Rain of Arrows (Sorcerer/Wizard Spell): Difference between revisions
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| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}} | | Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}} | ||
| Ranger| | | Ranger|4 | ||
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, M | | Components|V, S, M | ||
}}</onlyinclude> ( | }}</onlyinclude> (A quiver full of 20 arrows, worth 1 gp.) | ||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target|15 | | Target|{{targets|aoe}} in a 35 foot radius, a 15 x 15 square area | ||
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| Save| | | Save|ReflHalf | ||
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FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | ||
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | | Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | ||
| Save-DC| | | Save-DC|Hybrid | ||
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR|No | ||
<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = You | | Description = You hold a quiver of arrows in your hand. You strike a clout archer's stance, the arrows in your back hand, your finger pointed skyward in the direction of the coming barrage. The whirring, shurring sounds of the non-words of this potent spell fly from your lips, sweat beads your face, your form trembles with unleashed might...and then... you let loose. | ||
:You must have [[line of sight]] to the intended area. The arrows deal | : A mere instant later, a cloud of magical arrows rain down on any and all creatures and objects in the indicated area in a sudden, slamming rush. Spell resistance is useless, armor is useless, only a saving throw as defined above can reduce the merciless rain of arrows to half damage. | ||
: You must have [[line of sight]] to the intended area, and it must lay under at least enough open space for the area of effect to clear vertically (75 feet or higher ceilings, unless you are mad enough to increase the area with metamagic feats). The arrows deal {{circle|8}} of {{dmg|spindling}} damage to each creature in the area of effect. All unattended objects between size Tiny and Large suffer one point of Siege Damage, regardless of Sunder DC. | |||
: The magically conjured arrows are huge, stylized things, easily four feet long, more sharp than dreams, barbed like nightmares. The instant after they slam home in deadly concert, they vanish, leaving behind only the injured and dead. | |||
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| Reviewed| | | Reviewed|Y | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | <!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 21:30, 13 November 2018
- Level: Ranger 4, Sorcerer/Wizard 8
- School: Conjuration (creation)
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, M (A quiver full of 20 arrows, worth 1 gp.)
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: all creatures in target area (friend or foe) in a 35 foot radius, a 15 x 15 square area
- Duration: Instantaneous
- Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + 1/2 character level - Spell Resistance: No
Description
- You hold a quiver of arrows in your hand. You strike a clout archer's stance, the arrows in your back hand, your finger pointed skyward in the direction of the coming barrage. The whirring, shurring sounds of the non-words of this potent spell fly from your lips, sweat beads your face, your form trembles with unleashed might...and then... you let loose.
- A mere instant later, a cloud of magical arrows rain down on any and all creatures and objects in the indicated area in a sudden, slamming rush. Spell resistance is useless, armor is useless, only a saving throw as defined above can reduce the merciless rain of arrows to half damage.
- You must have line of sight to the intended area, and it must lay under at least enough open space for the area of effect to clear vertically (75 feet or higher ceilings, unless you are mad enough to increase the area with metamagic feats). The arrows deal (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of spindling (physical, rare) damage to each creature in the area of effect. All unattended objects between size Tiny and Large suffer one point of Siege Damage, regardless of Sunder DC.
- The magically conjured arrows are huge, stylized things, easily four feet long, more sharp than dreams, barbed like nightmares. The instant after they slam home in deadly concert, they vanish, leaving behind only the injured and dead.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |