Rod of the Battlefield

From Epic Path
Jump to navigation Jump to search
Rod of the Battlefield

Rod of the Battlefield

CL 7 Magic Rod • Weak Conjuration
Cost: 22,500 gp
Weight: 4 lbs.

This rod is made of wood and steel, and is carved with the fanciful likeness of a bow and arrow. When it is activated, it shudders and creaks in the hand like a hard-drawn bow, and the whistling of arrows and the twang of taut strings fills the air with the melody of death.

Wielders of this rod can utter a command word as a standard action to cast a Bloody Arrows spell, using up one charge from the rod.

When the wielder pronounces the command word and presents the rod toward their foes, the device vibrates and shudders as magical arrows are conjured into existence from the rod and dash toward one or more targets the wielder chooses within 200 feet of the wielder. Each conjured arrow deals 1d6+1 points of spindling (physical, rare) damage per missile, and the number of missiles fired is equal to the creator level of the rod. However, you may never target more than five targets per casting of the rod, even if the number of arrows is greater than five, and no two targets may be more than 30 feet apart from each other. A single arrow can strike only one creature, after which they vanish.

The arrows strike unerringly as long as there is line of sight and line of effect to each target, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell, and it cannot inflict Sunders.

There is no roll to-hit or saving throw for this effect. (Monsters with the minion role would get a REFL saving throw against this effect, using the saving throw listed below, based on the creator level of the rod.)

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature. You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
7 9,375 gp  24 -
8 12,000 gp  25 -
9 15,000 gp  25 -
10 18,750 gp  26 -
11 23,250 gp  27 -
12 28,125 gp  28 -
13 34,125 gp  29 -
14 42,000 gp  30 -
15 53,250 gp  32 -
16 72,375 gp  33 -
17 97,500 gp  33 -
18 135,000 gp  34 -
19 180,000 gp  35 -
20 240,000 gp  36 -
Creator Level Cost Save DC Damage Dealt
21 318,750 gp  37 -
22 427,500 gp  38 -
23 566,250 gp  39 -
24 750,000 gp  40 -
25 975,000 gp  41 -
26 1,312,500 gp  42 -
27 1,725,000 gp  43 -
28 2,325,000 gp  44 -
29 3,075,000 gp  46 -
30 4,087,500 gp  47 -
31 5,400,000 gp  49 -
32 7,087,500 gp  50 -
33 9,375,000 gp  51 -
34 12,412,500 gp  52 -
35 16,537,500 gp  53 -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 11,250 gp (minus cost of symbolic item).