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Latest revision as of 15:53, 23 July 2019

Ring-of-Wizardry-1.png

Ring of Wizardry

Rings Slot Item - Enchantment Aura

A Ring of Wizardry is the product of the purest of magics, the embodiment of pure knowledge. When worn, a Ring of Wizardry seems to do absolutely nothing. It does not protect the wearer, or give them dominion over others, or produce a magical shield, allow magical movement through space or the ability to vanish from sight. To the outside observer, it looks like a useless magical bauble, with no tangible effect at all.

Yet, despite this utter lack of visible effect, a Ring of Wizardry is usually the most prized possession of any serious spell caster. Even though a Ring of Wizardry does nothing at all in the physical world, its effect on the wearer is incredibly profound, and equally valuable. Rings of Wizardry come in more than a dozen variations, and each of them is massively useful, although the mightier (and much more expensive) versions require the wearer to be a great hero before they have any effects.

A Ring of Wizardry only affects a wearer if that wearer can cast spells of an Arcane nature. Where this ability to cast spells comes from does not matter. The Arcane spell slots can be a class feature, granted by a high Caster ability score, sourced from an item, feat, talent, or any other ability. If the wearer of a Ring of Wizardry has the ability to cast Arcane Spells and has Arcane Spell Slots, then the number of those spell slots, assuming the Ring can affect those levels, is doubled.

Being able to cast twice as many Arcane spells per day, even for a limited number of spell slot levels, is such a massive boon that many spell casters will pay nearly any price for this power. As a result, Rings of Wizardry, despite their apparent lack of any tangible effect at all, are highly prized indeed.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Least Ring of Wizardry   [link]  [edit]

Cost: 4,000 gp
Weight: .1 lbs.
A Least Ring of Wizardry doubles the number of 1st level Arcane spell slots the wearer has. The wearer can cast twice as many 1st level Arcane spells per day as they usually can.
Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 2,000 gp (minus cost of symbolic item).

Minor Ring of Wizardry   [link]  [edit]

Cost: 15,000 gp
Weight: .1 lbs.
A Minor Ring of Wizardry doubles the number of 1st and 2nd level Arcane spell slots the wearer has. The wearer can cast twice as many 1st and 2nd level Arcane spells per day as they usually can.
Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 7,500 gp (minus cost of symbolic item).

Novices Ring of Wizardry   [link]  [edit]

Cost: 45,000 gp
Weight: .1 lbs.
A Novices Ring of Wizardry doubles the number of 1st, 2nd, and 3rd level Arcane spell slots the wearer has. The wearer can cast twice as many 1st, 2nd, and 3rd level Arcane spells per day as they usually can.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 22,500 gp (minus cost of symbolic item).

Common Ring of Wizardry   [link]  [edit]

Cost: 120,000 gp
Weight: .1 lbs.
A Common Ring of Wizardry doubles the number of 3rd, 4th, and 5th level Arcane spell slots the wearer has. The wearer can cast twice as many 3rd, 4th, and 5th level Arcane spells per day as they usually can.
Creation: Creator (Feat), Bailiwick Check (DC 28 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 60,000 gp (minus cost of symbolic item).

Sages Ring of Wizardry   [link]  [edit]

Cost: 355,000 gp
Weight: .1 lbs.
A Sages Ring of Wizardry doubles the number of 6th, 7th, and 8th level Arcane spell slots the wearer has. The wearer can cast twice as many 6th, 7th, and 8th level Arcane spells per day as they usually can.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 177,500 gp (minus cost of symbolic item).

Major Ring of Wizardry   [link]  [edit]

Cost: 780,000 gp
Weight: .1 lbs.
A Major Ring of Wizardry doubles the number of 1st through 5th level Arcane spell slots the wearer has. The wearer can cast twice as many 1st through 5th level Arcane spells per day as they usually can.
Creation: Creator (Feat), Bailiwick Check (DC 44 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 390,000 gp (minus cost of symbolic item).

Balanced Ring of Wizardry   [link]  [edit]

Cost: 900,000 gp
Weight: .1 lbs.
A Balanced Ring of Wizardry doubles the number of 2nd through 6th level Arcane spell slots the wearer has. The wearer can cast twice as many 2nd through 6th level Arcane spells per day as they usually can.
Creation: Creator (Feat), Bailiwick Check (DC 46 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 450,000 gp (minus cost of symbolic item).

Exceptional Ring of Epic Wizardry   [link]  [edit]

Cost: 4,250,000 gp
Weight: .1 lbs.
An Exceptional Ring of Epic Wizardry doubles the number of 1st through 7th level Arcane spell slots the wearer has. The wearer can cast twice as many 1st through 7th level Arcane spells per day as they usually can.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 2,125,000 gp (minus cost of symbolic item).

Greater Ring of Epic Wizardry   [link]  [edit]

Cost: 11,400,000 gp
Weight: .1 lbs.
A Greater Ring of Epic Wizardry doubles the number of 1st through 9th level Arcane spell slots the wearer has. The wearer can cast twice as many first through ninth level Arcane spells per day as they usually can.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 54 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 5,700,000 gp (minus cost of symbolic item).

Vital Ring of Epic Wizardry   [link]  [edit]

Cost: 4,530,000 gp
Weight: .1 lbs.
A Vital Ring of Epic Wizardry doubles the number of 9th, 10th, and 11th level Arcane spell slots the wearer has. The wearer can cast twice as many ninth, tenth, and eleventh level Arcane spells per day as they usually can.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 56 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 2,265,000 gp (minus cost of symbolic item).

Prime Ring of Epic Wizardry   [link]  [edit]

Cost: 15,600,000 gp
Weight: .1 lbs.
A Prime Ring of Epic Wizardry doubles the number of 7th through 12th level Arcane spell slots the wearer has. The wearer can cast twice as many seventh through twelfth level Arcane spells per day as they usually can.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 60 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 7,800,000 gp (minus cost of symbolic item).

Adepts Ring of Epic Wizardry   [link]  [edit]

Cost: 24,600,000 gp
Weight: .1 lbs.
An Adepts Ring of Epic Wizardry doubles the number of 12th, 13th, and 14th level Arcane spell slots the wearer has. The wearer can cast twice as many twelfth, thirteenth, and fourteenth level Arcane spells per day as they usually can.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 68 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 12,300,000 gp (minus cost of symbolic item).

Penultimate Ring of Epic Wizardry   [link]  [edit]

Cost: 50,000,000 gp
Weight: .1 lbs.
A Penultimate Ring of Epic Wizardry doubles the number of 15th, 16th, and 17th level Arcane spell slots the wearer has. The wearer can cast twice as many fifteenth, sixteenth, and seventeenth level Arcane spells per day as they usually can.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 76 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 25,000,000 gp (minus cost of symbolic item).

Absolute Ring of Epic Wizardry   [link]  [edit]

Cost: 66,200,000 gp
Weight: .1 lbs.
An Absolute Ring of Epic Wizardry doubles the number of 13th through 17th level Arcane spell slots the wearer has. The wearer can cast twice as many thirteenth through seventeenth level Arcane spells per day as they usually can.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 78 (10 + double CL)), Prime remnant, An item symbolic of the enchantment, 33,100,000 gp (minus cost of symbolic item).

Perfect Ring of Epic Wizardry   [link]  [edit]

Cost: 99,300,000 gp
Weight: .1 lbs.
A Perfect Ring of Epic Wizardry doubles the number of 10th through 17th level Arcane spell slots the wearer has. The wearer can cast twice as many tenth through seventeenth level Arcane spells per day as they usually can.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 78 (10 + double CL)), Prime remnant, An item symbolic of the enchantment, 49,650,000 gp (minus cost of symbolic item).

Ring of the Magus   [link]  [edit]

Cost: 220,500,000 gp
Weight: .1 lbs.
A Ring of the Magus doubles the number of 1st through 17th level Arcane spell slots the wearer has. The wearer can cast twice as many first through seventeenth level Arcane spells per day as they usually can.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 80 (10 + double CL)), Mythic remnant, An item symbolic of the enchantment, 110,250,000 gp (minus cost of symbolic item).