Rot Fly Propagator

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Rot Fly Propagator (CR 13)

Neutral Evil - Large - Vermin
Lore: Know (Nature)
28 45
Basic DC Full DC
Initiative
Initiative Icon 2.png
21
Perception:
31 +21
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
34
Man Def
Shield Icon 3.png
33
Monster Health
336 168 25
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +10
Refl: +15
Will: +10

Strong Against:

Weak Against:

  • Delicate Wings (See below)

Offense

Size: Large
10 ft. 10 ft.
Space Reach
To-Hit
+20
Sword Icon 3.png
Man Off
+21
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Rotted Beak +20 (3d10+17/x2)
    as piercing (physical, common)
    plus: Infectious Ataxia and Larval Infestation (see below)

Full Attack (Melee):

  • 1x Rotted Beak +20 (3d10+17/x2)
    as piercing (physical, common)
    plus: Infectious Ataxia and Larval Infestation (see below)
  • 2x Carrion Claws +20 (3d6+6/x2)
    as slashing (physical, common)

Standard Attack (Ranged):

  • 1x Spat Maggot +24 vs. AC (always hits on a 17+ on the die) (3d10+17/x2)
    as slime (physical, common)
    (Increment: 20 ft.; Max Range: 100 ft.)
    plus Larval Infestation

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

18
STR
24
DEX
22
CON
6
INT
8
WIS
6
CHA

Skills:

Languages: Common (Pidgin)

Special Abilities

Infectious Ataxia (Su)

Creatures struck by a rot fly's beak must make a Fortitude save, DC 23, or become Afflicted until the end of their next turn, as chaotic pestilence enters their bloodstream. If a creature that is already Afflicted fails another save against Infectious Ataxia, they are instead Nauseated until the end of their next turn.

Larval Infestation (Su)

A creature successfully bitten by the beak of a rot fly, or one struck by a Spat Maggot, suffers the effects of a Larval Infestation. The beak injects an egg under the skin of the target, which will hatch and begin eating its way through the creature's body on the round following its insertion. Those struck by a spat maggot instead get to witness the maggot burrow into their exposed flesh. Yuck!

Creatures so infested suffer a Ruptured effect that inflicts 13 points of piercing (physical, common) damage each round until healed. If the victim has any innate DR which does not come from armor, an item, or a shield, that DR may be applied against this damage. This effect will continue until the creature is healed with any healing effect or application of temporary hit points, though the healing provided does not restore any health to the victim; it merely stops ends the ongoing damage. A Heal check may also be used, with a DC of 29. If the creature is bitten multiple times, the damage from this effect can stack, though a single heal check or instantaneous heal will clear all larval infestations on the targeted creature.
Delicate Wings (Ex)

When the rot fly is reduced below half hit points (168 hit points or fewer), it loses its ability to fly and can only move along the ground.

Rot Fly Propagator

Rot Fly Propagator

Manifestations of filth and chaos, rot flies are scavengers and plague-carriers. They infest areas where a great deal of death has occurred, often corrupting or killing the more natural scavengers that might be present, such as vultures, ravens and rats.

Rot flies have bodies approximately 8 feet long and around 4 feet wide. Each of their four wings is nearly 10 feet long, providing a 20 foot wingspan. Rot flies are pale, fleshy things, covered in sores. Their chaotic origins offer them a variety of appearances beyond that, with some rot flies bearing trunk-like ovipositors, while others may have black, shiny beaks like a squid's mouth. Rot flies have at least two segmented eyes (sometimes they have 3 or more), and their legs often end in chitinous piercing claws.
Rot flies will jealously attack any trespassers who come near their scavenged prey, often creating new prey sooner or later. If they can't kill their prey with brute damage, they nearly always kill it with the disease and corruption they pass on.
Rot flies typically only live about 3 weeks, but have very aggressive breeding cycles, they sleep only two hours a day, and most surprisingly, they are all females. Within two days of her birth, the rot fly enters a state of permanent pregnancy, laying as many as a hundred eggs per day. The eggs are fertilized by the chaotic magics which coruscate through the bodies of the rot flies. The eggs are injected into corpses or under the skin of living creatures and hatch within seconds of being laid. The rot fly larvae grow rapidly, and eat any meat they can find for the 48 hours it takes to molt into adulthood.
Rot fly propagators carry dozens of larval young on their own bodies, in addition to the nearly-born eggs which they carry in their ovipositors. They can spit these young at nearby targets to great effect, since the young will immediately burrow into any flesh they can reach.

Combat Tactics

Rot flies have simple priorities: eat meat, find places to plant their eggs, and occasionally sleep. They appear very aggressive because they're often too stupid to recognize a threat as anything other than a good place to put some eggs.

They will use their fly-by attack to try to sicken prey first, but will quickly try to use full attacks to deposit some eggs. If prey is out of range, they will use their Spat Maggot attack instead.
Rot flies will always remain in a fight if they've managed to plant any eggs, as they'd rather make sure their hatchery is good and dead before they leave it for their babies to consume.

Out of Combat

Rot flies live at a furious pace, but if they reach the end of their very short lifespans without laying very many eggs, they will spend the last few minutes of their lives leaving as many eggs as they can manage...all over the place. They will use their high fly speed to scatter eggs as far as they can, and will try and hide a few, while others are left right out in the open.

Sooner or later, an egg will be close to a dead woodland creature, and when that happens, as quickly as they died out, another Rot fly infestation will begin.

Rewards

XP: 25,600

Treasure: Sellable Goods worth 17,625 gp.

Weight: 130 lbs.     Volume: 5.2 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)