Savage (Melee Weapon Magic Property)

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Savage (Melee Weapon Magic Property)

Enchant Cost: +3

When a savage weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This destructive energy deals an extra 6d6 points of primal (undefined damage type) damage to the opponent and 2d6 points of primal (undefined damage type) damage to the wielder.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.