Difference between revisions of "Regenerate (Alchemist Extract)"

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| Components|V, S, DF
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| Components|V, S
 
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| Range|Touch
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| Range|Self
 
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   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
 
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
 
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| Target|{{targets|1}}, one living creature touched
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| Description = The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multi-headed creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 minute if the severed members are present and touching the creature. It takes until the end of a full night's rest, otherwise.
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| Description = You spark this extract and infuse it with Essence of Wholeness leached from the bio-field around you. Given the rigor's of an Alchemist's lifestyle, this extract is a boon indeed, as severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads if you're multi-headed at the moment), broken bones, and ruined organs grow back. After the elixir is imbibed, the physical regeneration is complete in 1 minute if the severed members are present and you can 'stick them back together'. It takes until the end of a full night's rest, otherwise.
  
: ''Regenerate'' also cures 5d8 points of damage + 3 points per [[caster level]] (maximum +105), rids the subject of [[Exhausted]] [[Fatigued]], [[Incapacitated]], [[Impaired]], [[Crippled]], or [[Maimed]], and eliminates all [[Non-Lethal Damage]] the subject has taken. It has no effect on nonliving creatures (including [[undead]]).
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: ''Regenerate'' also cures 5d8 points of damage + 3 points per character level of the Alchemist who sparked the extract (maximum +105), rids the subject of [[Exhausted]] [[Fatigued]], [[Incapacitated]], [[Impaired]], [[Crippled]], or [[Maimed]], and eliminates all [[Non-Lethal Damage]] the subject has taken. It has no effect on nonliving creatures (including [[undead]]).
  
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
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| ShortDesc|Your severed limbs grow back, tiredness is removed, and you regrow hit points.
 
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Latest revision as of 13:30, 10 October 2019

Level: Alchemist 6
School: Conjuration

Casting

Casting Time: Ritual (Typically a minute of quiet contemplation.)
Components: V, S

Effect

Range: Self
Target or Area: you
Duration: Instantaneous
Saving Throw: Fortitude negates
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You spark this extract and infuse it with Essence of Wholeness leached from the bio-field around you. Given the rigor's of an Alchemist's lifestyle, this extract is a boon indeed, as severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads if you're multi-headed at the moment), broken bones, and ruined organs grow back. After the elixir is imbibed, the physical regeneration is complete in 1 minute if the severed members are present and you can 'stick them back together'. It takes until the end of a full night's rest, otherwise.
Regenerate also cures 5d8 points of damage + 3 points per character level of the Alchemist who sparked the extract (maximum +105), rids the subject of Exhausted Fatigued, Incapacitated, Impaired, Crippled, or Maimed, and eliminates all Non-Lethal Damage the subject has taken. It has no effect on nonliving creatures (including undead).