Rage Drake

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Rage Drake (CR 14)

Neutral - Large - Magical Beast
Lore: Know (Arcana)
28 43
Basic DC Full DC
Initiative
Initiative Icon 2.png
27
Perception:
33 +23
Passive Active
Ambush:
9+
on a d20

Movement Types:

Defense

AC
Shield Icon 3.png
36
Man Def
Shield Icon 3.png
35
Monster Health
382 191 27
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +16
Refl: +16
Will: +11
  • Maneuver Defense Notes: +2 vs. Trips

Strong Against:

Weak Against:

Offense

Size: Large
10 ft. 10 ft.
Space Reach
To-Hit
+21
Sword Icon 3.png
Man Off
+23
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Gnashing Bite +21 (3d10+19/x2)
    as crushing (physical, common)

Full Attack (Melee):

  • 1x Gnashing Bite +21 (3d10+19/x2)
    as crushing (physical, common)
  • 2x Stone-Tipped Claws +22 (3d6+7/x2)
    as slashing (physical, common)
    plus Tail Slap

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

20
STR
18
DEX
18
CON
5
INT
14
WIS
15
CHA

Skills:

Languages:

Feats:

  • Endurance (EFFECT: Reduce the damage you take from environmental effects, and sleep in armor without fatigue.)

Special Abilities

Intimidating Presence (Su, Aura) Automatic 1/Enc

The first time in an encounter that any rage drake ends its move adjacent to an enemy, that enemy must make a Will save, DC 24 or become Shaken until the end of the encounter. Once a creature succeeds on this save, they may not be affected by this rage drake's Intimidating Presence ability again for 24 hours. If the Drake does not move or take a 5-foot step, Intimidating Presence does not trigger.

Pack Ferocity (Ex) Automatic

If a Rage Drake attacks while it is adjacent to any other creature it considers an ally, its innate ferocity grants it a +27 rage bonus to all its damage rolls. This bonus does not stack with itself, regardless of how many allies are within range. The damage type of this bonus damage is of the same type as the attack which delivers it. Bonus damage is never multiplied on a critical hit.

Drake's Rage (Ex) Swift Action 1/Enc

Once per encounter, at will, as a swift action, a Rage Drake may fly into a berserk, killing frenzy. Drake's Rage lasts until the Rage Drake is killed or the end of the encounter (whichever comes first). While under the effects of Drake's Rage, it gains temporary hit points equal to (96) and gains the Ripping Riposte ability (see below).

Ripping Riposte (Ex) Immediate Action after Drake's Rage

While under the effect of Drake's Rage, up to once per round, the Rage Drake may make one Claw attack (see above) as an immediate reaction against any attacker that successfully damages it in any way and is within its reach. This is in addition to any attacks of opportunity the Rage Drake may have (which are bite attacks).

Tail Slap (Ex) Swift Action after Full Attack Action

During a full attack action in which it makes all its attacks against a single foe, a Rage Drake may also elect to make a Tail Slap attack against that same target as a swift action. This attack is made against the target's AC at ++21 to hit. If it hits, it does 3d6+8 of bludgeoning (physical, common) damage and the struck foe must make a Reflex save, DC 24, or be knocked Prone.

Rage Drake

Rage Drake

Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.

An attack by a pack of Rage Drakes is a serious threat, even to a town garrison, and must be faced firmly. It is common to see permanent bounties posted for Rage Drakes, so that all travelers in the wild will be rewarded for thinning them out. It is a dangerous bounty to collect.

Large, dangerous creatures that are intimidating to face even for seasoned warriors, Rage Drakes are often mistaken as small dragons by the uneducated. Given the ferocity of their pack attacks, perhaps such mistakes are justifiable. Rage Drakes are hardy and adapt readily to harsh conditions, and will flourish almost anywhere if given the time to prey and browse efficiently. Rage Drakes are very territorial, and will viciously attack all creatures they see as challenges to their territorial range.

Combat Tactics

Rage Drakes are pack hunters who hunt by sight. They are quite smart, and are perfectly aware of their intimidating presence and pack ferocity, and will try to stay in a tight knot or pair up as they attack to maximize the bonuses they gain. Once in a fight, they will charge in, using Drake's Rage to fortify themselves against any ranged damage they have to endure while closing in. Once they engage in melee, they will use full attacks, attacks of opportunity, and Ripping Riposte to tear their prey to pieces. If they use a full attack, they will spin in place like a top, using their Tail Slap to try and knock their foes to the ground where they can be finished off.

Rage Drakes are completely fearless once they have spotted prey, and once they've triggered Drake's Rage nothing will cause them to break off an attack.

Out of Combat

Rage Drakes are territorial pack creatures, but they are quite gregarious, for merciless predators. It is quite common to see Rage Drakes that are used as pets and attack beasts by various humanoids. If a drake has been raised from the egg by a tribe of different monsters, then that Drake will consider them its allies in battle for their pack ferocity power, and will fight furiously at their side. An encounter with some orcs is often 'spiced up' by a brace of Rage Drakes.

Rewards

XP: 38,400

Treasure: Sellable Goods worth 23,625 gp.

Weight: 140 lbs.     Volume: 5.6 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)