Regenerate (Alchemist Extract): Difference between revisions

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, DF
| Components|V, S
}}</onlyinclude>
}}</onlyinclude>


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|Touch
| Range|Self
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|{{targets|1}}, one living creature touched
| Target|you
}}</onlyinclude>
}}</onlyinclude>


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}}</onlyinclude>
}}</onlyinclude>


| Description = The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multi-headed creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 minute if the severed members are present and touching the creature. It takes until the end of a full night's rest, otherwise.
| Description = You spark this extract and infuse it with Essence of Wholeness leached from the bio-field around you. Given the rigor's of an Alchemist's lifestyle, this extract is a boon indeed, as severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads if you're multi-headed at the moment), broken bones, and ruined organs grow back. After the elixir is imbibed, the physical regeneration is complete in 1 minute if the severed members are present and you can 'stick them back together'. It takes until the end of a full night's rest, otherwise.


: ''Regenerate'' also cures 5d8 points of damage + 3 points per [[caster level]] (maximum +105), rids the subject of [[Exhausted]] [[Fatigued]], [[Incapacitated]], [[Impaired]], [[Crippled]], or [[Maimed]], and eliminates all [[Non-Lethal Damage]] the subject has taken. It has no effect on nonliving creatures (including [[undead]]).
: ''Regenerate'' also cures 5d8 points of damage + 3 points per character level of the Alchemist who sparked the extract (maximum +105), rids the subject of [[Exhausted]] [[Fatigued]], [[Incapacitated]], [[Impaired]], [[Crippled]], or [[Maimed]], and eliminates all [[Non-Lethal Damage]] the subject has taken. It has no effect on nonliving creatures (including [[undead]]).


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
| ShortDesc|Your severed limbs grow back, tiredness is removed, and you regrow hit points.
}}</onlyinclude>
}}</onlyinclude>



Revision as of 13:30, 10 October 2019

Level: Alchemist 6
School: Conjuration

Casting

Casting Time: Ritual (Typically a minute of quiet contemplation.)
Components: V, S

Effect

Range: Self
Target or Area: you
Duration: Instantaneous
Saving Throw: Fortitude negates
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You spark this extract and infuse it with Essence of Wholeness leached from the bio-field around you. Given the rigor's of an Alchemist's lifestyle, this extract is a boon indeed, as severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads if you're multi-headed at the moment), broken bones, and ruined organs grow back. After the elixir is imbibed, the physical regeneration is complete in 1 minute if the severed members are present and you can 'stick them back together'. It takes until the end of a full night's rest, otherwise.
Regenerate also cures 5d8 points of damage + 3 points per character level of the Alchemist who sparked the extract (maximum +105), rids the subject of Exhausted Fatigued, Incapacitated, Impaired, Crippled, or Maimed, and eliminates all Non-Lethal Damage the subject has taken. It has no effect on nonliving creatures (including undead).

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30