat may only be done after a full night's rest, and once applied, the effects persist until removed. Only one Summons-based feat may ever be applied to an Animal Companion at a time.