Rod of Airy Gifting

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Rod of Airy Gifting

Rod of Airy Gifting

CL 1 Magic Rod • Weak Conjuration
Cost: 750 gp
Weight: 4 lbs.

A rod of airy gifting is made of glassteel, an enchanted version of glass that is heavy and transparent, but extremely durable. The rod is covered in carvings of soaring sylphs, clouds, and stylized gusts of wind. When moved or swung, the rod seems to move more air than it should, almost like a fan, despite its narrow, cylindrical shape.

Wielders of this rod can utter a command word as a standard action to cast an Air Bubble spell, using up one charge from the rod.

With the command word given, the rod creates a small pocket of breathable air that surrounds a touched creature's head or a touched object no larger than a size-large two-handed weapon. The wielder may target themselves if they wish. This air bubble allows the creature touched to breathe underwater or in similar airless environments, or protects the object touched from water damage.

In addition, while this spell is in effect, affected creatures gain a +1 Arcane Bonus to any saving throws made to resist inhalation-based poisons or effects. This bonus increases by an additional +1 per 7 creator levels of the rod, dropping fractions (i.e. +2 at creator level 7, +3 at creator level 14, +4 at creator level 21, +5 at creator level 28, and +6 at creator level 35). If the inhalation-based effect does not offer a saving throw, this provides no benefit.

The rod's spell effect can also be used offensively against one enemy creature that you successfully hit with a melee touch attack, as part of the same standard action as activating the rod. If the attack hits, the creature's face or other sensory organs are blasted with a hard slap of air as the bubble violently bursts around its head. Creatures so attacked suffer an amount of bludgeoning (physical, common) damage based on the creator level of the rod (see below), and become Dazzled until the end of the encounter.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.

This spell effect lays an Arcane Charge on the spell's target. If the target already has an arcane charge present, they must choose whether to accept the new spell effect (dismissing the existing one) or not (keeping their existing one). Only one arcane charge can ever be present on a target at a time.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
1 750 gp  - 1d6
2 1,688 gp  - 2d6
3 2,813 gp  - 3d6
4 4,125 gp  - 4d6
5 5,625 gp  - 5d6
6 7,500 gp  - 6d6
7 9,375 gp  - 7d6
8 12,000 gp  - 8d6
9 15,000 gp  - 9d6
10 18,750 gp  - 10d6
11 23,250 gp  - 11d6
12 28,125 gp  - 12d6
13 34,125 gp  - 13d6
14 42,000 gp  - 14d6
15 53,250 gp  - 15d6+15
16 72,375 gp  - 16d6+16
17 97,500 gp  - 17d6+17
18 135,000 gp  - 18d6+18
19 180,000 gp  - 19d6+19
20 240,000 gp  - 20d6+20
Creator Level Cost Save DC Damage Dealt
21 318,750 gp  - 21d6+21
22 427,500 gp  - 22d6+22
23 566,250 gp  - 23d6+23
24 750,000 gp  - 24d6+24
25 975,000 gp  - 25d6+25
26 1,312,500 gp  - 26d6+26
27 1,725,000 gp  - 27d6+27
28 2,325,000 gp  - 28d6+28
29 3,075,000 gp  - 29d6+29
30 4,087,500 gp  - 30d6+60
31 5,400,000 gp  - 31d6+62
32 7,087,500 gp  - 32d6+64
33 9,375,000 gp  - 33d6+66
34 12,412,500 gp  - 34d6+68
35 16,537,500 gp  - 35d6+70

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 375 gp (minus cost of symbolic item).