Rod of Storms

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Rod of Storms

Rod of Storms

CL 5 Magic Rod • Weak Evocation
Cost: 11,250 gp
Weight: 4 lbs.

This rod looks like a length of storm-grey metal, twisted up so that knots of dark metal lump and protrude erratically along its length. It is capped with a cloudy crystal sphere, which flickers from within as if it were a lightning-riven storm cloud. If listened to intently, the sound of distant thunders are emitted from it on occasion.

Wielders of this rod can utter a command word as a standard action to cast a Lightning Bolt spell, using up one charge from the rod.

When the rod is activated, it jars in the hand and emits a vast blue-white bolt of lightning. This bolt is 20 feet long, plus 5 feet for every two creator levels of the rod, round down. All creatures it strikes take an amount of damage determined by the creator level of the rod as electricity (energy, common) damage. A Reflex saving throw against a DC for the creator level of the rod will reduce the damage by half.

The bolt begins at the tip of the rod you hold. Choose a space adjacent to your space, and count out the entire length of the Lightning Bolt calculated above. Each space must be adjacent to the previous space (an edge or a corner) and also further away from your space. Care should be taken with how you lay out the line, to maximize the spells effects.

The Lightning Bolt sets fire to minor combustibles and damages size Tiny and smaller unattended objects in its path. It may melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. It does not inflict siege damage or Sunders; it stops at a Blocked space just as any other spell effect does.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.


You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
- -  - -
- -  - -
5 11,250 gp  19 5d6
6 15,000 gp  20 6d6
7 18,750 gp  20 7d6
8 24,000 gp  21 8d6+8
9 30,000 gp  21 9d6+9
10 37,500 gp  22 10d6+10
11 46,500 gp  23 11d6+11
12 56,250 gp  24 12d6+12
13 68,250 gp  25 13d6+13
14 84,000 gp  26 14d6+14
15 106,500 gp  28 15d6+15
16 144,750 gp  29 16d6+32
17 195,000 gp  29 17d6+34
18 270,000 gp  30 18d6+36
19 360,000 gp  31 19d6+38
20 480,000 gp  32 20d6+40
Creator Level Cost Save DC Damage Dealt
21 637,500 gp  33 21d6+42
22 855,000 gp  34 22d6+44
23 1,132,500 gp  35 23d6+46
24 1,500,000 gp  36 24d6+72
25 1,950,000 gp  37 25d6+75
26 2,625,000 gp  38 26d6+78
27 3,450,000 gp  39 27d6+81
28 4,650,000 gp  40 28d6+84
29 6,150,000 gp  42 29d6+87
30 8,175,000 gp  43 30d6+90
31 10,800,000 gp  45 31d6+93
32 14,175,000 gp  46 32d6+128
33 18,750,000 gp  47 33d6+132
34 24,825,000 gp  48 34d6+136
35 33,075,000 gp  49 35d6+140

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 5,625 gp (minus cost of symbolic item).