Ride the Lightning (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Evocation
Elemental School: metal 9

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S

Effect

Range: Self
Target or Area: you
Duration: Instantaneous
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You snarl out the crackling, snapping phrases of this powerful spell in sudden, sharp bursts. Your body and all of your possessions become translucent and crawl with ravening streaks of deadly lightning. Upon completion of the spell, you race off!
Casting this spell is a standard action during which you may move a distance up to your standard Move, only you may move in any direction as long as every square you move takes you further away from your starting square, and you have an unblocked, unoccupied square to occupy when you run out of move. You do not need to stay on the ground and can blast right through air, water, mud, lava, and similar fluids without harm.
This movement does not provoke attacks of opportunity, and you are Immune to all damage while transformed anyway. You may move through creatures spaces without hindrance during this move. Creatures though which you move take (Circle 7 damage): 1d6+2 points of damage per character level (max 20d6+40 at character level 20) points of electricity (energy, common) damage. Damaged creatures are allowed to make a Willpower save as detailed above to 'power through' your sudden intrusion and only suffer half damage.
If your path is interrupted by a barrier or otherwise deflected or Blocked, you materialize short of your final destination in the nearest open space; targets in the line to that point take damage as normal. You are immune to all damage while this spell lasts, but if you stop moving in mid-air or under water/lava/etc, you take all normal consequences.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30