Ranger Poultices

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1st 2nd 3rd 4th

Level 1 Ranger Poultices

Name Description Rev?
Acid Maw Your Animal Companion's bite attack deals an additional 1d4 points of Acid Damage, and the acid deals another 1d4 points of Acid Damage to the target on the next round. N
Adhesive Spittle Spit immobilizing goop at a creature. Y
Air Bubble Creates a small pocket of air around your head or an object, which may burst as an attack. Y
Alarm Wards an area for the night. Y
Animal Messenger Sends a Tiny animal to a specific place. N
Animal Purpose Training Animal gains a new general purpose. N
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril Targets gain a scaling bonus on their next initiative check. Y
Aspect of the Falcon Gives Competence Bonuses on Perception checks and ranged attacks. N
Blend Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. Y
Bowstaff A shortbow may double as a club, or a longbow as a quarterstaff. N
Break Break an object or creature in range. Y
Call Animal Makes an animal come to you. N
Call Weapon Telekinetically summon a weapon from an ally's possession. N
Calm Animals Calms 2d4 + level HD of animals. N
Charm Animal Makes one animal your friend. Y
Cheetah's Sprint A wild surge of energy courses through your body and propels you into a sprint. N
Cloak of Shade Reduces effects of intense sun exposure and environmental heat. N
Compel Hostility Compels opponents to attack you instead of your allies. N
Dancing Lantern Animates a lantern that follows you. N
Defoliate You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. N
Delay Poison Stops poison from harming subject for 1 hour/lvl. N
Detect Aberration Reveals presence of Aberrations. N
Detect Animals or Plants Detects kinds of animals or plants. N
Detect Poison Detects poison in a creature or object. Y
Detect Snares and Pits Reveals natural or primitive traps. N
Diagnose Disease Detect and identify diseases. N
Dream Feast Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. N
Endure Elements Exist comfortably in hot or cold regions. Y
Entangle Plants entangle everyone in 40-ft. radius. N
Feather Step Ignores the adverse movement effects of difficult terrain. N
Gravity Bow Projectiles do damage as though one size category bigger. Y
Heightened Awareness +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hide from Animals Animals can't perceive one subject/lvl. N
Horn of Pursuit Create 3 notes that can be heard up to five miles away. N
Hunter's Howl Treat additional enemies as Quarry (Ex) for 1 rnd/lvl. N
Hydraulic Push Wave of water damages and pushes an enemy one square. Y
Ironbeard Target gains a beard of Cold Iron that increases AC and can be used to attack enemies. N
Jitterbugs Prevents target from taking hold action, ready action, or total defense. N
Jump Subject gains a Vaulting speed for one round. Y
Keen Senses Subject gains +2 Competence Bonus on Perception checks and gains Low-Light Vision. N
Know the Enemy Gain +10 Insight Bonus on a monster Knowledge check. N
Lead Blades Melee weapons damage as if one size bigger. N
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Y
Linebreaker You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to Bull Rush or Overrun. N
Longstrider Your base speed increases by 10 ft. N
Magic Fang One natural weapon of subject creature gets +1 Enhancement Bonus on attack and damage rolls. N
Magic Weapon Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. Y
Mud Buddy You create a Small minion out of mud, and it obeys your commands. N
Nature's Paths Instinctively know the shortest, easiest, and fastest way through the wilderness. N
Negate Aroma Subject cannot be tracked by Scent. N
Pass without Trace One subject/lvl leaves no tracks. N
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Y
Read Magic Read scrolls and spellbooks. Y
Read Weather Forecast the weather at your location for the next 48 hours. N
Reinforce Armaments Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. Y
Residual Tracking Tell creature's appearance by footprint. N
Resist Energy Ignores a scaling number of points of damage per attack from a specified Common energy type. Y
Shock Arrow You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. N
Speak with Animals You can communicate with animals. N
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Stumble Gap Small hole trips creatures. Y
Summon Minor Ally Summon 1d3 Tiny animals. N
Summon Monster I Summons one Summoned Monster to fight for you. Y
Sun Metal Weapon touched bursts into flames. N
Thorn Javelin Wield a javelin that sickens opponents when it strikes. N
Thunderstomp Trip one creature within range. N
Tireless Pursuit Ignore fatigue while hustling. N
Tracking Mark You gain a supernatural ability to detect tracks and other clues left behind by the target. N
True Strike 1d4+1 Bonus on your next attack roll. Y
Unbreakable Heart +4 Morale Bonus on saving throws against [mind-affecting] effects that rely on negative emotions. N
Wartrain Mount Animal gains the combat training general purpose N
Wave Shield Water blunts one incoming attack or effect as an immediate action. Y
Whispering Lore Gain a bonus to Knowledge checks about your environment from the land itself. N

Level 2 Ranger Poultices

Name Description Rev?
Acute Senses Subject gains an increasing Enhancement Bonus on Perception checks. N
Air Step Tread unsteadily on air, with limitations. N
Allfood Turns item up to 5 lbs./lvl into food. N
Arrow Eruption Creates duplicates of an arrow used to kill a creature in the previous round. N
Aspect of the Bear +2 Enhancement Bonus AC and Maneuver Offense rolls. N
Barkskin Grants +2 (or higher) Enhancement Bonus to Natural Armor Bonus. N
Blade Tutor's Spirit Attack penalties you choose to suffer are reduced. Y
Blood Armor Your blood hardens when you are wounded, increasing your AC. Y
Blood Scent Gain scent ability against injured creatures. N
Bloodhound Enhances sense of smell and grants the caster the Scent special ability. N
Chameleon Stride Gives a +2 bonus on Stealth checks and concealment. N
Clear Grove Trees, shrubs, and other thick vegetation move out of the spell's area. N
Companion Polymorph You transform the target into a smaller, harmless-looking animal of the same approximate body type. Y
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Y
Delay Disease Gain immunity to disease for 24h. N
Eagle Eye Creates a magical sensor high above you. N
Effortless Armor Armor you wear no longer slows your speed. N
Endure Elements, Communal As Endure Elements (Spell), but you may protect several creatures you touch. Y
Escaping Ward Move 5 feet away from a larger attacking creature as an immediate action. N
False Life Gain 1d10 temporary hp + 1/lvl (max +10). N
Forest Friend Plants in a forested area become helpful instead of hindering you and your allies. N
Groundswell As a swift action, make ground rise 5 feet and prevent flanking. N
Guiding Star Know approximate distance from where you cast this spell. N
Hide Campsite Hides all traces of your campsite. N
Hold Animal Paralyzes one Animal or Magical Beast for a little over a round. Y
Hunter's Eye +20 Competence Bonus on Perception checks to locate a target. N
Hunter's Lore Take 20 on Knowledge checks to learn monster's weaknesses. N
Ice Slick You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. N
Icy Prison Thick ice hampers and damages the target. Y
Invisibility Sphere Makes creatures within 10 ft. of the touched recipient invisible. Y
Ironskin Your skin hardens and takes on the color and texture of rough iron. N
Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage. N
Lockjaw Gives creature Grab (Ex) ability with a natural attack. N
Perceive Cues +5 Competence Bonus on Perception and Sense Motive checks. N
Protection from Energy Grants 4 temp hitpoints/lvl, only against one kind of common energy. Y
Protective Spirit Protects from attacks of opportunity. N
Raven's Flight You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. N
Reinforce Armaments, Communal As Reinforce Armaments (Spell), but you may divide the spell's duration among objects touched. N
Resist Uncommon Energy Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. Y
Ricochet Shot Imbues a projectile or thrown weapon to give it the ability to ricochet. Y
River Whip Create a whip of water that you wield as a weapon. Y
Sickening Entanglement As Entangle (Spell), but plants have sickening sap. N
Slipstream Wave boosts or hampers creature's speed. Y
Snare Creates a magic booby trap. N
Speak with Plants You can talk to plants and Plant Creatures. N
Spike Growth Creatures in area take 1d4 damage, may be slowed. N
Stone Call Inflicts damage and difficult terrain to all creatures in area. Y
Summon Monster III Summons one Summoned Monster to fight for you. Y
Vine Strike Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks. Y
Water Walk Subject treads on water as if solid. N
Wild Instinct This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. N
Wilderness Soldiers Nearby plants aid you in combat. N
Wind Wall Deflects arrows, smaller creatures, and gases. Y

Level 3 Ranger Poultices

Name Description Rev?
Aspect of the Stag +2 AC against attacks of opportunity and increases speed. N
Battle Trance Gain Ferocity (Ex) monster special ability, temporary hit points, and a morale bonus against effects. Half-Orc only. N
Blade Snare Blades damage and hinder all creatures around you. Y
Blessing of the Mole 1 ally/lvl gains Darkvision and a +2 Stealth Competence Bonus. N
Bloody Arrows When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. N
Bloody Claws Gives creature the ability to deal bleed damage with natural attacks. N
Burrow Target gains a burrow speed of 15. N
Burst of Speed Briefly increase your base speed, and do not provoke attacks of opportunity from movement N
Chameleon Stride, Greater As Chameleon Stride (Spell), but affecting allies within 10 feet of you. N
Cloak of Winds Creates a whirling screen of strong wind around you. N
Command Plants Sway the actions of Plant Creatures. N
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20). N
Delay Poison, Communal As Delay Poison (Spell), but you may divide the duration among creatures touched N
Diminish Plants Reduces size or blights the growth of normal plants. N
Feather Step, Mass As Feather Step (Spell), but multiple creatures. N
Life Bubble Protects creatures from sustained environmental effects. N
Longstrider, Greater As Longstrider (Spell), plus the speeds of other movement modes increase. N
Magic Fang, Greater One natural weapon gets + 1/four levels (max. +5). N
Neutralize Poison Immunizes subject against poison, or detoxifies poison in or on subject.
Plant Growth Grows vegetation, improves crops. N
Protection from Energy, Communal As Protection from Energy (Spell), but you may divide the duration among creatures touched. N
Reduce Animal Shrinks one willing animal. N
Remove Disease Attempts to cure a disease in the target.
Repel Vermin Insects, spiders, and other Vermin stay 10 ft. away. N
Resist Energy, Communal This spell functions like Resist Energy (Spell), except you can protect several creatures. Y
Resist Rare Energy Ignores a scaling number of points of damage per attack from a specified Rare energy type. Y
Soothing Word Reduces effects of multiple conditions on target. N
Spore Burst You cause a willing Plant Creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. N
Stench of Prey Predatory animals must successfully save or attack the target. N
Strong Jaw Natural attacks damage as two sizes bigger. N
Summon Monster V Summons one Summoned Monster to fight for you. Y
Thorny Entanglement As Entangle (Spell), plus plants make ranged attacks. N
Thunderstomp, Greater Trip multiple creatures within range. N
Tireless Pursuers As Tireless Pursuit (Spell), but affects many targets rather than one. N
Tree Shape You look exactly like a tree for 1 hour/lvl. N
Venomous Bolt Arrow or crossbow bolt poisons target. N
Vex Giant Deal more damage, gain a +4 Insight Bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes. N
Ward of the Season Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). N
Water Walk, Communal As Water Walk (Spell), but you may divide the duration among creatures touched. N

Level 4 Ranger Poultices

Name Description Rev?
Acidic Spray Deals heavy Acid damage and inflicts the Singed condition. Y
Animal Growth One animal doubles in size. N
Aspect of the Wolf +4 STR and DEX, +2 bonus on Trip attacks. N
Blessing of the Salamander Subject gets fast healing 5, ER 20/fire, and +2 Competence Bonus to its Maneuver Defense. N
Blight Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. Y
Bloodsworn Retribution Cut yourself and swear an Oath of Retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. N
Bow Spirit Summons an invisible spirit that fires your arrows for you as a swift action. N
Commune with Nature Learn about terrain for 1 mile/lvl. N
Cure Serious Wounds Cures 6d8 damage + 1/lvl (max +30). Y
Find Quarry You can sense whether a particular creature is within 20 miles of your location. N
Freedom of Movement Subject moves normally despite impediments to restrict movement.
Grove of Respite Creates trees and a small spring. N
Heavy Water You cause a volume of water to become heavier than normal. N
Rain of Arrows You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. Y
Shield of Dawn Creatures that strike you take 1d6 +1/lvl Fire Damage. N
Summon Monster VII Summons one Summoned Monster to fight for you. Y
Tree Stride Step from one tree to another far away. N