Difference between revisions of "Sap Adept (Feat)"

From Epic Path
Jump to: navigation, search
 
Line 10: Line 10:
  
  
| Benefit=Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage, you gain a bonus on your damage roll equal to twice the number of sneak attack damage dice you rolledNamely, all non-lethal sneak attack damage is rolled as 1d6+2.
+
| Benefit = Whenever you use a {{dmg|bludgeoning}} weapon to deal sneak attack damage against an opponent with any of the [[Secured]], [[Subdued]], or [[Sapped]] conditions, you gain a +2 bonus to each die you roll for sneak attack damage.  For example, if you normally deal 4d6 points of sneak attack damage, this feat would improve that to 4d6+8 points.  This bonus does not apply to your weapon's base damage dice, only your sneak attack dice.
  
  
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Roll non-lethal sneak attack damage as 1d6+2 for each die.
+
| ShortDesc|Gain a bonus to your sneak attack damage against [[Secured]], [[Subdued]], or [[Sapped]] opponents.
 
}}</onlyinclude>
 
}}</onlyinclude>
  
 
}}
 
}}

Latest revision as of 16:14, 16 January 2020


You know just where to hit to knock the sense out of your foe.

Prerequisites: Sneak attack +1d6

Benefit: Whenever you use a bludgeoning (physical, common) weapon to deal sneak attack damage against an opponent with any of the Secured, Subdued, or Sapped conditions, you gain a +2 bonus to each die you roll for sneak attack damage. For example, if you normally deal 4d6 points of sneak attack damage, this feat would improve that to 4d6+8 points. This bonus does not apply to your weapon's base damage dice, only your sneak attack dice.