Reactive I (Armor Magic Property): Difference between revisions

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Reactive armor removes the armor check penalties of any armor it is applied to, completely removes Maximum Dexterity allowed, and lowers the Arcane Spell Failure chance by 10%.  If applied to Medium or Heavy armor, Reactive armor no longer reduces your movement speed, either.
Reactive armor removes the armor check penalties of any armor it is applied to, completely removes Maximum Dexterity allowed, and lowers the Arcane Spell Failure chance by 10%.  If applied to Medium or Heavy armor, Reactive armor no longer reduces your movement speed, either.


Indeed, reactive armor actively enhances the strength, dexterity, and imposing appearance of the wearer, such that instead of an armor check penalty, reactive armor grants a bonus to all skills (except those that require you to be trained, if the wearer is, indeed, untrained) used by the wearer that depend upon Str, Dex, or Chr.  This bonus to skills is the Reactive rank of the ability, which is the cost modifier minus 4.  For this level of bonus, the skill modifier is +1.
Indeed, reactive armor actively enhances the strength, dexterity, and imposing appearance of the wearer, such that instead of an armor check penalty, reactive armor grants a bonus to all skills used by the wearer that depend upon Str, Dex, or Chr.  This bonus to skills is the Reactive rank of the ability, which is the cost modifier minus 4.  For this level of bonus, the skill modifier is +1.


In addition, reactive armor is so potent it raises the wearer's base move in all forms of movement you possess by 5 feet per round.  This is a permanent effect, and as such the armor must be worn for 24 hours before the bonus applies.
In addition, reactive armor is so potent it raises the wearer's base move in all forms of movement you possess by 5 feet per round.  This is a permanent effect, and as such the armor must be worn for 24 hours before the bonus applies.

Revision as of 22:19, 18 January 2020

Reactive I (Armor Magic Property)

Enchant Cost: +5

Reactive armor is apparently mundane at first glance, but any closer examination will reveal that it is frankly impossible for any material armor to be so closely and perfectly fitted to the wearer and still be real. And yet, reactive armor is completely, impossibly, real. Indeed, it is actually considerably less bulky, intrusive, and cumbersome than any armor possibly could be.

Reactive armor removes the armor check penalties of any armor it is applied to, completely removes Maximum Dexterity allowed, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive armor no longer reduces your movement speed, either.

Indeed, reactive armor actively enhances the strength, dexterity, and imposing appearance of the wearer, such that instead of an armor check penalty, reactive armor grants a bonus to all skills used by the wearer that depend upon Str, Dex, or Chr. This bonus to skills is the Reactive rank of the ability, which is the cost modifier minus 4. For this level of bonus, the skill modifier is +1.

In addition, reactive armor is so potent it raises the wearer's base move in all forms of movement you possess by 5 feet per round. This is a permanent effect, and as such the armor must be worn for 24 hours before the bonus applies.

Creation: Creator (Feat), Bailiwick Check (DC 43), a bright remnant (tier 3), and an item symbolic of the enchantment.