Reverse Gravity (Sorcerer/Wizard Spell)

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Level: Druid 8Sorcerer/Wizard 7
School: Transmutation
Domain: void 7
Elemental School: earth 7

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (An amulet, carved with a landscape, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one target creature
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No

Description

You recite the words of this spell in a strange, tongue-twisting cadence, as you strongly present an amulet bearing the likeness of a landscape. As the words reach their crescendo, you suddenly flip the amulet onto its head, and it erupts in a twisting ray of space-warping power.
This spell creates one ray, which may be aimed at surfaces or creatures. If aimed at a surface (usually Armor Class 5, but the GM may adjust this), this spell reverses gravity in an area 3x3 squares in extent, causing unattached objects and creatures caught wholly or partially in the area to fall upward 30 feet, and then fall, taking normal damage from falling down. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall, ie, they take falling damage twice, once on the way up, and again on the way down. Note that this may inflict prone on the victims as per normal falls.
If directed at a large structure, the space-warping power causes part of the structure to wrench powerfully away from its foundations, inflicting 1 point of siege damage per three caster levels, round down.
If targeted at a single creature, this spell reverses gravity INSIDE their bodies, to extremely dire effects. If the ray strikes them, as a ranged touch attack, their innards are stirred violently and painfully. They suffer (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of ripping (physical, uncommon) damage, as their insides are dashed around. There is no save, and they do not suffer any falling damage nor do they move, as all the energy of the spell is expended directly into their vitals.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30