Rod of Truth Unto Power

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Rod of Truth Unto Power

Rod of Truth Unto Power

CL 5 Magic Rod • Weak Enchantment
Cost: 11,250 gp
Weight: 4 lbs.

This rod is a humble stick of plain wood, with three iron chains of middling size attached to one end. The chains dangle and whip when the rod is moved, the sound of their passage freighted with menace.

Wielders of this rod can utter a command word as a standard action to cast a Severed Fate spell, using up one charge from the rod.

When the wielder pronounces the command word, a phrase like a savage and righteous denouncement, you curse the target, preventing it from drawing upon the powers of destiny. The target loses the use of one of its Action Points until the end of the encounter, or until the synergy is triggered (see below). There is no saving throw to resist this effect. This spell works against monsters with roles, such as a Threat or a Heavy, who have limited immunity to conditions. Even if the target creature has no action points, the charge is laid, allowing the synergy to be triggered.

Synergy: If the target creature is subject to any other effect which lays a charge, the caster of this spell may, as a free action, remove this magic and inflict damage according to the creator level of the rod as Holy (energy, rare) damage. When the magic is removed, the action point is restored. The creature may make a Will save, with a DC based on the creator level of the rod (see below), to reduce this damage by half.

This device lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep if the new spell has the same charge type. Only one divine charge can ever be present on a target at a time.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
- -  - -
- -  - -
5 11,250 gp  19 5d6
6 15,000 gp  20 6d6
7 18,750 gp  20 7d6
8 24,000 gp  21 8d6+8
9 30,000 gp  21 9d6+9
10 37,500 gp  22 10d6+10
11 46,500 gp  23 11d6+11
12 56,250 gp  24 12d6+12
13 68,250 gp  25 13d6+13
14 84,000 gp  26 14d6+14
15 106,500 gp  28 15d6+15
16 144,750 gp  29 16d6+32
17 195,000 gp  29 17d6+34
18 270,000 gp  30 18d6+36
19 360,000 gp  31 19d6+38
20 480,000 gp  32 20d6+40
Creator Level Cost Save DC Damage Dealt
21 637,500 gp  33 21d6+42
22 855,000 gp  34 22d6+44
23 1,132,500 gp  35 23d6+46
24 1,500,000 gp  36 24d6+72
25 1,950,000 gp  37 25d6+75
26 2,625,000 gp  38 26d6+78
27 3,450,000 gp  39 27d6+81
28 4,650,000 gp  40 28d6+84
29 6,150,000 gp  42 29d6+87
30 8,175,000 gp  43 30d6+90
31 10,800,000 gp  45 31d6+93
32 14,175,000 gp  46 32d6+128
33 18,750,000 gp  47 33d6+132
34 24,825,000 gp  48 34d6+136
35 33,075,000 gp  49 35d6+140

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 5,625 gp (minus cost of symbolic item).