Ring of Epic Wizardry, Adepts: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{MagicItem
{{Magic-Item-Child
 
<!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                  -->
<!--  FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                    -->


| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| Adepts Ring of Epic Wizardry
| Name| Adepts Ring of Epic Wizardry
  <!--  The name of the child item                                                                            -->
}}</onlyinclude>
}}</onlyinclude>


| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| Ring_of_Epic_Wizardry,_Adepts
| URL| Ring_of_Epic_Wizardry,_Adepts
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
}}</onlyinclude>


| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
| Family-Name| Ring of Wizardry
| First-Page-URL| Ring of Wizardry, Least
  <!--  Copy the first item's page URL field value (after you've saved it) here. E.g. "Rod_of_Accessioning,_Minor" -->
}}</onlyinclude>
}}</onlyinclude>


Line 17: Line 23:
   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image|
}}</onlyinclude>
| Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Caption}}}
| Caption|
}}</onlyinclude>
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| Enchantment
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 29
| CL| 29
   <!--  'Creator Level' value: 1 to 40                                                                         -->
   <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                  -->
}}</onlyinclude>
}}</onlyinclude>


| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 6
| Nudge-Price| 3
   <!--  Multiplies base price by this value.  1 does nothing, but 1.25 increases base price by 25%.           -->
   <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.
 
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details
 
        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>
}}</onlyinclude>


| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 0.1
| Weight| .1
   <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
   <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
}}</onlyinclude>
}}</onlyinclude>


| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Family-Desc| A Ring of Wizardry is the product of the purest of magics, the embodiment of pure knowledge. When worn, a Ring of Wizardry seems to do absolutely nothing. It does not protect the wearer, or give them dominion over others, or produce a magical shield, allow magically moving through space or the ability to vanish from sight.  To the outside observer, it looks like a useless magical bauble, with no tangible effect at all.
| Item-Desc| An '''Adepts Ring of Epic Wizardry''' doubles the number of twelfth, thirteenth, and fourteenth level Arcane spell slots the wearer has. The wearer can cast twice as many twelfth, thirteenth, and fourteenth level Arcane spells per day as they usually can.
 
   <!--  This text describes what this specific item does, and any color text specific only to this item        -->
Yet, despite this utter lack of visible effect, a Ring of Wizardry is usually the most prized possession of any serious spell caster. Even though a Ring of Wizardry does nothing at all in the physical world, its effect on the wearer is incredibly profound, and equally valuable.  Rings of Wizardry come in more than a dozen variations, and each of them is massively useful, although the mightier (and much more expensive) versions require the wearer to be a great hero before they have any effects.
 
A Ring of Wizardry only affects a wearer if that wearer can cast spells of an Arcane nature. Where this ability to cast spells comes from does not matter. The Arcane spell slots can be a class feature, sourced from an item, feat, talent, or any other ability. If the wearer of a Ring of Wizardry has the ability to cast Arcane Spells and has Arcane Spell Slots, then the number of those spell slots, assuming the Ring can affect those levels, is doubled.
 
Being able to cast twice as many Arcane spells per day, even for a limited number of spell slot levels, is such a massive boon that many spell casters will pay nearly any price for this power. As a result, Rings of Wizardry, despite their apparent lack of any tangible effect at all, are highly prized indeed.
 
   <!--  This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>
}}</onlyinclude>


| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-Desc| An '''Adepts Ring of Epic Wizardry''' doubles the number of twelfth, thirteenth, and fourteenth level Arcane spell slots the wearer has. The wearer can cast twice as many twelfth, thirteenth, and fourteenth level Arcane spells per day as they usually can.  
| Item-ShortDesc| Doubles the wearer's number of 12th, 13th, and 14th level Arcane spell slots.


  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| Doubles the wearer's number of 12th, 13th, and 14th level Arcane spell slots.
}}</onlyinclude>


}}
}}

Revision as of 16:34, 23 July 2019

Ring-of-Wizardry-1.png

Adepts Ring of Epic Wizardry

CL 29 Rings Slot Item • Overwhelming Enchantment
Cost: 24,600,000 gp
Weight: .1 lbs.
Family: Ring of Wizardry

A Ring of Wizardry is the product of the purest of magics, the embodiment of pure knowledge. When worn, a Ring of Wizardry seems to do absolutely nothing. It does not protect the wearer, or give them dominion over others, or produce a magical shield, allow magical movement through space or the ability to vanish from sight. To the outside observer, it looks like a useless magical bauble, with no tangible effect at all.

Yet, despite this utter lack of visible effect, a Ring of Wizardry is usually the most prized possession of any serious spell caster. Even though a Ring of Wizardry does nothing at all in the physical world, its effect on the wearer is incredibly profound, and equally valuable. Rings of Wizardry come in more than a dozen variations, and each of them is massively useful, although the mightier (and much more expensive) versions require the wearer to be a great hero before they have any effects.

A Ring of Wizardry only affects a wearer if that wearer can cast spells of an Arcane nature. Where this ability to cast spells comes from does not matter. The Arcane spell slots can be a class feature, granted by a high Caster ability score, sourced from an item, feat, talent, or any other ability. If the wearer of a Ring of Wizardry has the ability to cast Arcane Spells and has Arcane Spell Slots, then the number of those spell slots, assuming the Ring can affect those levels, is doubled.

Being able to cast twice as many Arcane spells per day, even for a limited number of spell slot levels, is such a massive boon that many spell casters will pay nearly any price for this power. As a result, Rings of Wizardry, despite their apparent lack of any tangible effect at all, are highly prized indeed.

An Adepts Ring of Epic Wizardry doubles the number of twelfth, thirteenth, and fourteenth level Arcane spell slots the wearer has. The wearer can cast twice as many twelfth, thirteenth, and fourteenth level Arcane spells per day as they usually can.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 68 (10 + double CL)), Blazing (tier 5) remnant, An item symbolic of the enchantment, 12,300,000 gp (minus cost of symbolic item).