Ring of Practice

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Ring of Practice

Rings Slot Item - Transmutation Aura

This simple band of gold appears unimpressive, at first glance. Closer examination will reveal that hundreds, perhaps thousands, of incredibly tiny runes of nearly the same color as the ring itself are traced into every part of its surface. Wearing a ring of practice gives the wearer greater expertise with a single skill. While there are certainly more powerful rings out there, (Ring of Talent, Ring of Savvy, or Ring of Expertise, to name but a few) rings of practice are comparatively inexpensive, and are therefore widely used by merchants, craftsmen, and other specialists of a trade.

Since the bonus granted by a ring of practice is an Enhancement Bonus, it cannot be stacked with other skill-boosting items boosting the same skill; instead, only the highest available boost is added to a given skill. You can, however, have multiple skill boosting items that affect different skills.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Ring of Practice +1   [link]  [edit]

Cost: 80 gp
Weight: 0.1 lbs.
While worn, this ring grants a +1 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 40 gp (minus cost of symbolic item).

Ring of Practice +2   [link]  [edit]

Cost: 750 gp
Weight: 0.1 lbs.
While worn, this ring grants a +2 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 375 gp (minus cost of symbolic item).

Ring of Practice +3   [link]  [edit]

Cost: 2,400 gp
Weight: 0.1 lbs.
While worn, this ring grants a +3 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 28 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 1,200 gp (minus cost of symbolic item).

Protective Ring of Practice +1   [link]  [edit]

Cost: 3,200 gp
Weight: 0.1 lbs.
While worn, this ring grants a +1 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.

In addition, the ring also grants a +1 Shield Bonus to the wearer's AC. This does not stack with any other sources of Shield Bonus; instead, only the highest available bonus is applied to the wearer's AC.
Creation: Creator (Feat), Bailiwick Check (DC 26 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 1,600 gp (minus cost of symbolic item).

Ring of Practice +4   [link]  [edit]

Cost: 6,370 gp
Weight: 0.1 lbs.
While worn, this ring grants a +4 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 36 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 3,185 gp (minus cost of symbolic item).

Protective Ring of Practice +3   [link]  [edit]

Cost: 14,200 gp
Weight: 0.1 lbs.
While worn, this ring grants a +3 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.

In addition, the ring also grants a +2 Shield Bonus to the wearer's AC. This does not stack with any other sources of Shield Bonus; instead, only the highest available bonus is applied to the wearer's AC.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 7,100 gp (minus cost of symbolic item).

Ring of Practice +5   [link]  [edit]

Cost: 20,800 gp
Weight: 0.1 lbs.
While worn, this ring grants a +5 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 44 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 10,400 gp (minus cost of symbolic item).

Protective Ring of Practice +5   [link]  [edit]

Cost: 64,000 gp
Weight: 0.1 lbs.
While worn, this ring grants a +5 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.

In addition, the ring also grants a +3 Shield Bonus to the wearer's AC. This does not stack with any other sources of Shield Bonus; instead, only the highest available bonus is applied to the wearer's AC.
Creation: Creator (Feat), Bailiwick Check (DC 50 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 32,000 gp (minus cost of symbolic item).

Ring of Practice +6   [link]  [edit]

Cost: 76,500 gp
Weight: 0.1 lbs.
While worn, this ring grants a +6 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 38,250 gp (minus cost of symbolic item).

Ring of Practice +7   [link]  [edit]

Cost: 260,000 gp
Weight: 0.1 lbs.
While worn, this ring grants a +7 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 60 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 130,000 gp (minus cost of symbolic item).

Protective Ring of Practice +7   [link]  [edit]

Cost: 460,000 gp
Weight: 0.1 lbs.
While worn, this ring grants a +7 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.

In addition, the ring also grants a +4 Shield Bonus to the wearer's AC. This does not stack with any other sources of Shield Bonus; instead, only the highest available bonus is applied to the wearer's AC.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 64 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 230,000 gp (minus cost of symbolic item).

Ring of Practice +8   [link]  [edit]

Cost: 902,000 gp
Weight: 0.1 lbs.
While worn, this ring grants a +8 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 68 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 451,000 gp (minus cost of symbolic item).

Ring of Practice +9   [link]  [edit]

Cost: 3,000,000 gp
Weight: 0.1 lbs.
While worn, this ring grants a +9 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 76 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 1,500,000 gp (minus cost of symbolic item).

Protective Ring of Practice +9   [link]  [edit]

Cost: 5,800,000 gp
Weight: 0.1 lbs.
While worn, this ring grants a +9 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.

In addition, the ring also grants a +5 Shield Bonus to the wearer's AC. This does not stack with any other sources of Shield Bonus; instead, only the highest available bonus is applied to the wearer's AC.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 82 (10 + double CL)), Empyrean remnant, An item symbolic of the enchantment, 2,900,000 gp (minus cost of symbolic item).

Ring of Practice +10   [link]  [edit]

Cost: 9,711,000 gp
Weight: 0.1 lbs.
While worn, this ring grants a +10 Enhancement Bonus to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the Reselection process. Instead, a new ring must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 84 (10 + double CL)), Empyrean remnant, An item symbolic of the enchantment, 4,855,500 gp (minus cost of symbolic item).